require "Polycode/SceneMesh" class "SceneLine" (SceneMesh) function SceneLine:SceneLine(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "SceneMesh" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.SceneLine(unpack(arg)) end end function SceneLine:setStart(startp) local retVal = Polycode.SceneLine_setStart(self.__ptr, startp.__ptr) end function SceneLine:setEnd(endp) local retVal = Polycode.SceneLine_setEnd(self.__ptr, endp.__ptr) end function SceneLine:Update() local retVal = Polycode.SceneLine_Update(self.__ptr) end function SceneLine:__delete() if self then Polycode.delete_SceneLine(self.__ptr) end end