class "TouchInfo" TouchInfo.TYPEBASE = 0x500 TouchInfo.TYPE_TOUCH = TouchInfo.TYPEBASE + 0 TouchInfo.TYPE_PEN = TouchInfo.TYPEBASE + 1 function TouchInfo:__getvar(name) if name == "id" then return Polycode.TouchInfo_get_id(self.__ptr) elseif name == "position" then local retVal = Polycode.TouchInfo_get_position(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector2"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "type" then return Polycode.TouchInfo_get_type(self.__ptr) end end function TouchInfo:__setvar(name,value) if name == "id" then Polycode.TouchInfo_set_id(self.__ptr, value) return true elseif name == "position" then Polycode.TouchInfo_set_position(self.__ptr, value.__ptr) return true elseif name == "type" then Polycode.TouchInfo_set_type(self.__ptr, value) return true end return false end function TouchInfo:TouchInfo(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.TouchInfo(unpack(arg)) end end function TouchInfo:__delete() if self then Polycode.delete_TouchInfo(self.__ptr) end end