class "LightInfo" function LightInfo:__getvar(name) if name == "importance" then return Polycode.LightInfo_get_importance(self.__ptr) elseif name == "position" then local retVal = Polycode.LightInfo_get_position(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "direction" then local retVal = Polycode.LightInfo_get_direction(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "type" then return Polycode.LightInfo_get_type(self.__ptr) elseif name == "diffuseColor" then local retVal = Polycode.LightInfo_get_diffuseColor(self.__ptr) if retVal == nil then return nil end local __c = _G["Color"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "specularColor" then local retVal = Polycode.LightInfo_get_specularColor(self.__ptr) if retVal == nil then return nil end local __c = _G["Color"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "constantAttenuation" then return Polycode.LightInfo_get_constantAttenuation(self.__ptr) elseif name == "linearAttenuation" then return Polycode.LightInfo_get_linearAttenuation(self.__ptr) elseif name == "quadraticAttenuation" then return Polycode.LightInfo_get_quadraticAttenuation(self.__ptr) elseif name == "intensity" then return Polycode.LightInfo_get_intensity(self.__ptr) elseif name == "spotlightCutoff" then return Polycode.LightInfo_get_spotlightCutoff(self.__ptr) elseif name == "spotlightExponent" then return Polycode.LightInfo_get_spotlightExponent(self.__ptr) elseif name == "shadowsEnabled" then return Polycode.LightInfo_get_shadowsEnabled(self.__ptr) elseif name == "lightViewMatrix" then local retVal = Polycode.LightInfo_get_lightViewMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end end function LightInfo:__setvar(name,value) if name == "importance" then Polycode.LightInfo_set_importance(self.__ptr, value) return true elseif name == "position" then Polycode.LightInfo_set_position(self.__ptr, value.__ptr) return true elseif name == "direction" then Polycode.LightInfo_set_direction(self.__ptr, value.__ptr) return true elseif name == "type" then Polycode.LightInfo_set_type(self.__ptr, value) return true elseif name == "diffuseColor" then Polycode.LightInfo_set_diffuseColor(self.__ptr, value.__ptr) return true elseif name == "specularColor" then Polycode.LightInfo_set_specularColor(self.__ptr, value.__ptr) return true elseif name == "constantAttenuation" then Polycode.LightInfo_set_constantAttenuation(self.__ptr, value) return true elseif name == "linearAttenuation" then Polycode.LightInfo_set_linearAttenuation(self.__ptr, value) return true elseif name == "quadraticAttenuation" then Polycode.LightInfo_set_quadraticAttenuation(self.__ptr, value) return true elseif name == "intensity" then Polycode.LightInfo_set_intensity(self.__ptr, value) return true elseif name == "spotlightCutoff" then Polycode.LightInfo_set_spotlightCutoff(self.__ptr, value) return true elseif name == "spotlightExponent" then Polycode.LightInfo_set_spotlightExponent(self.__ptr, value) return true elseif name == "shadowsEnabled" then Polycode.LightInfo_set_shadowsEnabled(self.__ptr, value) return true elseif name == "lightViewMatrix" then Polycode.LightInfo_set_lightViewMatrix(self.__ptr, value.__ptr) return true end return false end function LightInfo:__delete() if self then Polycode.delete_LightInfo(self.__ptr) end end