function ShaderRenderTarget() { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.ShaderRenderTarget() } Object.defineProperties(this, { 'id': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_id, set: ShaderRenderTarget.prototype.__set_id}, 'width': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_width, set: ShaderRenderTarget.prototype.__set_width}, 'height': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_height, set: ShaderRenderTarget.prototype.__set_height}, 'sizeMode': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_sizeMode, set: ShaderRenderTarget.prototype.__set_sizeMode}, 'normalizedWidth': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_normalizedWidth, set: ShaderRenderTarget.prototype.__set_normalizedWidth}, 'normalizedHeight': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_normalizedHeight, set: ShaderRenderTarget.prototype.__set_normalizedHeight} }) } ShaderRenderTarget.SIZE_MODE_PIXELS = 0 ShaderRenderTarget.SIZE_MODE_NORMALIZED = 1 ShaderRenderTarget.prototype.__get_id = function() { return Polycode.ShaderRenderTarget__get_id(this.__ptr) } ShaderRenderTarget.prototype.__set_id = function(val) { Polycode.ShaderRenderTarget__set_id(this.__ptr, val) } ShaderRenderTarget.prototype.__get_width = function() { return Polycode.ShaderRenderTarget__get_width(this.__ptr) } ShaderRenderTarget.prototype.__set_width = function(val) { Polycode.ShaderRenderTarget__set_width(this.__ptr, val) } ShaderRenderTarget.prototype.__get_height = function() { return Polycode.ShaderRenderTarget__get_height(this.__ptr) } ShaderRenderTarget.prototype.__set_height = function(val) { Polycode.ShaderRenderTarget__set_height(this.__ptr, val) } ShaderRenderTarget.prototype.__get_sizeMode = function() { return Polycode.ShaderRenderTarget__get_sizeMode(this.__ptr) } ShaderRenderTarget.prototype.__set_sizeMode = function(val) { Polycode.ShaderRenderTarget__set_sizeMode(this.__ptr, val) } ShaderRenderTarget.prototype.__get_normalizedWidth = function() { return Polycode.ShaderRenderTarget__get_normalizedWidth(this.__ptr) } ShaderRenderTarget.prototype.__set_normalizedWidth = function(val) { Polycode.ShaderRenderTarget__set_normalizedWidth(this.__ptr, val) } ShaderRenderTarget.prototype.__get_normalizedHeight = function() { return Polycode.ShaderRenderTarget__get_normalizedHeight(this.__ptr) } ShaderRenderTarget.prototype.__set_normalizedHeight = function(val) { Polycode.ShaderRenderTarget__set_normalizedHeight(this.__ptr, val) } Duktape.fin(ShaderRenderTarget.prototype, function (x) { if (x === ShaderRenderTarget.prototype) { return; } Polycode.ShaderRenderTarget__delete(x.__ptr) })