require "Polycode/Resource" class "Cubemap" (Resource) Cubemap.CUBEMAP_XPOS = 0 Cubemap.CUBEMAP_XNEG = 1 Cubemap.CUBEMAP_YPOS = 2 Cubemap.CUBEMAP_YNEG = 3 Cubemap.CUBEMAP_ZPOS = 4 Cubemap.CUBEMAP_ZNEG = 5 function Cubemap:Cubemap(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "Resource" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.Cubemap(unpack(arg)) end end function Cubemap:getTexture(index) local retVal = Polycode.Cubemap_getTexture(self.__ptr, index) if retVal == nil then return nil end local __c = _G["Texture"]("__skip_ptr__") __c.__ptr = retVal return __c end function Cubemap:setTexture(texture, index) local retVal = Polycode.Cubemap_setTexture(self.__ptr, texture.__ptr, index) end function Cubemap:recreateFromTextures() local retVal = Polycode.Cubemap_recreateFromTextures(self.__ptr) end function Cubemap:__delete() if self then Polycode.delete_Cubemap(self.__ptr) end end