INCLUDE(PolycodeIncludes) FIND_PACKAGE(Lua51 REQUIRED) FIND_PACKAGE(Bullet REQUIRED) INCLUDE_DIRECTORIES( ${LUA_INCLUDE_DIR} ${BULLET_INCLUDE_DIR} ${Polycode_SOURCE_DIR}/Modules/Contents/3DPhysics/Include Include ../../Contents/3DPhysics/Include ) SET(polycode3DPhysics_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/Source/Physics3DLUA.cpp ) SET(polycode3DPhysics_HDRS ${CMAKE_CURRENT_SOURCE_DIR}/Include/Physics3DLUA.h ${CMAKE_CURRENT_SOURCE_DIR}/Include/Physics3DLUAWrappers.h ) SET(CMAKE_DEBUG_POSTFIX "_d") ADD_LIBRARY(Physics3DLua ${polycode3DPhysics_SRCS} ${polycode3DPhysics_HDRS}) SET_SOURCE_FILES_PROPERTIES(Source/Physics3DLUA.cpp PROPERTIES GENERATED 1) SET_SOURCE_FILES_PROPERTIES(Include/Physics3DLUAWrappers.h PROPERTIES GENERATED 1) SET_SOURCE_FILES_PROPERTIES(Include/Physics3DLUA.h PROPERTIES GENERATED 1) ADD_DEPENDENCIES(Physics3DLua PolycodeLuaGenerate) SET_TARGET_PROPERTIES(Physics3DLua PROPERTIES PREFIX "") IF(POLYCODE_INSTALL_FRAMEWORK) # install headers INSTALL(FILES ${polycode3DPhysics_HDRS} DESTINATION Bindings/Lua/Modules/3DPhysics/include) IF(NOT APPLE) INSTALL(FILES API/Physics3D.pak DESTINATION Player) ENDIF(NOT APPLE) INSTALL(DIRECTORY API DESTINATION Bindings/Lua/Modules/3DPhysics) INSTALL(TARGETS Physics3DLua DESTINATION Bindings/Lua/Modules/3DPhysics/lib) ENDIF(POLYCODE_INSTALL_FRAMEWORK)