Debug Win32 Debug x64 Release Win32 Release x64 {A9A71037-BC64-45D6-B872-90EF22ABB23A} Win32Proj PolycodeStudio Application true v140 Unicode Application true v140 Unicode Application false v140 true Unicode Application false v140 true Unicode true ..\..\..\..\lib\win32\x86;$(LibraryPath) true ..\..\..\..\include;.;$(IncludePath) ..\..\..\..\lib\win32\x64;$(LibraryPath) false ..\..\..\..\lib\win32\x86;$(LibraryPath) false ..\..\..\..\include;.;$(IncludePath) ..\..\..\..\lib\win32\x64;$(LibraryPath) Level3 Disabled WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) ..\..\..\..\include;$(ProjectDir) Windows true liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI_d.lib;Polycore_d.lib;%(AdditionalDependencies) if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)" if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarget)\bin\glew32.dll" "$(TargetDir)" xcopy /E /Y "..\..\..\..\assets\ide" "$(TargetDir)" if not exist "$(TargetDir)Standalone" ( mkdir "$(TargetDir)Standalone" ) @rem xcopy /E /Y "$(PolycodeDir)..\Standalone" "$(TargetDir)Standalone" Level3 Disabled WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) ..\..\..\..\include;$(ProjectDir) Windows true liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI_d.lib;Polycore_d.lib;%(AdditionalDependencies) if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)" if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarget)\bin\glew32.dll" "$(TargetDir)" xcopy /E /Y "..\..\..\..\assets\ide" "$(TargetDir)" if not exist "$(TargetDir)Standalone" ( mkdir "$(TargetDir)Standalone" ) @rem xcopy /E /Y "$(PolycodeDir)..\Standalone" "$(TargetDir)Standalone" Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) ..\..\..\..\include;$(ProjectDir) Windows true true true liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI.lib;Polycore.lib;%(AdditionalDependencies) if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)" if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarget)\bin\glew32.dll" "$(TargetDir)" xcopy /E /Y "..\..\..\..\assets\ide" "$(TargetDir)" if not exist "$(TargetDir)Standalone" ( mkdir "$(TargetDir)Standalone" ) @rem xcopy /E /Y "$(PolycodeDir)..\Standalone" "$(TargetDir)Standalone" Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) ..\..\..\..\include;$(ProjectDir) Windows true true true liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI.lib;Polycore.lib;%(AdditionalDependencies) if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)" if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarget)\bin\glew32.dll" "$(TargetDir)" xcopy /E /Y "..\..\..\..\assets\ide" "$(TargetDir)" if not exist "$(TargetDir)Standalone" ( mkdir "$(TargetDir)Standalone" ) @rem xcopy /E /Y "$(PolycodeDir)..\Standalone" "$(TargetDir)Standalone"