function TextureResourceLoader() { } Duktape.fin(TextureResourceLoader.prototype, function (x) { if (x === TextureResourceLoader.prototype) { return; } Polycode.TextureResourceLoader__delete(x.__ptr) }) TextureResourceLoader.prototype.loadResource = function(path,targetPool) { var retVal = new Resource() retVal.__ptr = Polycode.TextureResourceLoader_loadResource(this.__ptr, path,targetPool) return retVal }