require "Polycode/Resource" class "Texture" (Resource) Texture.FILTERING_NEAREST = 0 Texture.FILTERING_LINEAR = 1 function Texture:__getvar(name) if name == "clamp" then return Polycode.Texture_get_clamp(self.__ptr) elseif name == "type" then return Polycode.Texture_get_type(self.__ptr) elseif name == "filteringMode" then return Polycode.Texture_get_filteringMode(self.__ptr) elseif name == "createMipmaps" then return Polycode.Texture_get_createMipmaps(self.__ptr) elseif name == "anisotropy" then return Polycode.Texture_get_anisotropy(self.__ptr) elseif name == "framebufferTexture" then return Polycode.Texture_get_framebufferTexture(self.__ptr) elseif name == "depthTexture" then return Polycode.Texture_get_depthTexture(self.__ptr) end if Resource["__getvar"] ~= nil then return Resource.__getvar(self, name) end end function Texture:__setvar(name,value) if name == "clamp" then Polycode.Texture_set_clamp(self.__ptr, value) return true elseif name == "type" then Polycode.Texture_set_type(self.__ptr, value) return true elseif name == "filteringMode" then Polycode.Texture_set_filteringMode(self.__ptr, value) return true elseif name == "createMipmaps" then Polycode.Texture_set_createMipmaps(self.__ptr, value) return true elseif name == "anisotropy" then Polycode.Texture_set_anisotropy(self.__ptr, value) return true elseif name == "framebufferTexture" then Polycode.Texture_set_framebufferTexture(self.__ptr, value) return true elseif name == "depthTexture" then Polycode.Texture_set_depthTexture(self.__ptr, value) return true end if Resource["__setvar"] ~= nil then return Resource.__setvar(self, name, value) else return false end end function Texture:getWidth() local retVal = Polycode.Texture_getWidth(self.__ptr) return retVal end function Texture:getHeight() local retVal = Polycode.Texture_getHeight(self.__ptr) return retVal end function Texture:setCreateMipmaps(createMipmapsIn) local retVal = Polycode.Texture_setCreateMipmaps(self.__ptr, createMipmapsIn) end function Texture:getCreateMipmaps() local retVal = Polycode.Texture_getCreateMipmaps(self.__ptr) return retVal end function Texture:__delete() if self then Polycode.delete_Texture(self.__ptr) end end