class "MaterialManager" function MaterialManager:__getvar(name) if name == "premultiplyAlphaOnLoad" then return Polycode.MaterialManager_get_premultiplyAlphaOnLoad(self.__ptr) elseif name == "clampDefault" then return Polycode.MaterialManager_get_clampDefault(self.__ptr) elseif name == "mipmapsDefault" then return Polycode.MaterialManager_get_mipmapsDefault(self.__ptr) elseif name == "keepTextureData" then return Polycode.MaterialManager_get_keepTextureData(self.__ptr) end end function MaterialManager:__setvar(name,value) if name == "premultiplyAlphaOnLoad" then Polycode.MaterialManager_set_premultiplyAlphaOnLoad(self.__ptr, value) return true elseif name == "clampDefault" then Polycode.MaterialManager_set_clampDefault(self.__ptr, value) return true elseif name == "mipmapsDefault" then Polycode.MaterialManager_set_mipmapsDefault(self.__ptr, value) return true elseif name == "keepTextureData" then Polycode.MaterialManager_set_keepTextureData(self.__ptr, value) return true end return false end function MaterialManager:MaterialManager(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.MaterialManager(unpack(arg)) end end function MaterialManager:Update(elapsed) local retVal = Polycode.MaterialManager_Update(self.__ptr, elapsed) end function MaterialManager:createTexture(width, height, imageData, clamp, createMipmaps, type) local retVal = Polycode.MaterialManager_createTexture(self.__ptr, width, height, imageData.__ptr, clamp, createMipmaps, type) if retVal == nil then return nil end local __c = _G["Texture"]("__skip_ptr__") __c.__ptr = retVal return __c end function MaterialManager:createNewTexture(width, height, clamp, createMipmaps, type) local retVal = Polycode.MaterialManager_createNewTexture(self.__ptr, width, height, clamp, createMipmaps, type) if retVal == nil then return nil end local __c = _G["Texture"]("__skip_ptr__") __c.__ptr = retVal return __c end function MaterialManager:createTextureFromImage(image, clamp, createMipmaps) local retVal = Polycode.MaterialManager_createTextureFromImage(self.__ptr, image.__ptr, clamp, createMipmaps) if retVal == nil then return nil end local __c = _G["Texture"]("__skip_ptr__") __c.__ptr = retVal return __c end function MaterialManager:createTextureFromFile(fileName, clamp, createMipmaps, resourcePool) local retVal = Polycode.MaterialManager_createTextureFromFile(self.__ptr, fileName, clamp, createMipmaps, resourcePool.__ptr) if retVal == nil then return nil end local __c = _G["Texture"]("__skip_ptr__") __c.__ptr = retVal return __c end function MaterialManager:deleteTexture(texture) local retVal = Polycode.MaterialManager_deleteTexture(self.__ptr, texture.__ptr) end function MaterialManager:reloadTextures() local retVal = Polycode.MaterialManager_reloadTextures(self.__ptr) end function MaterialManager:reloadProgramsAndTextures() local retVal = Polycode.MaterialManager_reloadProgramsAndTextures(self.__ptr) end function MaterialManager:reloadPrograms() local retVal = Polycode.MaterialManager_reloadPrograms(self.__ptr) end function MaterialManager:getTextureByResourcePath(resourcePath) local retVal = Polycode.MaterialManager_getTextureByResourcePath(self.__ptr, resourcePath) if retVal == nil then return nil end local __c = _G["Texture"]("__skip_ptr__") __c.__ptr = retVal return __c end function MaterialManager:createProgramFromFile(programPath) local retVal = Polycode.MaterialManager_createProgramFromFile(self.__ptr, programPath) if retVal == nil then return nil end local __c = _G["ShaderProgram"]("__skip_ptr__") __c.__ptr = retVal return __c end function MaterialManager:loadMaterialLibraryIntoPool(pool, materialFile) local retVal = Polycode.MaterialManager_loadMaterialLibraryIntoPool(self.__ptr, pool.__ptr, materialFile) end function MaterialManager:cubemapFromXMLNode(node) local retVal = Polycode.MaterialManager_cubemapFromXMLNode(self.