Debug
Win32
Debug
x64
Release
Win32
Release
x64
{A9A71037-BC64-45D6-B872-90EF22ABB23A}
Win32Proj
PolycodeStudio
Application
true
v140
Unicode
Application
true
v140
Unicode
Application
false
v140
true
Unicode
Application
false
v140
true
Unicode
true
..\..\..\..\lib\win32\x86;$(LibraryPath)
true
..\..\..\..\include;.;$(IncludePath)
..\..\..\..\lib\win32\x64;$(LibraryPath)
false
..\..\..\..\lib\win32\x86;$(LibraryPath)
false
..\..\..\..\include;.;$(IncludePath)
..\..\..\..\lib\win32\x64;$(LibraryPath)
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
..\..\..\..\include;$(ProjectDir)
Windows
true
liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI_d.lib;Polycore_d.lib;%(AdditionalDependencies)
if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"
if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarget)\bin\glew32.dll" "$(TargetDir)"
xcopy /E /Y "..\..\..\..\assets\ide" "$(TargetDir)"
if not exist "$(TargetDir)Standalone" (
mkdir "$(TargetDir)Standalone"
)
@rem xcopy /E /Y "$(PolycodeDir)..\Standalone" "$(TargetDir)Standalone"
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
..\..\..\..\include;$(ProjectDir)
Windows
true
liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI_d.lib;Polycore_d.lib;%(AdditionalDependencies)
if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"
if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarget)\bin\glew32.dll" "$(TargetDir)"
xcopy /E /Y "..\..\..\..\assets\ide" "$(TargetDir)"
if not exist "$(TargetDir)Standalone" (
mkdir "$(TargetDir)Standalone"
)
@rem xcopy /E /Y "$(PolycodeDir)..\Standalone" "$(TargetDir)Standalone"
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
..\..\..\..\include;$(ProjectDir)
Windows
true
true
true
liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI.lib;Polycore.lib;%(AdditionalDependencies)
if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"
if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarget)\bin\glew32.dll" "$(TargetDir)"
xcopy /E /Y "..\..\..\..\assets\ide" "$(TargetDir)"
if not exist "$(TargetDir)Standalone" (
mkdir "$(TargetDir)Standalone"
)
@rem xcopy /E /Y "$(PolycodeDir)..\Standalone" "$(TargetDir)Standalone"
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
..\..\..\..\include;$(ProjectDir)
Windows
true
true
true
liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI.lib;Polycore.lib;%(AdditionalDependencies)
if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"
if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarget)\bin\glew32.dll" "$(TargetDir)"
xcopy /E /Y "..\..\..\..\assets\ide" "$(TargetDir)"
if not exist "$(TargetDir)Standalone" (
mkdir "$(TargetDir)Standalone"
)
@rem xcopy /E /Y "$(PolycodeDir)..\Standalone" "$(TargetDir)Standalone"