require('Polycode/Entity') function SceneSound() { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.SceneSound() } } SceneSound.prototype = Object.create(Entity.prototype) SceneSound.prototype.Update = function() { Polycode.SceneSound_Update(this.__ptr) } SceneSound.prototype.isDirectionalSound = function() { return Polycode.SceneSound_isDirectionalSound(this.__ptr) } SceneSound.prototype.setDirectionalSound = function(val) { Polycode.SceneSound_setDirectionalSound(this.__ptr, val) } SceneSound.prototype.setLoopOnLoad = function(val) { Polycode.SceneSound_setLoopOnLoad(this.__ptr, val) } SceneSound.prototype.getLoopOnLoad = function() { return Polycode.SceneSound_getLoopOnLoad(this.__ptr) }