require "Polycode/ScenePrimitive" class "SceneLabel" (ScenePrimitive) function SceneLabel:__getvar(name) if name == "positionAtBaseline" then return Polycode.SceneLabel_get_positionAtBaseline(self.__ptr) end if ScenePrimitive["__getvar"] ~= nil then return ScenePrimitive.__getvar(self, name) end end function SceneLabel:__setvar(name,value) if name == "positionAtBaseline" then Polycode.SceneLabel_set_positionAtBaseline(self.__ptr, value) return true end if ScenePrimitive["__setvar"] ~= nil then return ScenePrimitive.__setvar(self, name, value) else return false end end function SceneLabel:SceneLabel(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "ScenePrimitive" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.SceneLabel(unpack(arg)) end end function SceneLabel:getText() local retVal = Polycode.SceneLabel_getText(self.__ptr) return retVal end function SceneLabel:setLabelActualHeight(actualHeight) local retVal = Polycode.SceneLabel_setLabelActualHeight(self.__ptr, actualHeight) end function SceneLabel:getLabelActualHeight() local retVal = Polycode.SceneLabel_getLabelActualHeight(self.__ptr) return retVal end function SceneLabel:getTextWidthForString(text) local retVal = Polycode.SceneLabel_getTextWidthForString(self.__ptr, text) return retVal end function SceneLabel:setText(newText) local retVal = Polycode.SceneLabel_setText(self.__ptr, newText) end function SceneLabel:updateFromLabel() local retVal = Polycode.SceneLabel_updateFromLabel(self.__ptr) end function SceneLabel:__delete() if self then Polycode.delete_SceneLabel(self.__ptr) end end