function Vector4(x,y,z,w) { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.Vector4(x,y,z,w) } Object.defineProperties(this, { 'x': { enumerable: true, configurable: true, get: Vector4.prototype.__get_x, set: Vector4.prototype.__set_x}, 'y': { enumerable: true, configurable: true, get: Vector4.prototype.__get_y, set: Vector4.prototype.__set_y}, 'z': { enumerable: true, configurable: true, get: Vector4.prototype.__get_z, set: Vector4.prototype.__set_z}, 'w': { enumerable: true, configurable: true, get: Vector4.prototype.__get_w, set: Vector4.prototype.__set_w} }) } Vector4.prototype.__get_x = function() { return Polycode.Vector4__get_x(this.__ptr) } Vector4.prototype.__set_x = function(val) { Polycode.Vector4__set_x(this.__ptr, val) } Vector4.prototype.__get_y = function() { return Polycode.Vector4__get_y(this.__ptr) } Vector4.prototype.__set_y = function(val) { Polycode.Vector4__set_y(this.__ptr, val) } Vector4.prototype.__get_z = function() { return Polycode.Vector4__get_z(this.__ptr) } Vector4.prototype.__set_z = function(val) { Polycode.Vector4__set_z(this.__ptr, val) } Vector4.prototype.__get_w = function() { return Polycode.Vector4__get_w(this.__ptr) } Vector4.prototype.__set_w = function(val) { Polycode.Vector4__set_w(this.__ptr, val) } Duktape.fin(Vector4.prototype, function (x) { if (x === Vector4.prototype) { return; } Polycode.Vector4__delete(x.__ptr) }) Vector4.prototype.set = function(x,y,z,w) { Polycode.Vector4_set(this.__ptr, x, y, z, w) } Vector4.prototype.dot = function(u) { return Polycode.Vector4_dot(this.__ptr, u) }