/* Copyright (C) 2012 by Ivan Safrin Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "polycode/ide/PolycodeMaterialEditor.h" #include "polycode/ide/PolycodeFrame.h" #include "polycode/core/PolyCubemap.h" extern UIColorPicker *globalColorPicker; extern UIGlobalMenu *globalMenu; extern PolycodeFrame *globalFrame; PostEditorPane::PostEditorPane(Core *core, ResourcePool *resourcePool, ResourcePool *localPool) : UIElement(core) { currentMaterial = NULL; bottomElement = new UIElement(core); headerBgBottom = new UIRect(core, resourcePool, 10,10); bottomElement->addChild(headerBgBottom); headerBgBottom->setAnchorPoint(-1.0, -1.0, 0.0); headerBgBottom->color.setColorHexFromString(core->getConfig()->getStringValue("Polycode", "uiHeaderBgColor")); propList = new PropList(core, resourcePool, "POST EFFECT EDITOR"); bottomElement->addChild(propList); baseProps = new PropSheet(core, resourcePool, "EFFECT OPTIONS", ""); propList->addPropSheet(baseProps); nameProp = new StringProp(core, resourcePool, "Name", this); baseProps->addProp(nameProp); nameProp->addEventListener(this, Event::CHANGE_EVENT); fp16Prop = new BoolProp(core, resourcePool, "HDR targets"); fp16Prop->set(false); baseProps->addProp(fp16Prop); fp16Prop->addEventListener(this, Event::CHANGE_EVENT); baseProps->propHeight = 300; targetsProps = new RenderTargetsSheet(core, resourcePool); propList->addPropSheet(targetsProps); passProps = new ShaderPassesSheet(core, resourcePool, localPool); propList->addPropSheet(passProps); passProps->addEventListener(this, Event::CHANGE_EVENT); passProps->addEventListener(this, Event::REMOVE_EVENT); passProps->addEventListener(this, Event::SELECT_EVENT); optionsPropList = new PropList(core, resourcePool, "SHADER PASS OPTIONS"); bottomElement->addChild(optionsPropList); optionsPropList->setPosition(400, 0); targetBindingProps = new TargetBindingsSheet(core, resourcePool); optionsPropList->addPropSheet(targetBindingProps); targetBindingProps->addEventListener(this, Event::CHANGE_EVENT); shaderOptionsSheet = new ShaderOptionsSheet(core, resourcePool); optionsPropList->addPropSheet(shaderOptionsSheet); topElement = new UIElement(core); postPreview = new PostPreviewBox(core, resourcePool); topElement->addChild(postPreview); postPreview->setPosition(0, 0); mainSizer = new UIVSizer(core, resourcePool, 100, 100, 300, true); mainSizer->setPosition(0, 0); mainSizer->addTopChild(topElement); mainSizer->addBottomChild(bottomElement); mainSizer->addEventListener(this, UIEvent::CHANGE_EVENT); addChild(mainSizer); enabled = false; } void PostEditorPane::Activate() { postPreview->previewScene->enabled = true; postPreview->renderTexture->enabled = true; } void PostEditorPane::Deactivate() { postPreview->previewScene->enabled = false; postPreview->renderTexture->enabled = false; } PostEditorPane::~PostEditorPane() { } void PostEditorPane::Resize(Number width, Number height) { mainSizer->Resize(width, height); headerBgBottom->Resize(width, 30); propList->Resize(width/2.0, height- mainSizer->getMainHeight()); propList->updateProps(); optionsPropList->Resize(width/2.0, height- mainSizer->getMainHeight()); optionsPropList->setPosition(floor(width/2.0), optionsPropList->getPosition().y); optionsPropList->updateProps(); UIElement::Resize(width, height); adjustPreview(); } void PostEditorPane::adjustPreview() { targetsProps->normTextureWidth = getWidth(); targetsProps->normTextureHeight = mainSizer->getMainHeight()-30; postPreview->Resize(getWidth(), mainSizer->getMainHeight()); } void PostEditorPane::setMaterial(std::shared_ptr material) { enabled = true; currentMaterial = material; nameProp->set(material->getName()); if(currentMaterial->fp16RenderTargets) { fp16Prop->set(true); } else { fp16Prop->set(false); } targetsProps->material = material; passProps->setMaterial(material); postPreview->setMaterial(material); optionsPropList->visible = false; optionsPropList->enabled = false; adjustPreview(); for(int i=0; i < currentMaterial->getNumShaderRenderTargets(); i++) { ShaderRenderTarget *target = currentMaterial->getShaderRenderTarget(i); if(target->sizeMode == ShaderRenderTarget::SIZE_MODE_NORMALIZED) { target->normalizedWidth = targetsProps->normTextureWidth; target->normalizedHeight = targetsProps->normTextureHeight; currentMaterial->recreateRenderTarget(target, Vector2(core->getXRes(), core->getYRes())); } } } void PostEditorPane::handleEvent(Event *event) { if(event->getDispatcher() == nameProp) { currentMaterial->setName(nameProp->get()); dispatchEvent(new Event(), Event::CHANGE_EVENT); } else if(event->getDispatcher() == mainSizer && event->getEventCode() == UIEvent::CHANGE_EVENT) { propList->Resize(propList->getWidth(), getHeight()-mainSizer->getMainHeight()); propList->updateProps(); adjustPreview(); } else if(event->getDispatcher() == passProps || event->getDispatcher() == targetBindingProps) { if(event->getEventCode() == Event::REMOVE_EVENT) { optionsPropList->visible = false; optionsPropList->enabled = false; } else if(event->getEventCode() == Event::CHANGE_EVENT) { postPreview->clearMaterial(); postPreview->setMaterial(currentMaterial); } else if(event->getEventCode() == Event::SELECT_EVENT) { if(passProps->selectedProp) { int shaderIndex = passProps->selectedProp->shaderIndex; std::shared_ptr material = passProps->selectedProp->material; std::shared_ptr binding = material->getShaderBinding(shaderIndex); targetBindingProps->setShader(currentMaterial->getShader(shaderIndex), material, binding); shaderOptionsSheet->setShader(currentMaterial->getShader(shaderIndex), material, binding); optionsPropList->visible = true; optionsPropList->enabled = true; } } } else if(event->getDispatcher() == fp16Prop && event->getEventCode() == Event::CHANGE_EVENT) { currentMaterial->fp16RenderTargets = fp16Prop->get(); currentMaterial->recreateRenderTargets(Vector2(core->getXRes(), core->getYRes())); } } CubemapEditorPane::CubemapEditorPane(Core *core, ResourcePool *resourcePool, ResourcePool *localPool) : UIElement(core) { currentCubemap = NULL; headerBg = new UIRect(core, resourcePool, 10,10); addChild(headerBg); headerBg->setAnchorPoint(-1.0, -1.0, 0.0); headerBg->color.setColorHexFromString(core->getConfig()->getStringValue("Polycode", "uiHeaderBgColor")); propList = new PropList(core, resourcePool, "CUBEMAP EDITOR"); addChild(propList); propList->setPosition(0, 0); PropSheet *previewProps = new PropSheet(core, resourcePool, "CUBEMAP PREVIEW", ""); propList->addPropSheet(previewProps); MaterialPreviewProp *materialPreviewProp = new MaterialPreviewProp(core, resourcePool); previewProps->addProp(materialPreviewProp); cubemapPreview = materialPreviewProp->previewBox; previewProps->propHeight = 300; PropSheet *baseProps1 = new PropSheet(core, resourcePool, "CUBEMAP OPTIONS", ""); propList->addPropSheet(baseProps1); nameProp = new StringProp(core, resourcePool, "Name", this); baseProps1->addProp(nameProp); baseProps1->propHeight = 70; PropSheet *baseProps = new PropSheet(core, resourcePool, "CUBEMAP TEXTURES", ""); propList->addPropSheet(baseProps); xPosTexture = new TextureProp(core, resourcePool, "X+"); baseProps->addProp(xPosTexture); xNegTexture = new TextureProp(core, resourcePool, "X-"); baseProps->addProp(xNegTexture); yPosTexture = new TextureProp(core, resourcePool, "Y+"); baseProps->addProp(yPosTexture); yNegTexture = new TextureProp(core, resourcePool, "Y-"); baseProps->addProp(yNegTexture); zPosTexture = new TextureProp(core, resourcePool, "Z+"); baseProps->addProp(zPosTexture); zNegTexture = new TextureProp(core, resourcePool, "Z-"); baseProps->addProp(zNegTexture); nameProp->addEventListener(this, Event::CHANGE_EVENT); yPosTexture->addEventListener(this, Event::CHANGE_EVENT); yNegTexture->addEventListener(this, Event::CHANGE_EVENT); xPosTexture->addEventListener(this, Event::CHANGE_EVENT); xNegTexture->addEventListener(this, Event::CHANGE_EVENT); zPosTexture->addEventListener(this, Event::CHANGE_EVENT); zNegTexture->addEventListener(this, Event::CHANGE_EVENT); baseProps->propHeight = 420; propList->updateProps(); std::shared_ptr previewMaterial = resourcePool->getMaterial("SkyBox"); cubemapPreview->setMaterial(previewMaterial); enabled = false; } void CubemapEditorPane::Activate() { cubemapPreview->previewScene->enabled = true; cubemapPreview->renderTexture->enabled = true; } void CubemapEditorPane::Deactivate() { cubemapPreview->previewScene->enabled = false; cubemapPreview->renderTexture->enabled = false; } void CubemapEditorPane::setCubemap(std::shared_ptr cubemap) { enabled = true; currentCubemap = cubemap; nameProp->set(cubemap->getResourceName()); // RENDERER_TODO // cubemapPreview->previewPrimitive->getLocalShaderOptions()->clearCubemap("lightCube"); // cubemapPreview->previewPrimitive->getLocalShaderOptions()->addCubemap("lightCube", cubemap); yPosTexture->set(cubemap->getTexture(Cubemap::CUBEMAP_YPOS)); yNegTexture->set(cubemap->getTexture(Cubemap::CUBEMAP_YNEG)); xPosTexture->set(cubemap->getTexture(Cubemap::CUBEMAP_XPOS)); xNegTexture->set(cubemap->getTexture(Cubemap::CUBEMAP_XNEG)); zPosTexture->set(cubemap->getTexture(Cubemap::CUBEMAP_ZPOS)); zNegTexture->set(cubemap->getTexture(Cubemap::CUBEMAP_ZNEG)); } void CubemapEditorPane::handleEvent(Event *event) { if(event->getDispatcher() == nameProp) { currentCubemap->setResourceName(nameProp->get()); dispatchEvent(new Event(), Event::CHANGE_EVENT); } if(event->getDispatcher() == yPosTexture) { currentCubemap->setTexture(yPosTexture->get(), Cubemap::CUBEMAP_YPOS); currentCubemap->recreateFromTextures(); dispatchEvent(new Event(), Event::CHANGE_EVENT); } if(event->getDispatcher() == yNegTexture) { currentCubemap->setTexture(yNegTexture->get(), Cubemap::CUBEMAP_YNEG); currentCubemap->recreateFromTextures(); dispatchEvent(new Event(), Event::CHANGE_EVENT); } if(event->getDispatcher() == xPosTexture) { currentCubemap->setTexture(xPosTexture->get(), Cubemap::CUBEMAP_XPOS); currentCubemap->recreateFromTextures(); dispatchEvent(new Event(), Event::CHANGE_EVENT); } if(event->getDispatcher() == xNegTexture) { currentCubemap->setTexture(xNegTexture->get(), Cubemap::CUBEMAP_XNEG); currentCubemap->recreateFromTextures(); dispatchEvent(new Event(), Event::CHANGE_EVENT); } if(event->getDispatcher() == zPosTexture) { currentCubemap->setTexture(zPosTexture->get(), Cubemap::CUBEMAP_ZPOS); currentCubemap->recreateFromTextures(); dispatchEvent(new Event(), Event::CHANGE_EVENT); } if(event->getDispatcher() == zNegTexture) { currentCubemap->setTexture(zNegTexture->get(), Cubemap::CUBEMAP_ZNEG); currentCubemap->recreateFromTextures(); dispatchEvent(new Event(), Event::CHANGE_EVENT); } } CubemapEditorPane::~CubemapEditorPane() { } void CubemapEditorPane::Resize(Number width, Number height) { headerBg->Resize(width, 30); propList->Resize(width, height); propList->updateProps(); } ShaderEditorPane::ShaderEditorPane(Core *core, ResourcePool *resourcePool, ResourcePool *localPool) : UIElement(core), localPool(localPool) { changingShader = false; currentShader = NULL; headerBg = new UIRect(core, resourcePool, 10,10); addChild(headerBg); headerBg->setAnchorPoint(-1.0, -1.0, 0.0); headerBg->color.setColorHexFromString(core->getConfig()->getStringValue("Polycode", "uiHeaderBgColor")); propList = new PropList(core, resourcePool, "SHADER EDITOR"); addChild(propList); propList->setPosition(0, 0); PropSheet *baseProps = new PropSheet(core, resourcePool, "SHADER SETTINGS", ""); propList->addPropSheet(baseProps); nameProp = new StringProp(core, resourcePool, "Name", this); baseProps->addProp(nameProp); nameProp->addEventListener(this, Event::CHANGE_EVENT); screenShaderProp = new BoolProp(core, resourcePool, "Screen shader"); baseProps->addProp(screenShaderProp); screenShaderProp->addEventListener(this, Event::CHANGE_EVENT); vertexProgramProp = new ComboProp(core, resourcePool, "Vertex prog."); baseProps->addProp(vertexProgramProp); vertexProgramProp->addEventListener(this, Event::CHANGE_EVENT); fragmentProgramProp = new ComboProp(core, resourcePool, "Fragment prog."); baseProps->addProp(fragmentProgramProp); fragmentProgramProp->addEventListener(this, Event::CHANGE_EVENT); pointLightsProp = new NumberProp(core, resourcePool, "Num point lights", this); baseProps->addProp(pointLightsProp); pointLightsProp->addEventListener(this, Event::CHANGE_EVENT); spotLightsProp = new NumberProp(core, resourcePool, "Num spotlights", this); baseProps->addProp(spotLightsProp); spotLightsProp->addEventListener(this, Event::CHANGE_EVENT); baseProps->propHeight = 220; propList->updateProps(); enabled = false; } ShaderEditorPane::~ShaderEditorPane() { } void ShaderEditorPane::handleEvent(Event *event) { if(!changingShader) { if(event->getDispatcher() == nameProp) { currentShader->setName(nameProp->get()); dispatchEvent(new Event(), Event::CHANGE_EVENT); } if(event->getDispatcher() == screenShaderProp) { currentShader->screenShader = screenShaderProp->get(); dispatchEvent(new Event(), Event::CHANGE_EVENT); } if(event->getDispatcher() == pointLightsProp) { currentShader->numPointLights = floor(pointLightsProp->get()); dispatchEvent(new Event(), Event::CHANGE_EVENT); } if(event->getDispatcher() == spotLightsProp) { currentShader->numSpotLights = floor(spotLightsProp->get()); dispatchEvent(new Event(), Event::CHANGE_EVENT); } if(event->getDispatcher() == vertexProgramProp) { std::shared_ptr