__ptr, node.__ptr) if retVal == nil then return nil end local __c = _G["Cubemap"]("__skip_ptr__") __c.__ptr = retVal return __c end function MaterialManager:materialFromXMLNode(resourcePool, node) local retVal = Polycode.MaterialManager_materialFromXMLNode(self.__ptr, resourcePool.__ptr, node.__ptr) if retVal == nil then return nil end local __c = _G["Material"]("__skip_ptr__") __c.__ptr = retVal return __c end function MaterialManager:createMaterial(resourcePool, materialName, shaderName) local retVal = Polycode.MaterialManager_createMaterial(self.__ptr, resourcePool.__ptr, materialName, shaderName) if retVal == nil then return nil end local __c = _G["Material"]("__skip_ptr__") __c.__ptr = retVal return __c end function MaterialManager:setShaderFromXMLNode(resourcePool, node) local retVal = Polycode.MaterialManager_setShaderFromXMLNode(self.__ptr, resourcePool.__ptr, node.__ptr) if retVal == nil then return nil end local __c = _G["Shader"]("__skip_ptr__") __c.__ptr = retVal return __c end function MaterialManager:createShaderFromXMLNode(resourcePool, node) local retVal = Polycode.MaterialManager_createShaderFromXMLNode(self.__ptr, resourcePool.__ptr, node.__ptr) if retVal == nil then return nil end local __c = _G["Shader"]("__skip_ptr__") __c.__ptr = retVal return __c end function MaterialManager:createShader(resourcePool, shaderType, name, vpName, fpName, screenShader) local retVal = Polycode.MaterialManager_createShader(self.__ptr, resourcePool.__ptr, shaderType, name, vpName, fpName, screenShader) if retVal == nil then return nil end local __c = _G["Shader"]("__skip_ptr__") __c.__ptr = retVal return __c end function MaterialManager:loadMaterialsFromFile(resourcePool, fileName) local retVal = Polycode.MaterialManager_loadMaterialsFromFile(self.__ptr, resourcePool.__ptr, fileName) if retVal == nil then return nil end for i=1,count(retVal) do local __c = _G["Material"]("__skip_ptr__") __c.__ptr = retVal[i] retVal[i] = __c end return retVal end function MaterialManager:loadShadersFromFile(resourcePool, fileName) local retVal = Polycode.MaterialManager_loadShadersFromFile(self.__ptr, resourcePool.__ptr, fileName) if retVal == nil then return nil end for i=1,count(retVal) do local __c = _G["Shader"]("__skip_ptr__") __c.__ptr = retVal[i] retVal[i] = __c end return retVal end function MaterialManager:loadCubemapsFromFile(fileName) local retVal = Polycode.MaterialManager_loadCubemapsFromFile(self.__ptr, fileName) if retVal == nil then return nil end for i=1,count(retVal) do local __c = _G["Cubemap"]("__skip_ptr__") __c.__ptr = retVal[i] retVal[i] = __c end return retVal end function MaterialManager:setAnisotropyAmount(anisotropy) local retVal = Polycode.MaterialManager_setAnisotropyAmount(self.__ptr, anisotropy) end function MaterialManager:setTextureFilteringMode(textureFilteringMode) local retVal = Polycode.MaterialManager_setTextureFilteringMode(self.__ptr, textureFilteringMode) end function MaterialManager:getTextureFilteringMode() local retVal = Polycode.MaterialManager_getTextureFilteringMode(self.__ptr) return retVal end function MaterialManager:addMaterial(material) local retVal = Polycode.MaterialManager_addMaterial(self.__ptr, material.__ptr) end function MaterialManager:addShader(shader) local retVal = Polycode.MaterialManager_addShader(self.__ptr, shader.__ptr) end function MaterialManager:getNumShaders() local retVal = Polycode.MaterialManager_getNumShaders(self.__ptr) return retVal end function MaterialManager:getShaderByIndex(index) local retVal = Polycode.MaterialManager_getShaderByIndex(self.__ptr, index) if retVal == nil then return nil end local __c = _G["Shader"]("__skip_ptr__") __c.__ptr = retVal return __c end function MaterialManager:__delete() if self then Polycode.delete_MaterialManager(self.__ptr) end end