class "LocalShaderParam" function LocalShaderParam:__getvar(name) if name == "name" then return Polycode.LocalShaderParam_get_name(self.__ptr) elseif name == "type" then return Polycode.LocalShaderParam_get_type(self.__ptr) elseif name == "ownsPointer" then return Polycode.LocalShaderParam_get_ownsPointer(self.__ptr) elseif name == "arraySize" then return Polycode.LocalShaderParam_get_arraySize(self.__ptr) end end function LocalShaderParam:__setvar(name,value) if name == "name" then Polycode.LocalShaderParam_set_name(self.__ptr, value) return true elseif name == "type" then Polycode.LocalShaderParam_set_type(self.__ptr, value) return true elseif name == "ownsPointer" then Polycode.LocalShaderParam_set_ownsPointer(self.__ptr, value) return true elseif name == "arraySize" then Polycode.LocalShaderParam_set_arraySize(self.__ptr, value) return true end return false end function LocalShaderParam:LocalShaderParam(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.LocalShaderParam(unpack(arg)) end end function LocalShaderParam:Copy() local retVal = Polycode.LocalShaderParam_Copy(self.__ptr) if retVal == nil then return nil end local __c = _G["shared_ptr"]("__skip_ptr__") __c.__ptr = retVal return __c end function LocalShaderParam:getNumber() local retVal = Polycode.LocalShaderParam_getNumber(self.__ptr) return retVal end function LocalShaderParam:getVector2() local retVal = Polycode.LocalShaderParam_getVector2(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector2"]("__skip_ptr__") __c.__ptr = retVal return __c end function LocalShaderParam:getVector3() local retVal = Polycode.LocalShaderParam_getVector3(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c end function LocalShaderParam:getMatrix4() local retVal = Polycode.LocalShaderParam_getMatrix4(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c end function LocalShaderParam:getColor() local retVal = Polycode.LocalShaderParam_getColor(self.__ptr) if retVal == nil then return nil end local __c = _G["Color"]("__skip_ptr__") __c.__ptr = retVal return __c end function LocalShaderParam:setNumber(x) local retVal = Polycode.LocalShaderParam_setNumber(self.__ptr, x) end function LocalShaderParam:setVector2(x) local retVal = Polycode.LocalShaderParam_setVector2(self.__ptr, x.__ptr) end function LocalShaderParam:setVector3(x) local retVal = Polycode.LocalShaderParam_setVector3(self.__ptr, x.__ptr) end function LocalShaderParam:setMatrix4(x) local retVal = Polycode.LocalShaderParam_setMatrix4(self.__ptr, x.__ptr) end function LocalShaderParam:setMatrix4Array(x) local retVal = Polycode.LocalShaderParam_setMatrix4Array(self.__ptr, x.__ptr) end function LocalShaderParam:setColor(x) local retVal = Polycode.LocalShaderParam_setColor(self.__ptr, x.__ptr) end function LocalShaderParam:setTexture(texture) local retVal = Polycode.LocalShaderParam_setTexture(self.__ptr, texture.__ptr) end function LocalShaderParam:getTexture() local retVal = Polycode.LocalShaderParam_getTexture(self.__ptr) if retVal == nil then return nil end local __c = _G["shared_ptr"]("__skip_ptr__") __c.__ptr = retVal return __c end function LocalShaderParam:setCubemap(cubemap) local retVal = Polycode.LocalShaderParam_setCubemap(self.__ptr, cubemap.__ptr) end function LocalShaderParam:getCubemap() local retVal = Polycode.LocalShaderParam_getCubemap(self.__ptr) if retVal == nil then return nil end local __c = _G["shared_ptr"]("__skip_ptr__") __c.__ptr = retVal return __c end function LocalShaderParam:__delete() if self then Polycode.delete_LocalShaderParam(self.__ptr) end end