class "ShaderBinding" function ShaderBinding:ShaderBinding(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.ShaderBinding(unpack(arg)) end end function ShaderBinding:addParam(type, name) local retVal = Polycode.ShaderBinding_addParam(self.__ptr, type, name) if retVal == nil then return nil end local __c = _G["shared_ptr"]("__skip_ptr__") __c.__ptr = retVal return __c end function ShaderBinding:getNumLocalParams() local retVal = Polycode.ShaderBinding_getNumLocalParams(self.__ptr) return retVal end function ShaderBinding:getLocalParam(index) local retVal = Polycode.ShaderBinding_getLocalParam(self.__ptr, index) if retVal == nil then return nil end local __c = _G["shared_ptr"]("__skip_ptr__") __c.__ptr = retVal return __c end function ShaderBinding:getLocalParamByName(name) local retVal = Polycode.ShaderBinding_getLocalParamByName(self.__ptr, name) if retVal == nil then return nil end local __c = _G["shared_ptr"]("__skip_ptr__") __c.__ptr = retVal return __c end function ShaderBinding:removeParam(name) local retVal = Polycode.ShaderBinding_removeParam(self.__ptr, name) end function ShaderBinding:setTextureForParam(paramName, texture) local retVal = Polycode.ShaderBinding_setTextureForParam(self.__ptr, paramName, texture.__ptr) end function ShaderBinding:setCubemapForParam(paramName, cubemap) local retVal = Polycode.ShaderBinding_setCubemapForParam(self.__ptr, paramName, cubemap.__ptr) end function ShaderBinding:getNumAttributeBindings() local retVal = Polycode.ShaderBinding_getNumAttributeBindings(self.__ptr) return retVal end function ShaderBinding:getNumRenderTargetBindings() local retVal = Polycode.ShaderBinding_getNumRenderTargetBindings(self.__ptr) return retVal end function ShaderBinding:getNumInTargetBindings() local retVal = Polycode.ShaderBinding_getNumInTargetBindings(self.__ptr) return retVal end function ShaderBinding:getNumColorTargetBindings() local retVal = Polycode.ShaderBinding_getNumColorTargetBindings(self.__ptr) return retVal end function ShaderBinding:getNumDepthTargetBindings() local retVal = Polycode.ShaderBinding_getNumDepthTargetBindings(self.__ptr) return retVal end function ShaderBinding:getNumOutTargetBindings() local retVal = Polycode.ShaderBinding_getNumOutTargetBindings(self.__ptr) return retVal end function ShaderBinding:__delete() if self then Polycode.delete_ShaderBinding(self.__ptr) end end