class "Vector3" function Vector3:__getvar(name) if name == "x" then return Polycode.Vector3_get_x(self.__ptr) elseif name == "y" then return Polycode.Vector3_get_y(self.__ptr) elseif name == "z" then return Polycode.Vector3_get_z(self.__ptr) end end function Vector3:__setvar(name,value) if name == "x" then Polycode.Vector3_set_x(self.__ptr, value) return true elseif name == "y" then Polycode.Vector3_set_y(self.__ptr, value) return true elseif name == "z" then Polycode.Vector3_set_z(self.__ptr, value) return true end return false end function Vector3:Vector3(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.Vector3(unpack(arg)) end end function Vector3:set(x, y, z) local retVal = Polycode.Vector3_set(self.__ptr, x, y, z) end function Vector3:distance(vec2) local retVal = Polycode.Vector3_distance(self.__ptr, vec2.__ptr) return retVal end function Vector3:angleBetween(dest) local retVal = Polycode.Vector3_angleBetween(self.__ptr, dest.__ptr) return retVal end function Vector3:length() local retVal = Polycode.Vector3_length(self.__ptr) return retVal end function Vector3:lengthSquared() local retVal = Polycode.Vector3_lengthSquared(self.__ptr) return retVal end function Vector3:setLength(newLength) local retVal = Polycode.Vector3_setLength(self.__ptr, newLength) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c end function Vector3:dot(u) local retVal = Polycode.Vector3_dot(self.__ptr, u.__ptr) return retVal end function Vector3:crossProduct(vec2) local retVal = Polycode.Vector3_crossProduct(self.__ptr, vec2.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c end function Vector3:Normalize() local retVal = Polycode.Vector3_Normalize(self.__ptr) end function Vector3:__delete() if self then Polycode.delete_Vector3(self.__ptr) end end