/* Copyright (C) 2011 by Ivan Safrin Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "PolyGlobals.h" #include "PolyImage.h" #include "PolyObject.h" #include "PolyShader.h" #include class TiXmlNode; namespace Polycode { class Cubemap; class Material; class PolycodeShaderModule; class Texture; class SceneRenderTexture; class Shader; class String; class ShaderProgram; class ResourcePool; /** * Manages loading and reloading of materials, textures and shaders. This class should be only accessed from the CoreServices singleton. */ class _PolyExport MaterialManager : public PolyBase { public: MaterialManager(); ~MaterialManager(); /** * Creates a new framebuffer texture. */ Texture *createFramebufferTexture(int width, int height, int type); Texture *createTexture(int width, int height, char *imageData, bool clamp=false, bool createMipmaps = true, int type=Image::IMAGE_RGBA); Texture *createNewTexture(int width, int height, bool clamp=false, bool createMipmaps = true, int type=Image::IMAGE_RGBA); Texture *createTextureFromImage(Image *image, bool clamp=false, bool createMipmaps = true); Texture *createTextureFromFile(const String& fileName, bool clamp=false, bool createMipmaps = true, ResourcePool *resourcePool = NULL); void addShaderModule(PolycodeShaderModule *module); //SceneRenderTexture *createRenderTexture(Scene *targetScene, Camera *targetCamera, int renderWidth,int renderHeight); ShaderProgram *createProgramFromFile(String programPath); void loadMaterialLibraryIntoPool(ResourcePool *pool, const String &materialFile); // cubemaps Cubemap *cubemapFromXMLNode(TiXmlNode *node); // materials Material *materialFromXMLNode(ResourcePool *resourcePool, TiXmlNode *node); Material *createMaterial(ResourcePool *resourcePool, String materialName, String shaderName); Shader *setShaderFromXMLNode(ResourcePool *resourcePool, TiXmlNode *node); Shader *createShaderFromXMLNode(ResourcePool *resourcePool, TiXmlNode *node); Shader *createShader(ResourcePool *resourcePool, String shaderType, String name, String vpName, String fpName, bool screenShader); std::vector loadMaterialsFromFile(ResourcePool *resourcePool, const String &fileName); std::vector loadShadersFromFile(ResourcePool *resourcePool, String fileName); std::vector loadCubemapsFromFile(String fileName); bool premultiplyAlphaOnLoad; bool clampDefault; bool mipmapsDefault; bool keepTextureData; private: std::vector shaderModules; }; };