function ShaderPass() { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.ShaderPass() } Object.defineProperties(this, { 'wireframe': { enumerable: true, configurable: true, get: ShaderPass.prototype.__get_wireframe, set: ShaderPass.prototype.__set_wireframe}, 'blendingMode': { enumerable: true, configurable: true, get: ShaderPass.prototype.__get_blendingMode, set: ShaderPass.prototype.__set_blendingMode} }) } ShaderPass.prototype.__get_wireframe = function() { return Polycode.ShaderPass__get_wireframe(this.__ptr) } ShaderPass.prototype.__set_wireframe = function(val) { Polycode.ShaderPass__set_wireframe(this.__ptr, val) } ShaderPass.prototype.__get_blendingMode = function() { return Polycode.ShaderPass__get_blendingMode(this.__ptr) } ShaderPass.prototype.__set_blendingMode = function(val) { Polycode.ShaderPass__set_blendingMode(this.__ptr, val) } Duktape.fin(ShaderPass.prototype, function (x) { if (x === ShaderPass.prototype) { return; } Polycode.ShaderPass__delete(x.__ptr) }) ShaderPass.prototype.getShaderBinding = function() { var retVal = new ShaderBinding("__skip_ptr__") retVal.__ptr = Polycode.ShaderPass_getShaderBinding(this.__ptr) return retVal }