require('Polycode/SceneMesh') function SceneCurve() { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.SceneCurve() } Object.defineProperties(this, { 'renderCurve': { enumerable: true, configurable: true, get: SceneCurve.prototype.__get_renderCurve, set: SceneCurve.prototype.__set_renderCurve}, 'curveResolution': { enumerable: true, configurable: true, get: SceneCurve.prototype.__get_curveResolution, set: SceneCurve.prototype.__set_curveResolution} }) } SceneCurve.prototype = Object.create(SceneMesh.prototype) SceneCurve.prototype.__get_renderCurve = function() { return Polycode.SceneCurve__get_renderCurve(this.__ptr) } SceneCurve.prototype.__set_renderCurve = function(val) { Polycode.SceneCurve__set_renderCurve(this.__ptr, val) } SceneCurve.prototype.__get_curveResolution = function() { return Polycode.SceneCurve__get_curveResolution(this.__ptr) } SceneCurve.prototype.__set_curveResolution = function(val) { Polycode.SceneCurve__set_curveResolution(this.__ptr, val) } Duktape.fin(SceneCurve.prototype, function (x) { if (x === SceneCurve.prototype) { return; } Polycode.SceneCurve__delete(x.__ptr) }) SceneCurve.prototype.getWorldPointAt = function(t) { var retVal = new Vector3("__skip_ptr__") retVal.__ptr = Polycode.SceneCurve_getWorldPointAt(this.__ptr, t) return retVal }