require "Polycode/EventDispatcher" class "Entity" (EventDispatcher) function Entity:__getvar(name) if name == "ownsChildren" then return Polycode.Entity_get_ownsChildren(self.__ptr) elseif name == "billboardMode" then return Polycode.Entity_get_billboardMode(self.__ptr) elseif name == "color" then local retVal = Polycode.Entity_get_color(self.__ptr) if retVal == nil then return nil end local __c = _G["Color"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "enabled" then return Polycode.Entity_get_enabled(self.__ptr) elseif name == "visible" then return Polycode.Entity_get_visible(self.__ptr) elseif name == "depthWrite" then return Polycode.Entity_get_depthWrite(self.__ptr) elseif name == "depthTest" then return Polycode.Entity_get_depthTest(self.__ptr) elseif name == "colorAffectsChildren" then return Polycode.Entity_get_colorAffectsChildren(self.__ptr) elseif name == "visibilityAffectsChildren" then return Polycode.Entity_get_visibilityAffectsChildren(self.__ptr) elseif name == "ignoreParentMatrix" then return Polycode.Entity_get_ignoreParentMatrix(self.__ptr) elseif name == "enableScissor" then return Polycode.Entity_get_enableScissor(self.__ptr) elseif name == "scissorBox" then local retVal = Polycode.Entity_get_scissorBox(self.__ptr) if retVal == nil then return nil end local __c = _G["Rectangle"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "editorOnly" then return Polycode.Entity_get_editorOnly(self.__ptr) elseif name == "id" then return Polycode.Entity_get_id(self.__ptr) elseif name == "collisionShapeType" then local retVal = Polycode.Entity_get_collisionShapeType(self.__ptr) if retVal == nil then return nil end local __c = _G["char"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "processInputEvents" then return Polycode.Entity_get_processInputEvents(self.__ptr) elseif name == "blockMouseInput" then return Polycode.Entity_get_blockMouseInput(self.__ptr) elseif name == "snapToPixels" then return Polycode.Entity_get_snapToPixels(self.__ptr) elseif name == "mouseOver" then return Polycode.Entity_get_mouseOver(self.__ptr) elseif name == "rendererVis" then return Polycode.Entity_get_rendererVis(self.__ptr) elseif name == "layerID" then local retVal = Polycode.Entity_get_layerID(self.__ptr) if retVal == nil then return nil end local __c = _G["char"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "castShadows" then return Polycode.Entity_get_castShadows(self.__ptr) end if EventDispatcher["__getvar"] ~= nil then return EventDispatcher.__getvar(self, name) end end function Entity:__setvar(name,value) if name == "ownsChildren" then Polycode.Entity_set_ownsChildren(self.__ptr, value) return true elseif name == "billboardMode" then Polycode.Entity_set_billboardMode(self.__ptr, value) return true elseif name == "color" then Polycode.Entity_set_color(self.__ptr, value.__ptr) return true elseif name == "enabled" then Polycode.Entity_set_enabled(self.__ptr, value) return true elseif name == "visible" then Polycode.Entity_set_visible(self.__ptr, value) return true elseif name == "depthWrite" then Polycode.Entity_set_depthWrite(self.__ptr, value) return true elseif name == "depthTest" then Polycode.Entity_set_depthTest(self.__ptr, value) return true elseif name == "colorAffectsChildren" then Polycode.Entity_set_colorAffectsChildren(self.__ptr, value) return true elseif name == "visibilityAffectsChildren" then Polycode.Entity_set_visibilityAffectsChildren(self.__ptr, value) return true elseif name == "ignoreParentMatrix" then Polycode.Entity_set_ignoreParentMatrix(self.__ptr, value) return true elseif name == "enableScissor" then Polycode.Entity_set_enableScissor(self.__ptr, value) return true elseif name == "scissorBox" then Polycode.Entity_set_scissorBox(self.__ptr, value.__ptr) return true elseif name == "editorOnly" then Polycode.Entity_set_editorOnly(self.__ptr, value) return true elseif name == "id" then Polycode.Entity_set_id(self.__ptr, value) return true elseif name == "collisionShapeType" then Polycode.Entity_set_collisionShapeType(self.__ptr, value.__ptr) return true elseif name == "processInputEvents" then Polycode.Entity_set_processInputEvents(self.