class "BoneTrack" function BoneTrack:__getvar(name) if name == "position" then local retVal = Polycode.BoneTrack_get_position(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "scale" then local retVal = Polycode.BoneTrack_get_scale(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "boneQuat" then local retVal = Polycode.BoneTrack_get_boneQuat(self.__ptr) if retVal == nil then return nil end local __c = _G["Quaternion"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "weight" then return Polycode.BoneTrack_get_weight(self.__ptr) end end function BoneTrack:__setvar(name,value) if name == "position" then Polycode.BoneTrack_set_position(self.__ptr, value.__ptr) return true elseif name == "scale" then Polycode.BoneTrack_set_scale(self.__ptr, value.__ptr) return true elseif name == "boneQuat" then Polycode.BoneTrack_set_boneQuat(self.__ptr, value.__ptr) return true elseif name == "weight" then Polycode.BoneTrack_set_weight(self.__ptr, value) return true end return false end function BoneTrack:BoneTrack(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.BoneTrack(unpack(arg)) end end function BoneTrack:Play(once) local retVal = Polycode.BoneTrack_Play(self.__ptr, once) end function BoneTrack:Stop() local retVal = Polycode.BoneTrack_Stop(self.__ptr) end function BoneTrack:Update(elapsed) local retVal = Polycode.BoneTrack_Update(self.__ptr, elapsed) end function BoneTrack:Reset() local retVal = Polycode.BoneTrack_Reset(self.__ptr) end function BoneTrack:setSpeed(speed) local retVal = Polycode.BoneTrack_setSpeed(self.__ptr, speed) end function BoneTrack:__delete() if self then Polycode.delete_BoneTrack(self.__ptr) end end