class "Event" Event.EVENTBASE_EVENT = 0x100 Event.COMPLETE_EVENT = Event.EVENTBASE_EVENT + 0 Event.CHANGE_EVENT = Event.EVENTBASE_EVENT + 1 Event.CANCEL_EVENT = Event.EVENTBASE_EVENT + 2 Event.NOTIFY_EVENT = Event.EVENTBASE_EVENT + 3 Event.FIRE_EVENT = Event.EVENTBASE_EVENT + 4 Event.RESOURCE_RELOAD_EVENT = Event.EVENTBASE_EVENT + 5 Event.SELECT_EVENT = Event.EVENTBASE_EVENT + 6 Event.REMOVE_EVENT = Event.EVENTBASE_EVENT + 7 Event.RESOURCE_CHANGE_EVENT = Event.EVENTBASE_EVENT + 8 Event.RESOURCE_DESTROY_EVENT = Event.EVENTBASE_EVENT + 9 Event.EVENTBASE_NONPOLYCODE = 0x10000 function Event:__getvar(name) if name == "deleteOnDispatch" then return Polycode.Event_get_deleteOnDispatch(self.__ptr) elseif name == "cancelEventFlag" then return Polycode.Event_get_cancelEventFlag(self.__ptr) end end function Event:__setvar(name,value) if name == "deleteOnDispatch" then Polycode.Event_set_deleteOnDispatch(self.__ptr, value) return true elseif name == "cancelEventFlag" then Polycode.Event_set_cancelEventFlag(self.__ptr, value) return true end return false end function Event:Event(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.Event(unpack(arg)) end end function Event:getEventCode() local retVal = Polycode.Event_getEventCode(self.__ptr) return retVal end function Event:setEventCode(eventCode) local retVal = Polycode.Event_setEventCode(self.__ptr, eventCode) end function Event:getEventType() local retVal = Polycode.Event_getEventType(self.__ptr) return retVal end function Event:cancelEvent() local retVal = Polycode.Event_cancelEvent(self.__ptr) end function Event:__delete() if self then Polycode.delete_Event(self.__ptr) end end