-- Simple positional audio example. scene = Scene(Scene.SCENE_3D) sourceEntity = Entity() testSound = SceneSound("Resources/test.wav", 20, 50) testSound:getSound():Play(true) sourceEntity:addChild(testSound) soundShape = ScenePrimitive(ScenePrimitive.TYPE_BOX, 1,1,1) sourceEntity:addChild(soundShape) scene:addEntity(sourceEntity) positionValue = 0 function Update(elapsed) positionValue = positionValue + elapsed sourceEntity:setPosition((sin(positionValue) * 20), 0, cos(positionValue) * 50) sourceEntity:Roll(elapsed * 120) sourceEntity:Pitch(elapsed * 120) end