__ptr, value) return true elseif name == "blockMouseInput" then Polycode.Entity_set_blockMouseInput(self.__ptr, value) return true elseif name == "snapToPixels" then Polycode.Entity_set_snapToPixels(self.__ptr, value) return true elseif name == "mouseOver" then Polycode.Entity_set_mouseOver(self.__ptr, value) return true elseif name == "rendererVis" then Polycode.Entity_set_rendererVis(self.__ptr, value) return true elseif name == "layerID" then Polycode.Entity_set_layerID(self.__ptr, value.__ptr) return true elseif name == "castShadows" then Polycode.Entity_set_castShadows(self.__ptr, value) return true end if EventDispatcher["__setvar"] ~= nil then return EventDispatcher.__setvar(self, name, value) else return false end end function Entity:Entity(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "EventDispatcher" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.Entity(unpack(arg)) end end function Entity:initEntity() local retVal = Polycode.Entity_initEntity(self.__ptr) end function Entity:Update(elapsed) local retVal = Polycode.Entity_Update(self.__ptr, elapsed) end function Entity:fixedUpdate() local retVal = Polycode.Entity_fixedUpdate(self.__ptr) end function Entity:dirtyMatrix(val) local retVal = Polycode.Entity_dirtyMatrix(self.__ptr, val) end function Entity:rebuildTransformMatrix() local retVal = Polycode.Entity_rebuildTransformMatrix(self.__ptr) end function Entity:updateEntityMatrix() local retVal = Polycode.Entity_updateEntityMatrix(self.__ptr) end function Entity:getTransformMatrix() local retVal = Polycode.Entity_getTransformMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:getConcatenatedMatrix() local retVal = Polycode.Entity_getConcatenatedMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:getAnchorAdjustedMatrix() local retVal = Polycode.Entity_getAnchorAdjustedMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:getConcatenatedRollMatrix() local retVal = Polycode.Entity_getConcatenatedRollMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:setTransformByMatrixPure(matrix) local retVal = Polycode.Entity_setTransformByMatrixPure(self.__ptr, matrix.__ptr) end function Entity:getLookAtMatrix(loc, upVector) local retVal = Polycode.Entity_getLookAtMatrix(self.__ptr, loc.__ptr, upVector.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:getNumChildren() local retVal = Polycode.Entity_getNumChildren(self.__ptr) return retVal end function Entity:setOwnsChildrenRecursive(val) local retVal = Polycode.Entity_setOwnsChildrenRecursive(self.__ptr, val) end function Entity:getPosition() local retVal = Polycode.Entity_getPosition(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:getPosition2D() local retVal = Polycode.Entity_getPosition2D(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector2"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:getCombinedPosition() local retVal = Polycode.Entity_getCombinedPosition(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:setPosition(x, y, z) local retVal = Polycode.Entity_setPosition(self.__ptr, x, y, z) end function Entity:setPositionX(x) local retVal = Polycode.Entity_setPositionX(self.__ptr, x) end function Entity:setPositionY(y) local retVal = Polycode.Entity_setPositionY(self.__ptr, y) end function Entity:Translate(x, y, z) local retVal = Polycode.Entity_Translate(self.__ptr, x, y, z) end function Entity:setPositionZ(z) local retVal = Polycode.Entity_setPositionZ(self.__ptr, z) end function Entity:setScaleX(x) local retVal = Polycode.Entity_setScaleX(self.__ptr, x) end function Entity:setScaleY(y) local retVal = Polycode.Entity_setScaleY(self.__ptr, y) end function Entity:setScaleZ(z) local retVal = Polycode.Entity_setScaleZ(self.__ptr, z) end function Entity:Scale(x, y, z) local retVal = Polycode.Entity_Scale(self.__ptr, x, y, z) end function Entity:setScale(x, y, z) local retVal = Polycode.Entity_setScale(self.