vpProgram = std::static_pointer_cast(vertexProgramProp->comboEntry->getSelectedItem()->sharedData); if(vpProgram) { currentShader->vertexProgram = vpProgram; dispatchEvent(new Event(), Event::CHANGE_EVENT); } else { globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT); std::vector extensions; extensions.push_back("vert"); choosingVertexProgram = true; globalFrame->showAssetBrowser(extensions); } } if(event->getDispatcher() == fragmentProgramProp) { std::shared_ptr fpProgram = std::static_pointer_cast(fragmentProgramProp->comboEntry->getSelectedItem()->sharedData); if(fpProgram) { currentShader->fragmentProgram = fpProgram; dispatchEvent(new Event(), Event::CHANGE_EVENT); } else { globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT); std::vector extensions; extensions.push_back("frag"); choosingVertexProgram = false; globalFrame->showAssetBrowser(extensions); } } } if(event->getDispatcher() == globalFrame->assetBrowser && event->getEventType() == "UIEvent" && event->getEventCode() == UIEvent::OK_EVENT) { String newProgramPath = globalFrame->assetBrowser->getFullSelectedAssetPath(); globalFrame->assetBrowser->removeAllHandlersForListener(this); OSFileEntry entry(newProgramPath, OSFileEntry::TYPE_FILE); std::shared_ptr newProgram = std::make_shared(newProgramPath); newProgram->reloadOnFileModify = true; if(newProgram) { newProgram->setResourceName(entry.name); newProgram->setResourcePath(newProgramPath); localPool->addResource(newProgram); } if(choosingVertexProgram) { currentShader->vertexProgram = newProgram; } else { currentShader->fragmentProgram = newProgram; } dispatchEvent(new Event(), Event::CHANGE_EVENT); globalFrame->hideModal(); reloadPrograms(); } } void ShaderEditorPane::reloadPrograms() { vertexProgramProp->comboEntry->clearItems(); fragmentProgramProp->comboEntry->clearItems(); vertexProgramProp->comboEntry->addComboItem("Custom...", NULL); fragmentProgramProp->comboEntry->addComboItem("Custom...", NULL); std::vector > programResources = core->getResourceManager()->getResources(Resource::RESOURCE_PROGRAM); for(auto resource:programResources) { std::shared_ptr program = std::static_pointer_cast(resource); if(program->type == ShaderProgram::TYPE_VERT) { vertexProgramProp->comboEntry->addComboItemWithSharedData(program->getResourceName(), program); if(program == currentShader->vertexProgram) { vertexProgramProp->comboEntry->setSelectedIndex(vertexProgramProp->comboEntry->getNumItems()-1); } } else if(program->type == ShaderProgram::TYPE_FRAG) { fragmentProgramProp->comboEntry->addComboItemWithSharedData(program->getResourceName(), program); if(program == currentShader->fragmentProgram) { fragmentProgramProp->comboEntry->setSelectedIndex(fragmentProgramProp->comboEntry->getNumItems()-1); } } } } void ShaderEditorPane::setShader(std::shared_ptr shader) { changingShader = true; currentShader = shader; reloadPrograms(); nameProp->set(shader->getName()); for(int i=0; i < vertexProgramProp->comboEntry->getNumItems(); i++) { std::shared_ptr program = std::static_pointer_cast(vertexProgramProp->comboEntry->getItemAtIndex(i)->sharedData); if(program == shader->vertexProgram) { vertexProgramProp->comboEntry->setSelectedIndex(i); } } for(int i=0; i < fragmentProgramProp->comboEntry->getNumItems(); i++) { std::shared_ptr program = std::static_pointer_cast(fragmentProgramProp->comboEntry->getItemAtIndex(i)->sharedData); if(program == shader->fragmentProgram) { fragmentProgramProp->comboEntry->setSelectedIndex(i); } } screenShaderProp->set(shader->screenShader); pointLightsProp->set(shader->numPointLights); spotLightsProp->set(shader->numSpotLights); enabled = true; changingShader = false; } void ShaderEditorPane::Resize(Number width, Number height) { headerBg->Resize(width, 30); propList->Resize(width, height); propList->updateProps(); } PostPreviewBox::PostPreviewBox(Core *core, ResourcePool *pool) : UIElement(core) { headerBg = new UIRect(core, pool, 10,10); addChild(headerBg); headerBg->setAnchorPoint(-1.0, -1.0, 0.0); headerBg->color.setColorHexFromString(core->getConfig()->getStringValue("Polycode", "uiHeaderBgColor")); UILabel *label = new UILabel(core, pool, "POST PREVIEW", 18, "section", Label::ANTIALIAS_FULL); label->color.setColorHexFromString(core->getConfig()->getStringValue("Polycode", "uiHeaderFontColor")); addChild(label); label->setPosition(10, 3); currentMaterial = NULL; previewScene = new Scene(core, Scene::SCENE_3D); renderTexture = new SceneRenderTexture(256, 256, true); previewScene->clearColor.setColor(0.0, 0.0, 0.0, 1.0); previewScene->ambientColor.setColor(0.0, 0.0, 0.0, 1.0); mainLight = new SceneLight(SceneLight::POINT_LIGHT, 90.0); mainLight->setPosition(-6,6,6); previewScene->addChild(mainLight); secondLight = new SceneLight(SceneLight::POINT_LIGHT, 90.0); secondLight->setPosition(6,-6,6); previewScene->addChild(secondLight); previewPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 10.0, 10.0); previewScene->addChild(previewPrimitive); previewPrimitive->setMaterial(pool->getMaterial("DefaultHDR")); previewPrimitive->setColorInt(198, 192, 166, 255); if(previewPrimitive->getMaterial()) { previewPrimitive->getMaterial()->getShaderBinding(0)->getLocalParamByName("shininess")->setNumber(90); } previewPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_TORUS, 0.9, 0.45, 26, 16); previewScene->addChild(previewPrimitive); previewPrimitive->setMaterial(pool->getMaterial("DefaultHDR")); previewPrimitive->setColorInt(255, 0, 0, 255); previewPrimitive->setPosition(1.5, 0.4, 1.0); previewPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 1.0, 16, 16); previewScene->addChild(previewPrimitive); previewPrimitive->setMaterial(pool->getMaterial("DefaultHDR")); previewPrimitive->setColorInt(0, 255, 0, 255); previewPrimitive->setPosition(-0.8, 1.0, 0.8); previewPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 2, 2, 2); previewScene->addChild(previewPrimitive); previewPrimitive->setMaterial(pool->getMaterial("DefaultHDR")); previewPrimitive->setColorInt(0, 0, 255, 255); previewPrimitive->setYaw(20); previewPrimitive->setPosition(1.0, 1.0, -2.5); previewScene->getDefaultCamera()->setPosition(0,3.0,5); previewScene->getDefaultCamera()->lookAt(Vector3(0.0, 0.5, 0.0)); previewBase = new Entity(); previewBase->processInputEvents = true; previewBase->setPosition(0, 30); addChild(previewBase); previewShape = new UIRect(core, pool, 256, 256); previewShape->setAnchorPoint(-1.0, -1.0, 0.0); previewShape->setTexture(renderTexture->getTargetTexture()); // previewShape->strokeEnabled = true; // previewShape->strokeColor = Color(1.0, 1.0, 1.0, 