class "BezierPoint" function BezierPoint:__getvar(name) if name == "p1" then local retVal = Polycode.BezierPoint_get_p1(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "p2" then local retVal = Polycode.BezierPoint_get_p2(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "p3" then local retVal = Polycode.BezierPoint_get_p3(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c end end function BezierPoint:__setvar(name,value) if name == "p1" then Polycode.BezierPoint_set_p1(self.__ptr, value.__ptr) return true elseif name == "p2" then Polycode.BezierPoint_set_p2(self.__ptr, value.__ptr) return true elseif name == "p3" then Polycode.BezierPoint_set_p3(self.__ptr, value.__ptr) return true end return false end function BezierPoint:BezierPoint(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.BezierPoint(unpack(arg)) end end function BezierPoint:__delete() if self then Polycode.delete_BezierPoint(self.__ptr) end end