__ptr, x, y, z) end function Entity:getCompoundScale() local retVal = Polycode.Entity_getCompoundScale(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:getScale() local retVal = Polycode.Entity_getScale(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:getRotationEuler() local retVal = Polycode.Entity_getRotationEuler(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:getCombinedPitch() local retVal = Polycode.Entity_getCombinedPitch(self.__ptr) return retVal end function Entity:getCombinedYaw() local retVal = Polycode.Entity_getCombinedYaw(self.__ptr) return retVal end function Entity:getCombinedRoll() local retVal = Polycode.Entity_getCombinedRoll(self.__ptr) return retVal end function Entity:rebuildRotation() local retVal = Polycode.Entity_rebuildRotation(self.__ptr) end function Entity:setRotationEuler(rotation) local retVal = Polycode.Entity_setRotationEuler(self.__ptr, rotation.__ptr) end function Entity:setPitch(pitch) local retVal = Polycode.Entity_setPitch(self.__ptr, pitch) end function Entity:setYaw(yaw) local retVal = Polycode.Entity_setYaw(self.__ptr, yaw) end function Entity:setRoll(roll) local retVal = Polycode.Entity_setRoll(self.__ptr, roll) end function Entity:Roll(roll) local retVal = Polycode.Entity_Roll(self.__ptr, roll) end function Entity:Yaw(yaw) local retVal = Polycode.Entity_Yaw(self.__ptr, yaw) end function Entity:Pitch(pitch) local retVal = Polycode.Entity_Pitch(self.__ptr, pitch) end function Entity:getPitch() local retVal = Polycode.Entity_getPitch(self.__ptr) return retVal end function Entity:getYaw() local retVal = Polycode.Entity_getYaw(self.__ptr) return retVal end function Entity:getRoll() local retVal = Polycode.Entity_getRoll(self.__ptr) return retVal end function Entity:getWidth() local retVal = Polycode.Entity_getWidth(self.__ptr) return retVal end function Entity:getHeight() local retVal = Polycode.Entity_getHeight(self.__ptr) return retVal end function Entity:getDepth() local retVal = Polycode.Entity_getDepth(self.__ptr) return retVal end function Entity:setWidth(width) local retVal = Polycode.Entity_setWidth(self.__ptr, width) end function Entity:setHeight(height) local retVal = Polycode.Entity_setHeight(self.__ptr, height) end function Entity:setDepth(depth) local retVal = Polycode.Entity_setDepth(self.__ptr, depth) end function Entity:setRotationQuat(w, x, y, z) local retVal = Polycode.Entity_setRotationQuat(self.__ptr, w, x, y, z) end function Entity:setRotationByQuaternion(quaternion) local retVal = Polycode.Entity_setRotationByQuaternion(self.__ptr, quaternion.__ptr) end function Entity:getRotationQuat() local retVal = Polycode.Entity_getRotationQuat(self.__ptr) if retVal == nil then return nil end local __c = _G["Quaternion"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:getConcatenatedQuat() local retVal = Polycode.Entity_getConcatenatedQuat(self.__ptr) if retVal == nil then return nil end local __c = _G["Quaternion"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:lookAt(loc, upVector) local retVal = Polycode.Entity_lookAt(self.__ptr, loc.__ptr, upVector.__ptr) end function Entity:getCombinedColor() local retVal = Polycode.Entity_getCombinedColor(self.__ptr) if retVal == nil then return nil end local __c = _G["Color"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:setColor(r, g, b, a) local retVal = Polycode.Entity_setColor(self.__ptr, r, g, b, a) end function Entity:setColorInt(r, g, b, a) local retVal = Polycode.Entity_setColorInt(self.__ptr, r, g, b, a) end function Entity:setAnchorPoint(anchorPoint) local retVal = Polycode.Entity_setAnchorPoint(self.__ptr, anchorPoint.__ptr) end function Entity:getAnchorPoint() local retVal = Polycode.Entity_getAnchorPoint(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:onMouseDown(ray, mouseButton, timestamp) local retVal = Polycode.Entity_onMouseDown(self.__ptr, ray.__ptr, mouseButton, timestamp) if retVal == nil then return nil end local __c = _G["MouseEventResult"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:onMouseUp(ray, mouseButton, timestamp) local retVal = Polycode.Entity_onMouseUp(self.__ptr, ray.__ptr, mouseButton, timestamp) if retVal == nil then return nil end local __c = _G["MouseEventResult"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:onMouseMove(ray, timestamp) local retVal = Polycode.Entity_onMouseMove(self.