# Find the required dependency libraries to use the polycode static library. # # Required variables by this cmake file: # ${POLYCODE_CMAKE_DIR} points to the directory with all of polycode's cmake scripts(including this one) # ${POLYCODE_RELEASE_DIR} points to the directory where the binares are produced to(Polycode/Release/${SYSTEM_NAME}) by default # # Sets ${POLYCODE_DEPENDENCY_LIBS} to something you can pass to TARGET_LINK_LIBRARIES # It will use the "debug" and "optimized" cmake keywords, so it will not work for anything other than TARGET_LINK_LIBRARIES # # # Uses INCLUDE_DIRECTORIES AND LINK_DIRECTORIES to add the necessary directories for the given links/includes to work. INCLUDE(${POLYCODE_CMAKE_DIR}/PolycodeIncludes.cmake) INCLUDE(${POLYCODE_CMAKE_DIR}/FindBullet.cmake) INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/Include ${POLYCODE_RELEASE_DIR}/Framework/Core/include ${POLYCODE_RELEASE_DIR}/Framework/Modules/include ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/include ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/include/AL ${PolycodeIDE_SOURCE_DIR}/include) LINK_DIRECTORIES(${POLYCODE_RELEASE_DIR}/Framework/Core/lib ${POLYCODE_RELEASE_DIR}/Framework/Modules/lib ${POLYCODE_RELEASE_DIR}/Framework/Bindings/Lua/Core/lib ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/lib) IF(MSVC OR MINGW) SET(POLYCODE_DEPENDENCY_LIBS PolycodeLua_d Polycore_d ${ZLIB_LIBRARIES} ${LUA_LIBRARY} ${OPENGL_LIBRARIES} ${OPENAL_LIBRARY} ${PNG_LIBRARIES} ${FREETYPE_LIBRARIES} ${PHYSFS_LIBRARY} ${OGG_LIBRARY} ${VORBIS_LIBRARY} ${VORBISFILE_LIBRARY} opengl32 glu32 winmm ws2_32 Polycode2DPhysics Polycode3DPhysics PolycodeUI optimized ${BOX2D_RELEASE_LIBRARY} debug ${BOX2D_DEBUG_LIBRARY} optimized ${LIBBULLETMULTITHREADED} optimized ${LIBBULLETSOFTBODY} optimized ${LIBBULLETDYNAMICS} optimized ${LIBBULLETCOLLISION} optimized ${LIBBULLETMATH} debug ${LIBBULLETMULTITHREADED_DEBUG} debug ${LIBBULLETSOFTBODY_DEBUG} debug ${LIBBULLETDYNAMICS_DEBUG} debug ${LIBBULLETCOLLISION_DEBUG} debug ${LIBBULLETMATH_DEBUG}) ELSEIF(APPLE) # TODO: Add apple support ELSE(MSVC OR MINGW) SET(POLYCODE_DEPENDENCY_LIBS rt pthread PolycodeLua_d PolycodeUI_d Polycore_d ${LUA_LIBRARY} ${FREETYPE_LIBRARIES} ${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY} ${OGG_LIBRARY} ${OPENAL_LIBRARY} ${PHYSFS_LIBRARY} ${PNG_LIBRARIES} ${ZLIB_LIBRARY} ${OPENGL_LIBRARIES} ${SDL_LIBRARY} dl Polycode2DPhysics_d Polycode3DPhysics_d ${BOX2D_RELEASE_LIBRARY} optimized ${LIBBULLETMULTITHREADED} optimized ${LIBBULLETSOFTBODY} optimized ${LIBBULLETDYNAMICS} optimized ${LIBBULLETCOLLISION} optimized ${LIBBULLETMATH} debug ${LIBBULLETMULTITHREADED_DEBUG} debug ${LIBBULLETSOFTBODY_DEBUG} debug ${LIBBULLETDYNAMICS_DEBUG} debug ${LIBBULLETCOLLISION_DEBUG} debug ${LIBBULLETMATH_DEBUG}) ENDIF(MSVC OR MINGW)