/* Copyright (C) 2012 by Ivan Safrin Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "PolyGlobals.h" #include "PolyEntity.h" #include "PolySceneImage.h" #include "PolySceneLabel.h" namespace Polycode { /* * Base class for all UI widgets. * * processInputEvent is set to true by default. */ class _PolyExport UIElement : public Entity { public: UIElement(); UIElement(Number width, Number height); virtual ~UIElement(); virtual void Resize(Number width, Number height); bool hasFocus; bool focusable; void setDragLimits(Rectangle rect); void clearDragLimits(); bool isDragged(); void startDrag(Number xOffset, Number yOffset); void stopDrag(); void handleEvent(Event *event); void focusChild(UIElement *child); void focusNextChild(); void focusPreviousChild(); bool isFocusable(); void focusSelf(); virtual void onLoseFocus() {} virtual void onGainFocus() {} void addFocusChild(UIElement *element); void registerFocusChild(UIElement *element); void unregisterFocusChild(UIElement *element); void setFocusParent(UIElement *element); MouseEventResult onMouseMove(const Ray &ray, int timestamp); bool dragged; static UIElement *globalFocusedChild; protected: Polycode::Rectangle dragLimits; bool hasDragLimits; Number dragOffsetX; Number dragOffsetY; std::vector focusChildren; UIElement *focusParent; }; class _PolyExport UIRect : public UIElement { public: UIRect(String fileName); UIRect(String fileName, Number width, Number height); UIRect(Number width, Number height); void initRect(Number width, Number height); ~UIRect(); void Resize(Number width, Number height); void Render(); void loadTexture(String fileName); void setTexture(Texture *texture); void setImageCoordinates(Number x, Number y, Number width, Number height, Number imageScale = 1.0); Number getImageWidth() const; Number getImageHeight() const; Texture *getTexture(); protected: Number imageWidth; Number imageHeight; Mesh *rectMesh; Texture *texture; }; class _PolyExport UILabel : public UIElement { public: UILabel(const String& text, int size, const String& fontName = "sans", int amode = 0); void setText(const String& text); Label *getLabel(); String getText(); ~UILabel(); protected: SceneLabel *label; }; class _PolyExport UIMultilineLabel : public UIElement { public: UIMultilineLabel(const String& text, int size, int spacing, const String& fontName = "sans", int amode = 0); void setText(const String& text); String getText(); /** * Sets the color of the Labels as normalized floating point values. * @param r Red value as a 0-1 floating point number. * @param g Green value as a 0-1 floating point number. * @param b Blue value as a 0-1 floating point number. * @param a Alpha value as a 0-1 floating point number. */ void setColor(Number r, Number g, Number b, Number a); /** * Sets the color of the entity as 0-255 integers. * @param r Red value as a 0-255 integer. * @param g Green value as a 0-255 integer. * @param b Blue value as a 0-255 integer. * @param a Alpha value as a 0-255 integer. */ void setColorInt(int r, int g, int b, int a); /** * Sets the color of the entity. * @param color Color to set the entity color to. */ void setColor(Color color); /** * @return the max width as a Number */ Number getWidth(); /** * @return the max height as a Number */ Number getHeight(); ~UIMultilineLabel(); protected: int labelSize; String labelFontName; int labelAAMode; int spacing; int linesCount; void clearLabels(); std::vector labels; }; class _PolyExport UIImage : public UIRect { public: UIImage(String imagePath); UIImage(String imagePath, int width, int height); }; }