CC=g++ CFLAGS=-I../../Core/Dependencies/include -I../../Core/Dependencies/include/AL -I../../Core/Dependencies/include/freetype2 -I../../Core/include -I../../Modules/include -I../../Modules/Dependencies/include -I../../Modules/Dependencies/include/bullet LDFLAGS=-lrt -ldl -lpthread ../../Core/lib/libPolycore.a ../../Core/Dependencies/lib/libfreetype.a ../../Core/Dependencies/lib/liblibvorbisfile.a ../../Core/Dependencies/lib/liblibvorbis.a ../../Core/Dependencies/lib/liblibogg.a ../../Core/Dependencies/lib/libopenal.so ../../Core/Dependencies/lib/libphysfs.a ../../Core/Dependencies/lib/libpng15.a ../../Core/Dependencies/lib/libz.a -lGL -lGLU -lSDL ../../Modules/lib/libPolycode2DPhysics.a ../../Modules/Dependencies/lib/libBox2D.a ../../Modules/lib/libPolycode3DPhysics.a ../../Modules/Dependencies/lib/libBulletDynamics.a ../../Modules/Dependencies/lib/libBulletCollision.a ../../Modules/Dependencies/lib/libLinearMath.a -lX11 default: ParticleSystems 2DPhysics_Basic 2DPhysics_CollisionOnly 2DPhysics_Contacts 2DPhysics_Joints 2DPhysics_PointCollision Transforms PositionalSounds 3DBasics 3DPhysics_Basic 3DPhysics_Character 3DPhysics_CollisionOnly 3DPhysics_Contacts 3DPhysics_RayTest 3DPhysics_Vehicle MaterialsAndLights BasicImage BasicText EventHandling KeyboardInput MouseInput PlayingSounds SceneEntities SceneSprites SkeletalAnimation UpdateLoop clean: rm ParticleSystems rm 2DPhysics_Basic rm 2DPhysics_CollisionOnly rm 2DPhysics_Contacts rm 2DPhysics_Joints rm 2DPhysics_PointCollision rm Transforms rm PositionalSounds rm 3DBasics rm 3DPhysics_Basic rm 3DPhysics_Character rm 3DPhysics_CollisionOnly rm 3DPhysics_Contacts rm 3DPhysics_RayTest rm 3DPhysics_Vehicle rm MaterialsAndLights rm BasicImage rm BasicText rm EventHandling rm KeyboardInput rm MouseInput rm PlayingSounds rm SceneEntities rm SceneSprites rm SkeletalAnimation rm UpdateLoop ParticleSystems: $(CC) $(CFLAGS) -I./Contents/ParticleSystems main.cpp Contents/ParticleSystems/HelloPolycodeApp.cpp -o ParticleSystems $(LDFLAGS) 2DPhysics_Basic: $(CC) $(CFLAGS) -I./Contents/2DPhysics_Basic main.cpp Contents/2DPhysics_Basic/HelloPolycodeApp.cpp -o 2DPhysics_Basic $(LDFLAGS) 2DPhysics_CollisionOnly: $(CC) $(CFLAGS) -I./Contents/2DPhysics_CollisionOnly main.cpp Contents/2DPhysics_CollisionOnly/HelloPolycodeApp.cpp -o 2DPhysics_CollisionOnly $(LDFLAGS) 2DPhysics_Contacts: $(CC) $(CFLAGS) -I./Contents/2DPhysics_Contacts main.cpp Contents/2DPhysics_Contacts/HelloPolycodeApp.cpp -o 2DPhysics_Contacts $(LDFLAGS) 2DPhysics_Joints: $(CC) $(CFLAGS) -I./Contents/2DPhysics_Joints main.cpp Contents/2DPhysics_Joints/HelloPolycodeApp.cpp -o 2DPhysics_Joints $(LDFLAGS) 2DPhysics_PointCollision: $(CC) $(CFLAGS) -I./Contents/2DPhysics_PointCollision main.cpp Contents/2DPhysics_PointCollision/HelloPolycodeApp.cpp -o 2DPhysics_PointCollision $(LDFLAGS) 2DShapes: $(CC) $(CFLAGS) -I./Contents/2DShapes main.cpp