class "Rotation" function Rotation:__getvar(name) if name == "pitch" then return Polycode.Rotation_get_pitch(self.__ptr) elseif name == "yaw" then return Polycode.Rotation_get_yaw(self.__ptr) elseif name == "roll" then return Polycode.Rotation_get_roll(self.__ptr) end end function Rotation:__setvar(name,value) if name == "pitch" then Polycode.Rotation_set_pitch(self.__ptr, value) return true elseif name == "yaw" then Polycode.Rotation_set_yaw(self.__ptr, value) return true elseif name == "roll" then Polycode.Rotation_set_roll(self.__ptr, value) return true end return false end function Rotation:Rotation(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.Rotation(unpack(arg)) end end function Rotation:__delete() if self then Polycode.delete_Rotation(self.__ptr) end end