__ptr, ray.__ptr, timestamp) if retVal == nil then return nil end local __c = _G["MouseEventResult"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:onMouseWheelUp(ray, timestamp) local retVal = Polycode.Entity_onMouseWheelUp(self.__ptr, ray.__ptr, timestamp) if retVal == nil then return nil end local __c = _G["MouseEventResult"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:onMouseWheelDown(ray, timestamp) local retVal = Polycode.Entity_onMouseWheelDown(self.__ptr, ray.__ptr, timestamp) if retVal == nil then return nil end local __c = _G["MouseEventResult"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:setDepthOnly(val) local retVal = Polycode.Entity_setDepthOnly(self.__ptr, val) end function Entity:getDepthOnly() local retVal = Polycode.Entity_getDepthOnly(self.__ptr) return retVal end function Entity:setBlendingMode(newBlendingMode) local retVal = Polycode.Entity_setBlendingMode(self.__ptr, newBlendingMode) end function Entity:getBlendingMode() local retVal = Polycode.Entity_getBlendingMode(self.__ptr) return retVal end function Entity:getEntityProp(propName) local retVal = Polycode.Entity_getEntityProp(self.__ptr, propName) return retVal end function Entity:setEntityProp(propName, propValue) local retVal = Polycode.Entity_setEntityProp(self.__ptr, propName, propValue) end function Entity:setInverseY(val) local retVal = Polycode.Entity_setInverseY(self.__ptr, val) end function Entity:getInverseY() local retVal = Polycode.Entity_getInverseY(self.__ptr) return retVal end function Entity:doUpdates(elapsed) local retVal = Polycode.Entity_doUpdates(self.__ptr, elapsed) end function Entity:doFixedUpdates() local retVal = Polycode.Entity_doFixedUpdates(self.__ptr) end function Entity:buildPositionMatrix() local retVal = Polycode.Entity_buildPositionMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:customHitDetection(ray) local retVal = Polycode.Entity_customHitDetection(self.__ptr, ray.__ptr) return retVal end function Entity:getNumTags() local retVal = Polycode.Entity_getNumTags(self.__ptr) return retVal end function Entity:getTagAtIndex(index) local retVal = Polycode.Entity_getTagAtIndex(self.__ptr, index) return retVal end function Entity:hasTag(tag) local retVal = Polycode.Entity_hasTag(self.__ptr, tag) return retVal end function Entity:clearTags() local retVal = Polycode.Entity_clearTags(self.__ptr) end function Entity:addTag(tag) local retVal = Polycode.Entity_addTag(self.__ptr, tag) end function Entity:getScreenPosition(projectionMatrix, cameraMatrix, viewport) local retVal = Polycode.Entity_getScreenPosition(self.__ptr, projectionMatrix.__ptr, cameraMatrix.__ptr, viewport.__ptr) if retVal == nil then return nil end local __c = _G["Vector2"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:recalculateAABBAllChildren() local retVal = Polycode.Entity_recalculateAABBAllChildren(self.__ptr) end function Entity:recalculateAABB() local retVal = Polycode.Entity_recalculateAABB(self.__ptr) end function Entity:getWorldAABB() local retVal = Polycode.Entity_getWorldAABB(self.__ptr) if retVal == nil then return nil end local __c = _G["AABB"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:getLocalBoundingBox() local retVal = Polycode.Entity_getLocalBoundingBox(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c end function Entity:setLocalBoundingBox(box) local retVal = Polycode.Entity_setLocalBoundingBox(self.__ptr, box.__ptr) end function Entity:setLocalBoundingBoxX(x) local retVal = Polycode.Entity_setLocalBoundingBoxX(self.__ptr, x) end function Entity:setLocalBoundingBoxY(y) local retVal = Polycode.Entity_setLocalBoundingBoxY(self.__ptr, y) end function Entity:setLocalBoundingBoxZ(z) local retVal = Polycode.Entity_setLocalBoundingBoxZ(self.__ptr, z) end function Entity:attachScript(script) local retVal = Polycode.Entity_attachScript(self.__ptr, script.__ptr) end function Entity:getNumScripts() local retVal = Polycode.Entity_getNumScripts(self.__ptr) return retVal end function Entity:__delete() if self then Polycode.delete_Entity(self.__ptr) end end