0.2); // previewShape->setStrokeWidth(1.0); previewBase->addChild(previewShape); spinValue = 0.0; rotateCheckBox = new UICheckBox(core, pool, "Auto-rotate", false); addChild(rotateCheckBox); rotateCheckBox->setPosition(150, 2); label = new UILabel(core, pool, "EXPOSURE", 18, "section", Label::ANTIALIAS_FULL); label->color.setColorHexFromString(core->getConfig()->getStringValue("Polycode", "uiHeaderFontColor")); addChild(label); label->setPosition(270, 3); cameraExposureInput = new UITextInput(core, pool, false, 40, 12); addChild(cameraExposureInput); cameraExposureInput->setPosition(370, 2); // cameraExposureInput->setText(String::NumberToString(previewScene->getDefaultCamera()->getExposureLevel())); cameraExposureInput->addEventListener(this, UIEvent::CHANGE_EVENT); label = new UILabel(core, pool, "LIGHT INT.", 18, "section", Label::ANTIALIAS_FULL); label->color.setColorHexFromString(core->getConfig()->getStringValue("Polycode", "uiHeaderFontColor")); addChild(label); label->setPosition(430, 3); lightStrength = new UITextInput(core, pool, false, 40, 12); addChild(lightStrength); lightStrength->setPosition(530, 2); lightStrength->setText("90.0"); lightStrength->addEventListener(this, UIEvent::CHANGE_EVENT); } void PostPreviewBox::Update(Number elapsed) { spinValue += elapsed; if(rotateCheckBox->isChecked()) { previewScene->getDefaultCamera()->setPosition(sin(spinValue) * 5.0,3.0, cos(spinValue) * 5.0); } else { previewScene->getDefaultCamera()->setPosition(0,3.0,5); } previewScene->getDefaultCamera()->lookAt(Vector3(0.0, 0.5, 0.0)); } void PostPreviewBox::Resize(Number width, Number height) { previewShape->Resize(width, height-30); headerBg->Resize(width, 30); int textureWidth = (int)width; int textureHeight = (int) (height-30); renderTexture->resizeRenderTexture(textureWidth, textureHeight); previewShape->setTexture(renderTexture->getTargetTexture()); UIElement::Resize(width, height); if(currentMaterial) { for(int i=0; i < currentMaterial->getNumShaderRenderTargets(); i++) { currentMaterial->getShaderRenderTarget(i)->normalizedWidth = textureWidth; currentMaterial->getShaderRenderTarget(i)->normalizedHeight = textureHeight; currentMaterial->recreateRenderTarget(currentMaterial->getShaderRenderTarget(i), Vector2(core->getXRes(), core->getYRes())); } } } PostPreviewBox::~PostPreviewBox() { previewScene->rootEntity.setOwnsChildrenRecursive(true); delete previewScene; delete renderTexture; } void PostPreviewBox::setMaterial(std::shared_ptr material) { previewScene->getDefaultCamera()->setPostFilter(material); } void PostPreviewBox::clearMaterial() { previewScene->getDefaultCamera()->removePostFilter(); } void PostPreviewBox::handleEvent(Event *event) { if(event->getDispatcher() == cameraExposureInput && event->getEventCode() == UIEvent::CHANGE_EVENT) { Number newExposure = atof(cameraExposureInput->getText().c_str()); //previewScene->getDefaultCamera()->setExposureLevel(newExposure); } else if(event->getDispatcher() == lightStrength && event->getEventCode() == UIEvent::CHANGE_EVENT) { Number newStrength = atof(lightStrength->getText().c_str()); mainLight->setIntensity(newStrength); secondLight->setIntensity(newStrength); } } MaterialPreviewBox::MaterialPreviewBox(Core *core, ResourcePool *pool) : UIElement(core) { currentMaterial = NULL; previewScene = new Scene(core,Scene::SCENE_3D); renderTexture = new SceneRenderTexture(512, 512, false); ScenePrimitive *previewBg = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 15.0, 15.0, 15.0); previewBg->Yaw(45.0); previewBg->backfaceCulled = false; previewBg->setMaterial(pool->getMaterial("Unlit")); std::shared_ptr tex = pool->loadTexture("materialEditor/material_grid.png"); if(previewBg->getNumShaderPasses() > 0) { previewBg->getShaderPass(0).shaderBinding->setTextureForParam("diffuse", tex); } previewScene->addChild(previewBg); previewScene->clearColor.setColor(0.1, 0.1, 0.1, 0.0); previewScene->ambientColor.setColor(0.2, 0.2, 0.2, 1.0); previewPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_TORUS, 3.0, 1.2, 26, 16); previewScene->addChild(previewPrimitive); shapePrimitives.push_back(previewPrimitive); previewPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 3.0, 16, 16); previewScene->addChild(previewPrimitive); shapePrimitives.push_back(previewPrimitive); previewPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4.0, 4.0, 4.0); previewPrimitive->Yaw(45.0); previewScene->addChild(previewPrimitive); shapePrimitives.push_back(previewPrimitive); previewPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 6.0, 6.0); previewPrimitive->billboardMode = true; previewScene->addChild(previewPrimitive); shapePrimitives.push_back(previewPrimitive); mainLight = new SceneLight(SceneLight::POINT_LIGHT, 290.0); mainLight->setPosition(-10,10,10); previewScene->addChild(mainLight); secondLight = new SceneLight(SceneLight::POINT_LIGHT, 250.0); secondLight->setPosition(10,-10,10); previewScene->addChild(secondLight); previewScene->getDefaultCamera()->setPosition(0,7,9); previewScene->getDefaultCamera()->lookAt(Vector3()); previewBase = new Entity(); previewBase->processInputEvents = true; previewBase->setPosition(0, 0); addChild(previewBase); previewShape = new UIRect(core, pool, 256, 256); previewShape->setAnchorPoint(-1.0, -1.0, 0.0); previewShape->setTexture(renderTexture->getTargetTexture()); previewBase->addChild(previewShape); shapeSelector = new UIImage(core, pool, "materialEditor/small_selector.png", 22, 22); previewBase->addChild(shapeSelector); shapeSelector->color.a = 1.0; shapeSwitches.push_back(new UIImageButton(core, pool, "materialEditor/torus_icon.png", 1.0, 18, 18)); shapeSwitches.push_back(new UIImageButton(core, pool, "materialEditor/sphere_icon.png", 1.0, 18, 18)); shapeSwitches.push_back(new UIImageButton(core, pool, "materialEditor/box_icon.png", 1.0, 18, 18)); shapeSwitches.push_back(new UIImageButton(core, pool, "materialEditor/plane_icon.png", 1.0, 18, 18)); for(int i=0; i < shapeSwitches.size(); i++) { previewBase->addChild(shapeSwitches[i]); shapeSwitches[i]->setPosition(270, 10+(25 * i)); shapeSwitches[i]->addEventListener(this, UIEvent::CLICK_EVENT); } showPrimitive(0); } void MaterialPreviewBox::Render(GPUDrawBuffer *buffer) { renderTexture->Render(buffer->renderFrame, previewScene, previewScene->getDefaultCamera()); } void MaterialPreviewBox::clearMaterial() { previewPrimitive->clearMaterial(); } MaterialPreviewBox::~MaterialPreviewBox() { delete renderTexture; previewScene->rootEntity.setOwnsChildrenRecursive(true); delete previewScene; } void MaterialPreviewBox::setMaterial(std::shared_ptr material) { currentMaterial = material; previewPrimitive->setMaterial(material); } void