require "Polycode/SceneEntity" class "SceneLabel" (SceneEntity) function SceneLabel:SceneLabel(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.SceneLabel(unpack(arg)) end end function SceneLabel:testMouseCollision(x, y) local retVal = Polycore.SceneLabel_testMouseCollision(self.__ptr, x, y) return retVal end function SceneLabel:setText(newText) local retVal = Polycore.SceneLabel_setText(self.__ptr, newText) end function SceneLabel:getLabel() local retVal = Polycore.SceneLabel_getLabel(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Label("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function SceneLabel:Render() local retVal = Polycore.SceneLabel_Render(self.__ptr) end