require "Polycode/SceneEntity" class "SceneParticleEmitter" (SceneEntity) function SceneParticleEmitter:SceneParticleEmitter(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.SceneParticleEmitter(unpack(arg)) end end function SceneParticleEmitter:addParticleBody(particleBody) local retVal = Polycore.SceneParticleEmitter_addParticleBody(self.__ptr, particleBody.__ptr) end function SceneParticleEmitter:getBaseMatrix() local retVal = Polycore.SceneParticleEmitter_getBaseMatrix(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function SceneParticleEmitter:Update() local retVal = Polycore.SceneParticleEmitter_Update(self.__ptr) end