MaterialPreviewBox::showPrimitive(unsigned int index) { for(int i=0; i < shapePrimitives.size(); i++) { shapePrimitives[i]->visible = false; } shapePrimitives[index]->visible = true; shapeSelector->setPosition(270 - 2, 10 + ((25 * index) - 2)); if(currentMaterial) { shapePrimitives[index]->setMaterial(currentMaterial); } previewPrimitive = shapePrimitives[index]; } void MaterialPreviewBox::handleEvent(Event *event) { for(int i=0; i < shapeSwitches.size(); i++) { if(event->getDispatcher() == shapeSwitches[i]) { if(event->getEventType() == "UIEvent" && event->getEventCode() == UIEvent::CLICK_EVENT) { showPrimitive(i); } } } } MaterialPreviewProp::MaterialPreviewProp(Core *core, ResourcePool *pool) : PropProp(core, pool, "", "") { previewBox = new MaterialPreviewBox(core, pool); propContents->addChild(previewBox); setHeight(300); } void MaterialPreviewProp::setPropWidth(Number width) { previewBox->setPosition(((width-300.0)/2.0) - propContents->getPosition().x, 0.0); } MaterialEditorPane::MaterialEditorPane(Core *core, ResourcePool *pool, ResourcePool *localPool) : UIElement(core), localPool(localPool) { changingMaterial = false; headerBg = new UIRect(core, pool, 10,10); addChild(headerBg); headerBg->setAnchorPoint(-1.0, -1.0, 0.0); headerBg->color.setColorHexFromString(core->getConfig()->getStringValue("Polycode", "uiHeaderBgColor")); propList = new PropList(core, pool, "MATERIAL EDITOR"); addChild(propList); propList->setPosition(0, 0); PropSheet *previewProps = new PropSheet(core, pool, "MATERIAL PREVIEW", ""); propList->addPropSheet(previewProps); MaterialPreviewProp *materialPreviewProp = new MaterialPreviewProp(core, pool); previewProps->addProp(materialPreviewProp); materialPreview = materialPreviewProp->previewBox; previewProps->propHeight = 300; PropSheet *baseProps = new PropSheet(core, pool, "MATERIAL SETTINGS", ""); propList->addPropSheet(baseProps); nameProp = new StringProp(core, pool, "Name", this); baseProps->addProp(nameProp); nameProp->addEventListener(this, Event::CHANGE_EVENT); shaderProp = new ComboProp(core, pool, "Shader"); baseProps->addProp(shaderProp); shaderProp->addEventListener(this, Event::CHANGE_EVENT); blendModeProp = new ComboProp(core, pool, "Blend mode"); baseProps->addProp(blendModeProp); blendModeProp->addEventListener(this, Event::CHANGE_EVENT); blendModeProp->comboEntry->addComboItem("None"); blendModeProp->comboEntry->addComboItem("Normal"); blendModeProp->comboEntry->addComboItem("Lighten"); blendModeProp->comboEntry->addComboItem("Color"); blendModeProp->comboEntry->addComboItem("Premultiplied"); blendModeProp->comboEntry->addComboItem("Multiply"); baseProps->propHeight = 130; shaderOptionsSheet = new ShaderOptionsSheet(core, pool); propList->addPropSheet(shaderOptionsSheet); shaderOptionsSheet->addEventListener(this, Event::CHANGE_EVENT); propList->updateProps(); ConfigRef conf = core->getConfig(); String fontName = conf->getStringValue("Polycode", "uiDefaultFontName"); currentMaterial = NULL; reloadShaders(); enabled = false; } void MaterialEditorPane::reloadShaders() { shaderProp->comboEntry->clearItems(); std::vector > shaderResources = localPool->getResources(Resource::RESOURCE_SHADER); for(auto resource:shaderResources) { std::shared_ptr shader = std::static_pointer_cast(resource); if(!shader->screenShader) { shaderProp->comboEntry->addComboItemWithSharedData(shader->getName(), shader); } } } void MaterialEditorPane::Resize(Number width, Number height) { headerBg->Resize(width, 30); propList->Resize(width, height); propList->updateProps(); } void MaterialEditorPane::handleEvent(Event *event) { if(event->getDispatcher() == &*currentMaterial) { shaderOptionsSheet->setShader(currentMaterial->getShader(0), currentMaterial, currentMaterial->getShaderBinding(0)); } if(event->getDispatcher() == shaderOptionsSheet) { if(!changingMaterial) { dispatchEvent(new Event(), Event::CHANGE_EVENT); } } else if(event->getDispatcher() == blendModeProp) { currentMaterial->blendingMode = blendModeProp->get(); if(!changingMaterial) { dispatchEvent(new Event(), Event::CHANGE_EVENT); } } else if(event->getDispatcher() == nameProp) { currentMaterial->setName(nameProp->get()); if(!changingMaterial) { dispatchEvent(new Event(), Event::CHANGE_EVENT); } } else if(event->getDispatcher() == shaderProp) { std::shared_ptr selectedShader = std::static_pointer_cast(shaderProp->comboEntry->getSelectedItem()->sharedData); if(selectedShader) { if(currentMaterial->getShader(0) != selectedShader) { currentMaterial->clearShaders(); materialPreview->clearMaterial(); std::shared_ptr newShaderBinding = std::make_shared(); ShaderPass newPass; newPass.shader = selectedShader; newPass.shaderBinding = newShaderBinding; currentMaterial->addShaderPass(newPass); materialPreview->setMaterial(currentMaterial); } shaderOptionsSheet->setShader(selectedShader, currentMaterial, currentMaterial->getShaderBinding(0)); } if(!changingMaterial) { dispatchEvent(new Event(), Event::CHANGE_EVENT); } } } void MaterialEditorPane::Activate() { materialPreview->previewScene->enabled = true; materialPreview->renderTexture->enabled = true; } void MaterialEditorPane::Deactivate() { materialPreview->previewScene->enabled = false; materialPreview->renderTexture->enabled = false; } void MaterialEditorPane::setMaterial(std::shared_ptr material) { changingMaterial = true; if(currentMaterial) { currentMaterial->removeAllHandlersForListener(this); } currentMaterial = material; materialPreview->setMaterial(material); material->addEventListener(this, Event::RESOURCE_RELOAD_EVENT); reloadShaders(); if(!currentMaterial) return; blendModeProp->set(currentMaterial->blendingMode); if(currentMaterial->getShader(0)) { for(int i=0; i < shaderProp->comboEntry->getNumItems(); i++) { std::shared_ptr shader = std::static_pointer_cast(shaderProp->comboEntry->getItemAtIndex(i)->sharedData); if(shader) { if(currentMaterial->getShader(0)->getName() == shader->getName()) { shaderProp->set(i); shaderProp->dispatchEvent(new Event(), Event::CHANGE_EVENT); break; } } } } else { shaderProp->set(0); shaderProp->dispatchEvent(new Event(), Event::CHANGE_EVENT); } nameProp->set(currentMaterial->getName()); enabled = true; changingMaterial = false; } MaterialEditorPane::~MaterialEditorPane() { } MaterialMainWindow::MaterialMainWindow(Core *core, ResourcePool *resourcePool, ResourcePool *localResourcePool) : UIElement(core) { materialPane = new MaterialEditorPane(core, resourcePool, localResourcePool); shaderPane = new ShaderEditorPane(core, resourcePool, localResourcePool); cubemapPane = new CubemapEditorPane(core, resourcePool, localResourcePool); postPane = new