/* Copyright (C) 2011 by Ivan Safrin Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "PolyGlobals.h" #include "PolyCore.h" #include "PolyInputKeys.h" #include "PolyInputEvent.h" #include "PolyRectangle.h" #include #include #include #include #include #include #include #ifndef VK_0 #define VK_0 '0' #define VK_1 '1' #define VK_2 '2' #define VK_3 '3' #define VK_4 '4' #define VK_5 '5' #define VK_6 '6' #define VK_7 '7' #define VK_8 '8' #define VK_9 '9' #define VK_A 'A' #define VK_B 'B' #define VK_C 'C' #define VK_D 'D' #define VK_E 'E' #define VK_F 'F' #define VK_G 'G' #define VK_H 'H' #define VK_I 'I' #define VK_J 'J' #define VK_K 'K' #define VK_L 'L' #define VK_M 'M' #define VK_N 'N' #define VK_O 'O' #define VK_P 'P' #define VK_Q 'Q' #define VK_R 'R' #define VK_S 'S' #define VK_T 'T' #define VK_U 'U' #define VK_V 'V' #define VK_W 'W' #define VK_X 'X' #define VK_Y 'Y' #define VK_Z 'Z' #endif /* VK_0 */ /* These keys haven't been defined, but were experimentally determined */ #define VK_SEMICOLON 0xBA #define VK_EQUALS 0xBB #define VK_COMMA 0xBC #define VK_MINUS 0xBD #define VK_PERIOD 0xBE #define VK_SLASH 0xBF #define VK_GRAVE 0xC0 #define VK_LBRACKET 0xDB #define VK_BACKSLASH 0xDC #define VK_RBRACKET 0xDD #define VK_APOSTROPHE 0xDE #define VK_BACKTICK 0xDF #define VK_OEM_102 0xE2 #define EXTENDED_KEYMASK (1<<24) #define NO_TOUCH_API #define NO_PEN_API #ifdef _MINGW #define NO_TOUCH_API 1 #define NO_PEN_API 1 #endif #define POLYCODE_CORE Win32Core namespace Polycode { class _PolyExport Win32Mutex : public CoreMutex { public: HANDLE winMutex; }; class _PolyExport Win32Event { public: int eventGroup; int eventCode; int mouseX; int mouseY; TouchInfo touch; std::vector touches; int touchType; PolyKEY keyCode; wchar_t unicodeChar; char mouseButton; static const int EVENTBASE_PLATFORMEVENT = 0x300; static const int INPUT_EVENT = EVENTBASE_PLATFORMEVENT+0; }; class HIDGamepadAxis { public: //IOHIDElementCookie cookie; //CFIndex logicalMin; //CFIndex logicalMax; bool hasNullState; bool isHatSwitch; bool isHatSwitchSecondAxis; }; class HIDGamepadButton { public: //IOHIDElementCookie cookie; int something; }; class Gamepad_devicePrivate { public: UINT joystickID; JOYINFOEX lastState; int xAxisIndex; int yAxisIndex; int zAxisIndex; int rAxisIndex; int uAxisIndex; int vAxisIndex; int povXAxisIndex; int povYAxisIndex; UINT (* axisRanges)[2]; }; class GamepadDeviceEntry { public: GamepadDeviceEntry() { numAxes = 0; } std::vector axisElements; std::vector buttonElements; unsigned int deviceID; //IOHIDDeviceRef device; unsigned int numAxes; unsigned int numButtons; Gamepad_devicePrivate *privateData; // CoreInput *input; }; class _PolyExport Win32Core : public Core { public: Win32Core(PolycodeViewBase *view, int xRes, int yRes, bool fullScreen, bool vSync, int aaLevel, int anisotropyLevel, int frameRate, int monitorIndex = -1, bool retinaSupport = false); ~Win32Core(); void enableMouse(bool newval); void captureMouse(bool newval); void warpCursor(int x, int y); unsigned int getTicks(); bool systemUpdate(); void Render(); void setVSync(bool vSyncVal); void handleKeyDown(LPARAM lParam, WPARAM wParam, wchar_t unicodeChar); void handleKeyUp(LPARAM lParam, WPARAM wParam); void handleMouseMove(LPARAM lParam, WPARAM wParam); void handleMouseWheel(LPARAM lParam, WPARAM wParam); void handleMouseDown(int mouseCode,LPARAM lParam, WPARAM wParam); void handleMouseUp(int mouseCode,LPARAM lParam, WPARAM wParam); void handleTouchEvent(LPARAM lParam, WPARAM wParam); void handlePointerUpdate(LPARAM lParam, WPARAM wParam); bool isMultiTouchEnabled() { return hasMultiTouch; } void setVideoMode(int xRes, int yRes, bool fullScreen, bool vSync, int aaLevel, int anisotropyLevel, bool retinaSupport = true); void initContext(int aaLevel); void destroyContext(); void getWglFunctionPointers(); void createThread(Threaded *target); PolyKEY mapKey(LPARAM lParam, WPARAM wParam); void lockMutex(CoreMutex *mutex); void unlockMutex(CoreMutex *mutex); CoreMutex *createMutex(); void checkEvents(); void initKeymap(); void platformSleep(int msecs); std::vector getVideoModes(); void handleAxisChange(GamepadDeviceEntry * device, int axisIndex, DWORD value); void handleButtonChange(GamepadDeviceEntry * device, DWORD lastValue, DWORD value); void handlePOVChange(GamepadDeviceEntry * device, DWORD lastValue, DWORD value); void detectGamepads(); void initGamepad(); void shutdownGamepad(); void Gamepad_processEvents(); void initTouch(); void handleViewResize(int width, int height); String executeExternalCommand(String command, String args, String inDirectory); std::vector openFilePicker(std::vector extensions, bool allowMultiple); String saveFilePicker(std::vector extensions); void createFolder(const String& folderPath); void openURL(String url); String openFolderPicker(); void copyDiskItem(const String& itemPath, const String& destItemPath); void moveDiskItem(const String& itemPath, const String& destItemPath); void removeDiskItem(const String& itemPath); Number getBackingXRes(); Number getBackingYRes(); void setCursor(int cursorType); void copyStringToClipboard(const String& str); String getClipboardString(); void resizeTo(int xRes, int yRes) { } std::vector gamepads; HWND hWnd; HINSTANCE hInstance; bool hasCopyDataString; String copyDataString; private: Number scaleFactor; bool checkSpecialKeyEvents(PolyKEY key); unsigned int nextDeviceID; PolyKEY keyMap[1024]; unsigned int lastGamepadDetect; std::vector win32Events; int lastMouseX; int lastMouseY; bool isFullScreen; bool retinaSupport; bool resizable; HDC hDC; HGLRC hRC; // frequency of the windows performance counter double pcFreq; // Tracks whether the system supports multitouch at runtime bool hasMultiTouch; std::vector pointerTouches; #ifndef NO_TOUCH_API // Create generic reference to any multitouch functions we need, so that we // can make them available at runtime if the operating system supports it // while still allowing fallback for older systems // See: http://msdn.microsoft.com/en-us/library/ms683212(v=vs.85).aspx typedef bool (WINAPI *GetTouchInputInfoType)(HTOUCHINPUT,UINT,PTOUCHINPUT,int); GetTouchInputInfoType GetTouchInputInfoFunc; #endif }; }