require('Polycode/Resource') function Sprite(name) { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.Sprite(name) } } Sprite.prototype = Object.create(Resource.prototype) Duktape.fin(Sprite.prototype, function (x) { if (x === Sprite.prototype) { return; } Polycode.Sprite__delete(x.__ptr) }) Sprite.prototype.getName = function() { return Polycode.Sprite_getName(this.__ptr) } Sprite.prototype.setName = function(name) { Polycode.Sprite_setName(this.__ptr, name) } Sprite.prototype.getNumStates = function() { return Polycode.Sprite_getNumStates(this.__ptr) }