PostEditorPane(core, resourcePool, localResourcePool); ownsChildren = true; addChild(materialPane); addChild(shaderPane); addChild(cubemapPane); addChild(postPane); } void MaterialMainWindow::Activate() { materialPane->Activate(); cubemapPane->Activate(); cubemapPane->Activate(); } void MaterialMainWindow::Deactivate() { materialPane->Deactivate(); cubemapPane->Deactivate(); cubemapPane->Deactivate(); } MaterialMainWindow::~MaterialMainWindow() { } void MaterialMainWindow::Resize(Number width, Number height) { Vector2 pos = getScreenPositionForMainCamera(); scissorBox.setRect(pos.x,pos.y,width, height); materialPane->Resize(width, height); shaderPane->Resize(width, height); cubemapPane->Resize(width, height); postPane->Resize(width, height); } MaterialBrowser::MaterialBrowser(Core *core, ResourcePool *pool) : UIElement(core) { treeContainer = new UITreeContainer(core, pool, "boxIcon.png", L"Material Library", 200, 555); treeContainer->getRootNode()->toggleCollapsed(); treeContainer->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT); treeContainer->addEventListener(this, InputEvent::EVENT_MOUSEDOWN); shadersNode = treeContainer->getRootNode()->addTreeChild("materialEditor/shader_icon.png", "Shaders", NULL); materialsNode = treeContainer->getRootNode()->addTreeChild("materialEditor/material_icon.png", "Materials", NULL); cubemapsNode = treeContainer->getRootNode()->addTreeChild("materialEditor/cubemap_icon.png", "Cubemaps", NULL); postEffectsNode = treeContainer->getRootNode()->addTreeChild("materialEditor/screenshader_icon.png", "Post Effects", NULL); addChild(treeContainer); selectedData = NULL; headerBg = new UIRect(core, pool, 10,10); addChild(headerBg); headerBg->setAnchorPoint(-1.0, -1.0, 0.0); headerBg->color.setColorHexFromString(core->getConfig()->getStringValue("Polycode", "uiHeaderBgColor")); newShaderButton = new UIImageButton(core, pool, "materialEditor/new_shader.png", 1.0, 22, 22); addChild(newShaderButton); newShaderButton->setPosition(5,4); newMaterialButton = new UIImageButton(core, pool, "materialEditor/new_material.png", 1.0, 22, 22); addChild(newMaterialButton); newMaterialButton->setPosition(32,4); newCubemapButton = new UIImageButton(core, pool, "materialEditor/new_cubemap.png", 1.0, 22, 22); addChild(newCubemapButton); newCubemapButton->setPosition(59,4); newPostButton = new UIImageButton(core, pool, "materialEditor/new_screenshader.png", 1.0, 22, 22); addChild(newPostButton); newPostButton->setPosition(86,4); removeButton = new UIImageButton(core, pool, "main/remove_icon.png", 1.0, 12, 12); addChild(removeButton); removeButton->setPosition(0,4); selectedNode = NULL; } void MaterialBrowser::removeSelected() { selectedNode->getParent()->removeTreeChild(selectedNode); } void MaterialBrowser::handleEvent(Event *event) { if(event->getDispatcher() == treeContainer->getRootNode()) { if(event->getEventCode() == UITreeEvent::SELECTED_EVENT){ selectedNode = treeContainer->getRootNode()->getSelectedNode(); MaterialBrowserData *data = (MaterialBrowserData *)selectedNode->getUserData(); selectedData = data; dispatchEvent(new Event(), Event::CHANGE_EVENT); } } Entity::handleEvent(event); } UITree *MaterialBrowser::addMaterial(std::shared_ptr material) { MaterialBrowserData *data = new MaterialBrowserData(); data->material = material; return materialsNode->addTreeChild("materialEditor/material_icon.png", material->getName(), (void*)data); } UITree *MaterialBrowser::addShader(std::shared_ptr shader) { MaterialBrowserData *data = new MaterialBrowserData(); data->shader = shader; return shadersNode->addTreeChild("materialEditor/shader_icon.png", shader->getName(), (void*)data); } UITree *MaterialBrowser::addCubemap(std::shared_ptr cubemap) { MaterialBrowserData *data = new MaterialBrowserData(); data->cubemap = cubemap; return cubemapsNode->addTreeChild("materialEditor/cubemap_icon.png", cubemap->getResourceName(), (void*)data); } UITree *MaterialBrowser::addPostMaterial(std::shared_ptr material) { MaterialBrowserData *data = new MaterialBrowserData(); data->postMaterial = material; return postEffectsNode->addTreeChild("materialEditor/screenshader_icon.png", material->getName(), (void*)data); } MaterialBrowser::~MaterialBrowser() { } void MaterialBrowser::Resize(Number width, Number height) { treeContainer->Resize(width, height-30); treeContainer->setPosition(0, 30); headerBg->Resize(width, 30); removeButton->setPosition(width - 24, 8); } PolycodeMaterialEditor::PolycodeMaterialEditor(Core *core, ResourcePool *pool) : PolycodeEditor(core, pool, true){ selectedMaterialNode = NULL; } void PolycodeMaterialEditor::Activate() { mainWindow->Activate(); } void PolycodeMaterialEditor::Deactivate() { mainWindow->Deactivate(); } PolycodeMaterialEditor::~PolycodeMaterialEditor() { core->getResourceManager()->unsubscibeFromResourcePool(localResourcePool); mainWindow->setOwnsChildrenRecursive(true); delete mainWindow; delete mainSizer; delete materialBrowser; } bool PolycodeMaterialEditor::openFile(OSFileEntry filePath) { String resourceName = filePath.fullPath.replace(parentProject->getRootFolder()+"/", ""); localResourcePool = core->getResourceManager()->getResourcePoolByName(resourceName); if(!localResourcePool) { localResourcePool = new ResourcePool(core, resourceName, core->getResourceManager()->getGlobalPool()); resourcePool->reloadResourcesOnModify = true; resourcePool->deleteOnUnsubscribe = true; resourcePool->loadResourcesFromMaterialFile(filePath.fullPath); core->getResourceManager()->addResourcePool(localResourcePool); } core->getResourceManager()->subscribeToResourcePool(localResourcePool); mainSizer = new UIHSizer(core, resourcePool, 100,100,200,false); addChild(mainSizer); materialBrowser = new MaterialBrowser(core, resourcePool); mainSizer->addRightChild(materialBrowser); materialBrowser->addEventListener(this, Event::CHANGE_EVENT); std::vector > res = localResourcePool->getResources(Resource::RESOURCE_SHADER); for(int i=0; i < res.size(); i++) { std::shared_ptr shader = std::static_pointer_cast(res[i]); materialBrowser->addShader(shader); shader->vertexProgram->reloadOnFileModify = true; shader->fragmentProgram->reloadOnFileModify = true; shaders.push_back(shader); } res = localResourcePool->getResources(Resource::RESOURCE_CUBEMAP); for(int i=0; i < res.size(); i++) { std::shared_ptr cubemap = std::static_pointer_cast(res[i]); materialBrowser->addCubemap(cubemap); cubemaps.push_back(cubemap); } res = localResourcePool->getResources(Resource::RESOURCE_MATERIAL); for(int i=0; i < res.size(); i++) { std::shared_ptr material = std::static_pointer_cast(res[i]); if(material->screenMaterial) { postMaterials.push_back(material); materialBrowser->addPostMaterial(material); } else { materials.push_back(material); materialBrowser->addMaterial(material); } } mainWindow = new MaterialMainWindow(core, resourcePool, localResourcePool); mainSizer->addLeftChild(mainWindow); mainWindow->materialPane->addEventListener(this, Event::CHANGE_EVENT); mainWindow->shaderPane->addEventListener(this, Event::CHANGE_EVENT); mainWindow->cubemapPane->addEventListener(this, Event::CHANGE_EVENT); mainWindow->postPane->addEventListener(this, Event::CHANGE_EVENT); mainWindow->shaderPane->parentProject = parentProject; materialBrowser->newMaterialButton->addEventListener(this, UIEvent::CLICK_EVENT); materialBrowser->newShaderButton->addEventListener(this, UIEvent::CLICK_EVENT); materialBrowser->newCubemapButton->addEventListener(this, UIEvent::CLICK_EVENT); materialBrowser->newPostButton->addEventListener(this, UIEvent::CLICK_EVENT); materialBrowser->removeButton->addEventListener(this, UIEvent::CLICK_EVENT); mainWindow->materialPane->addEventListener(this, Event::CHANGE_EVENT); PolycodeEditor::openFile(filePath); return true; } String PolycodeMaterialEditor::createStringValue(std::shared_ptr param) { String retString; switch(param->type) { case ProgramParam::PARAM_NUMBER: retString = String::NumberToString(*((Number*)param->data)); break; case ProgramParam::PARAM_COLOR: { Color color = *((Color*)param->data); retString = String::NumberToString(color.r) + " " + String::NumberToString(color.g) + " " + String::NumberToString(color.b) + " " + String::NumberToString(color.a); } break; case ProgramParam::PARAM_VECTOR2: { Vector2 vec = *((Vector2*)param->data); retString = String::NumberToString(vec.x) + " " + String::NumberToString(vec.y); } break; case ProgramParam::PARAM_VECTOR3: { Vector3 vec = *((Vector3*)param->data); retString = String::NumberToString(vec.x) + " " + String::NumberToString(vec.y) + " " + String::NumberToString(vec.z); } break; case ProgramParam::PARAM_TEXTURE: { if(param->getTexture()) { retString = param->getTexture()->getResourcePath(); } } break; } return retString; } void PolycodeMaterialEditor::saveMaterials(ObjectEntry *materialsEntry, std::vector > materials) { for(int i=0; i < materials.size(); i++) { std::shared_ptr material = materials[i]; ObjectEntry *materialEntry = materialsEntry->addChild("material"); materialEntry->addChild("name", material->getName()); materialEntry->addChild("blendingMode", material->blendingMode); if(material->screenMaterial) { materialEntry->addChild("screen", true); } if(material->screenMaterial) { if(material->getNumShaderRenderTargets() > 0) { ObjectEntry *targetsEntry = materialEntry->addChild("rendertargets"); if(material->fp16RenderTargets) { targetsEntry->addChild("type", String("rgba_fp16")); } else { targetsEntry->addChild("type", String("rgba")); } for(int j=0; j < material->getNumShaderRenderTargets(); j++) { ObjectEntry *targetEntry = targetsEntry->addChild("rendertarget"); ShaderRenderTarget *target = material->getShaderRenderTarget(j); targetEntry->addChild("id", target->id); if(target->sizeMode == ShaderRenderTarget::SIZE_MODE_NORMALIZED) { targetEntry->addChild("sizeMode", "normalized"); } else { targetEntry->addChild("sizeMode", "pixels"); } targetEntry->addChild("width", target->width); targetEntry->addChild("height", target->height); } } } if(material->getNumShaderPasses() > 0) { for(int s=0; s < material->getNumShaderPasses(); s++) { std::shared_ptr shader = material->getShader(s); ObjectEntry *shaderEntry = materialEntry->addChild("shader"); shaderEntry->addChild("name", shader->getName()); ObjectEntry *texturesEntry = shaderEntry->addChild("textures"); std::shared_ptr shaderBinding = material->getShaderPass(s).shaderBinding; if(material->screenMaterial) { if(shaderBinding->getNumRenderTargetBindings() > 0) { ObjectEntry *targetsEntry = shaderEntry->addChild("targettextures"); for(int j=0; j < shaderBinding->getNumRenderTargetBindings(); j++) { RenderTargetBinding *binding = shaderBinding->getRenderTargetBinding(j); ObjectEntry *targetEntry = targetsEntry->addChild("targettexture"); switch(binding->mode) { case RenderTargetBinding::MODE_IN: targetEntry->addChild("mode", "in"); targetEntry->addChild("name", binding->name); targetEntry->addChild("id", binding->id); break; case RenderTargetBinding::MODE_OUT: targetEntry->addChild("mode", "out"); targetEntry->addChild("name", binding->name); targetEntry->addChild("id", binding->id); break; case RenderTargetBinding::MODE_COLOR: targetEntry->addChild("mode", "color"); targetEntry->addChild("name", binding->name); break; case RenderTargetBinding::MODE_DEPTH: targetEntry->addChild("mode", "depth"); targetEntry->addChild("name", binding->name); break; } } } } if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) { ObjectEntry *paramsEntry = shaderEntry->addChild("params"); for(int j=0; j < shader->expectedParams.size(); j++) { if(shaderBinding->getLocalParamByName(shader->expectedParams[j].name)) { ObjectEntry *paramEntry = paramsEntry->addChild("param"); paramEntry->addChild("name", shader->expectedParams[j].name); paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shaderBinding->getLocalParamByName(shader->expectedParams[j].name))); } } } } } } } void PolycodeMaterialEditor::saveFile() { Object fileData; fileData.root.name = "polycode_material_library"; ObjectEntry *shadersEntry = fileData.root.addChild("shaders"); for(int i=0; i < shaders.size(); i++) { ObjectEntry *shaderEntry = shadersEntry->addChild("shader"); shaderEntry->addChild("type", String("glsl")); shaderEntry->addChild("name", shaders[i]->getName()); shaderEntry->addChild("numPointLights", shaders[i]->numPointLights); shaderEntry->addChild("numSpotLights", shaders[i]->numSpotLights); shaderEntry->addChild("screen", shaders[i]->screenShader); ObjectEntry *vpEntry = shaderEntry->addChild("vp"); String sourcePath = shaders[i]->vertexProgram->getResourcePath(); sourcePath = sourcePath.replace(parentProject->getRootFolder()+"/", ""); vpEntry->addChild("source", sourcePath); ObjectEntry *fpEntry = shaderEntry->addChild("fp"); sourcePath = shaders[i]->fragmentProgram->getResourcePath(); sourcePath = sourcePath.replace(parentProject->getRootFolder()+"/", ""); fpEntry->addChild("source", sourcePath); } ObjectEntry *cubemapsEntry = fileData.root.addChild("cubemaps"); for(int i=0; i < cubemaps.size(); i++) { ObjectEntry *cubemapEntry = cubemapsEntry->addChild("cubemap"); cubemapEntry->addChild("name", cubemaps[i]->getResourceName()); cubemapEntry->addChild("xPos", cubemaps[i]->getTexture(Cubemap::CUBEMAP_XPOS)->getResourcePath()); cubemapEntry->addChild("xNeg", cubemaps[i]->getTexture(Cubemap::CUBEMAP_XNEG)->getResourcePath()); cubemapEntry->addChild("yPos", cubemaps[i]->getTexture(Cubemap::CUBEMAP_YPOS)->getResourcePath()); cubemapEntry->addChild("yNeg", cubemaps[i]->getTexture(Cubemap::CUBEMAP_YNEG)->getResourcePath()); cubemapEntry->addChild("zPos", cubemaps[i]->getTexture(Cubemap::CUBEMAP_ZPOS)->getResourcePath()); cubemapEntry->addChild("zNeg", cubemaps[i]->getTexture(Cubemap::CUBEMAP_ZNEG)->getResourcePath()); } ObjectEntry *materialsEntry = fileData.root.addChild("materials"); saveMaterials(materialsEntry, materials); saveMaterials(materialsEntry, postMaterials); fileData.saveToXML(core, filePath); setHasChanges(false); } void PolycodeMaterialEditor::handleEvent(Event *event) { if(event->getDispatcher() == mainWindow->materialPane && event->getEventType() == "" && event->getEventCode() == Event::CHANGE_EVENT) { if(selectedMaterialNode && mainWindow->materialPane->currentMaterial) { selectedMaterialNode->setLabelText(mainWindow->materialPane->currentMaterial->getName()); } setHasChanges(true); } if(event->getDispatcher() == mainWindow->shaderPane && event->getEventType() == "" && event->getEventCode() == Event::CHANGE_EVENT) { if(selectedMaterialNode && mainWindow->shaderPane->currentShader) { selectedMaterialNode->setLabelText(mainWindow->shaderPane->currentShader->getName()); } setHasChanges(true); } if(event->getDispatcher() == mainWindow->cubemapPane && event->getEventType() == "" && event->getEventCode() == Event::CHANGE_EVENT) { if(selectedMaterialNode && mainWindow->cubemapPane->currentCubemap) { selectedMaterialNode->setLabelText(mainWindow->cubemapPane->currentCubemap->getResourceName()); } setHasChanges(true); } if(event->getDispatcher() == mainWindow->postPane && event->getEventType() == "" && event->getEventCode() == Event::CHANGE_EVENT) { if(selectedMaterialNode && mainWindow->postPane->currentMaterial) { selectedMaterialNode->setLabelText(mainWindow->postPane->currentMaterial->getName()); } setHasChanges(true); } if(event->getDispatcher() == materialBrowser->newPostButton && event->getEventType() == "UIEvent" && event->getEventCode() == UIEvent::CLICK_EVENT) { std::shared_ptr newMaterial = std::make_shared("PostEffect"+String::IntToString(postMaterials.size())); resourcePool->addResource(newMaterial); newMaterial->screenMaterial = true; materialBrowser->addPostMaterial(newMaterial)->setSelected(); postMaterials.push_back(newMaterial); setHasChanges(true); } if(event->getDispatcher() == materialBrowser->newMaterialButton && event->getEventType() == "UIEvent" && event->getEventCode() == UIEvent::CLICK_EVENT) { std::shared_ptr newMaterial = std::make_shared("Untitled"); resourcePool->addResource(newMaterial); materialBrowser->addMaterial(newMaterial)->setSelected(); resourcePool->addResource(newMaterial); materials.push_back(newMaterial); setHasChanges(true); } if(event->getDispatcher() == materialBrowser->newShaderButton && event->getEventType() == "UIEvent" && event->getEventCode() == UIEvent::CLICK_EVENT) { std::shared_ptr vertexProgram = std::static_pointer_cast(resourcePool->getResourceByPath("default/Unlit.vert")); std::shared_ptr fragmentProgram = std::static_pointer_cast(resourcePool->getResourceByPath("default/Unlit.frag")); std::shared_ptr newShader = std::make_shared(vertexProgram, fragmentProgram); newShader->setName("Untitled"); resourcePool->addResource(newShader); if(newShader) { materialBrowser->addShader(newShader)->setSelected(); shaders.push_back(newShader); setHasChanges(true); } else { printf("Error creating shader!\n"); } } if(event->getDispatcher() == materialBrowser->newCubemapButton && event->getEventType() == "UIEvent" && event->getEventCode() == UIEvent::CLICK_EVENT) { std::shared_ptr texture = std::static_pointer_cast(resourcePool->getResource(Resource::RESOURCE_SHADER, "default.png")); std::shared_ptr cubemap = std::make_shared(texture, texture, texture, texture, texture, texture); cubemap->setResourceName("Cubemap"+String::IntToString(cubemaps.size())); cubemaps.push_back(cubemap); materialBrowser->addCubemap(cubemap)->setSelected(); setHasChanges(true); resourcePool->addResource(cubemap); } if(event->getDispatcher() == materialBrowser->removeButton && event->getEventType() == "UIEvent" && event->getEventCode() == UIEvent::CLICK_EVENT) { mainWindow->materialPane->enabled = false; mainWindow->shaderPane->enabled = false; mainWindow->cubemapPane->enabled = false; mainWindow->postPane->enabled = false; if(materialBrowser->selectedData) { if(materialBrowser->selectedData->material) { for(int i=0; i < materials.size(); i++) { if(materials[i] == materialBrowser->selectedData->material) { materials.erase(materials.begin()+i); materialBrowser->removeSelected(); break; } } } else if(materialBrowser->selectedData->shader) { for(int i=0; i < shaders.size(); i++) { if(shaders[i] == materialBrowser->selectedData->shader) { shaders.erase(shaders.begin()+i); materialBrowser->removeSelected(); break; } } } else if(materialBrowser->selectedData->cubemap) { for(int i=0; i < cubemaps.size(); i++) { if(cubemaps[i] == materialBrowser->selectedData->cubemap) { cubemaps.erase(cubemaps.begin()+i); materialBrowser->removeSelected(); break; } } } else if(materialBrowser->selectedData->postMaterial) { for(int i=0; i < postMaterials.size(); i++) { if(postMaterials[i] == materialBrowser->selectedData->postMaterial) { postMaterials.erase(postMaterials.begin()+i); materialBrowser->removeSelected(); break; } } } } } if(event->getDispatcher() == materialBrowser) { if(event->getEventType() == "" && event->getEventCode() == Event::CHANGE_EVENT) { if(materialBrowser->selectedData) { mainWindow->materialPane->enabled = false; mainWindow->shaderPane->enabled = false; mainWindow->cubemapPane->enabled = false; mainWindow->postPane->enabled = false; if(materialBrowser->selectedData->material) { selectedMaterialNode = materialBrowser->selectedNode; mainWindow->materialPane->setMaterial(materialBrowser->selectedData->material); } else if(materialBrowser->selectedData->shader) { selectedMaterialNode = materialBrowser->selectedNode; mainWindow->shaderPane->setShader(materialBrowser->selectedData->shader); } else if(materialBrowser->selectedData->cubemap) { selectedMaterialNode = materialBrowser->selectedNode; mainWindow->cubemapPane->setCubemap(materialBrowser->selectedData->cubemap); } else if(materialBrowser->selectedData->postMaterial) { selectedMaterialNode = materialBrowser->selectedNode; mainWindow->postPane->setMaterial(materialBrowser->selectedData->postMaterial); } } } } } void PolycodeMaterialEditor::Resize(int x, int y) { mainSizer->Resize(((Number)x),((Number)y)); PolycodeEditor::Resize(((Number)x),((Number)y)); }