// // Polycode template. Write your code here. // #include "PolycodeTemplateApp.h" PolycodeTemplateApp::PolycodeTemplateApp(PolycodeView *view) { core = new POLYCODE_CORE(view, 1280 / 2, 720 / 2, false, false, 0, 0, 60, 0, true); core->addFileSource("archive", "default.pak"); ResourcePool *globalPool = core->getResourceManager()->getGlobalPool(); globalPool->loadResourcesFromFolder("default", true); core->addFileSource("archive", "hdr.pak"); globalPool->loadResourcesFromFolder("hdr", true); scene = new Scene(core, Scene::SCENE_2D); scene->useClearColor = true; label = new SceneLabel(globalPool->getMaterial("Unlit"), "Hello World", 32, globalPool->getFont("mono"), Label::ANTIALIAS_FULL, 0.1); scene->addChild(label); /* core->addFileSource("archive", "lua_Polycode.pak"); core->addFileSource("archive", "js_Polycode.pak"); std::shared_ptr