require "Polycode/Cubemap" class "OpenGLCubemap" (Cubemap) function OpenGLCubemap:OpenGLCubemap(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.OpenGLCubemap(unpack(arg)) end end function OpenGLCubemap:getTextureID() local retVal = Polycore.OpenGLCubemap_getTextureID(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = GLuint("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end