Contents/2DShapes/HelloPolycodeApp.cpp -o 2DShapes $(LDFLAGS) Transforms: $(CC) $(CFLAGS) -I./Contents/Transforms main.cpp Contents/Transforms/HelloPolycodeApp.cpp -o Transforms $(LDFLAGS) PositionalSounds: $(CC) $(CFLAGS) -I./Contents/PositionalSounds main.cpp Contents/PositionalSounds/HelloPolycodeApp.cpp -o PositionalSounds $(LDFLAGS) 3DBasics: $(CC) $(CFLAGS) -I./Contents/3DBasics main.cpp Contents/3DBasics/HelloPolycodeApp.cpp -o 3DBasics $(LDFLAGS) 3DPhysics_Basic: $(CC) $(CFLAGS) -I./Contents/3DPhysics_Basic main.cpp Contents/3DPhysics_Basic/HelloPolycodeApp.cpp -o 3DPhysics_Basic $(LDFLAGS) 3DPhysics_Character: $(CC) $(CFLAGS) -I./Contents/3DPhysics_Character main.cpp Contents/3DPhysics_Character/HelloPolycodeApp.cpp -o 3DPhysics_Character $(LDFLAGS) 3DPhysics_CollisionOnly: $(CC) $(CFLAGS) -I./Contents/3DPhysics_CollisionOnly main.cpp Contents/3DPhysics_CollisionOnly/HelloPolycodeApp.cpp -o 3DPhysics_CollisionOnly $(LDFLAGS) 3DPhysics_Contacts: $(CC) $(CFLAGS) -I./Contents/3DPhysics_Contacts main.cpp Contents/3DPhysics_Contacts/HelloPolycodeApp.cpp -o 3DPhysics_Contacts $(LDFLAGS) 3DPhysics_RayTest: $(CC) $(CFLAGS) -I./Contents/3DPhysics_RayTest main.cpp Contents/3DPhysics_RayTest/HelloPolycodeApp.cpp -o 3DPhysics_RayTest $(LDFLAGS) 3DPhysics_Vehicle: $(CC) $(CFLAGS) -I./Contents/3DPhysics_Vehicle main.cpp Contents/3DPhysics_Vehicle/HelloPolycodeApp.cpp -o 3DPhysics_Vehicle $(LDFLAGS) MaterialsAndLights: $(CC) $(CFLAGS) -I./Contents/MaterialsAndLights main.cpp Contents/MaterialsAndLights/HelloPolycodeApp.cpp -o MaterialsAndLights $(LDFLAGS) BasicImage: $(CC) $(CFLAGS) -I./Contents/BasicImage main.cpp Contents/BasicImage/HelloPolycodeApp.cpp -o BasicImage $(LDFLAGS) BasicText: $(CC) $(CFLAGS) -I./Contents/BasicText main.cpp Contents/BasicText/HelloPolycodeApp.cpp -o BasicText $(LDFLAGS) EventHandling: $(CC) $(CFLAGS) -I./Contents/EventHandling main.cpp Contents/EventHandling/HelloPolycodeApp.cpp -o EventHandling $(LDFLAGS) KeyboardInput: $(CC) $(CFLAGS) -I./Contents/KeyboardInput main.cpp Contents/KeyboardInput/HelloPolycodeApp.cpp -o KeyboardInput $(LDFLAGS) MouseInput: $(CC) $(CFLAGS) -I./Contents/MouseInput main.cpp Contents/MouseInput/HelloPolycodeApp.cpp -o MouseInput $(LDFLAGS) PlayingSounds: $(CC) $(CFLAGS) -I./Contents/PlayingSounds main.cpp Contents/PlayingSounds/HelloPolycodeApp.cpp -o PlayingSounds $(LDFLAGS) SceneEntities: $(CC) $(CFLAGS) -I./Contents/SceneEntities main.cpp Contents/SceneEntities/HelloPolycodeApp.cpp -o SceneEntities $(LDFLAGS) SceneSprites: $(CC) $(CFLAGS) -I./Contents/SceneSprites main.cpp Contents/SceneSprites/HelloPolycodeApp.cpp -o SceneSprites $(LDFLAGS) SkeletalAnimation: $(CC) $(CFLAGS) -I./Contents/SkeletalAnimation main.cpp Contents/SkeletalAnimation/HelloPolycodeApp.cpp -o SkeletalAnimation $(LDFLAGS) UpdateLoop: $(CC) $(CFLAGS) -I./Contents/UpdateLoop main.cpp Contents/UpdateLoop/HelloPolycodeApp.cpp -o UpdateLoop $(LDFLAGS)