#include "PolycodeWindowsPlayer.h" #include #include "PolycodePlayerView.h" #include "windows.h" #include "resource.h" #include #include using namespace Polycode; extern Win32Core *core; void wtoc(char* Dest, TCHAR* Source, int SourceSize) { for(int i = 0; i < SourceSize; ++i) Dest[i] = (char)Source[i]; } int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { PolycodeView *view = new PolycodeView(hInstance, nCmdShow, L"", false, false); PolycodeWindowsPlayer *player = new PolycodeWindowsPlayer(view, "main.polyapp", false, false); HICON mainIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON1)); SendMessage(view->hwnd, WM_SETICON, ICON_SMALL, (LPARAM) mainIcon ); //player->addEventListener(view, PolycodeDebugEvent::EVENT_ERROR); //player->addEventListener(view, PolycodeDebugEvent::EVENT_PRINT); player->runPlayer(); core = (Win32Core*)player->getCore(); MSG Msg; do { if(PeekMessage(&Msg, NULL, 0,0,PM_REMOVE)) { TranslateMessage(&Msg); DispatchMessage(&Msg); } } while(player->Update()); return Msg.wParam; }