CMAKE_MINIMUM_REQUIRED(VERSION 2.8) PROJECT(PolycodeStandalone) SET(POLYCODE_RELEASE_DIR ${PolycodeStandalone_SOURCE_DIR}/../Release/${CMAKE_SYSTEM_NAME}) SET(CMAKE_INSTALL_PREFIX ${POLYCODE_RELEASE_DIR}/Standalone/) INSTALL(FILES ../LICENSE.txt DESTINATION ./) INSTALL(DIRECTORY ${PolycodeStandalone_SOURCE_DIR}/../Examples/Lua DESTINATION Examples) INSTALL(DIRECTORY ${PolycodeStandalone_SOURCE_DIR}/../Documentation/Lua/html DESTINATION Docs) IF(MSVC OR MINGW) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/bin/OpenAL32.dll DESTINATION Player) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/bin/OpenAL32.dll DESTINATION Publish/Win) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/PolycodePlayer.exe DESTINATION Player) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/default.pak DESTINATION Player) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/hdr.pak DESTINATION Player) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/api.pak DESTINATION Player) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/UI.pak DESTINATION Player) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics2D.pak DESTINATION Player) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics3D.pak DESTINATION Player) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/StandalonePlayer.exe DESTINATION Publish/Win) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/default.pak DESTINATION Publish/Win) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/hdr.pak DESTINATION Publish/Win) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/api.pak DESTINATION Publish/Win) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/UI.pak DESTINATION Publish/Win) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics2D.pak DESTINATION Publish/Win) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics3D.pak DESTINATION Publish/Win) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/main.polyapp DESTINATION Publish/Win) INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polybuild.exe DESTINATION Bin) INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polyimport.exe DESTINATION Bin) INSTALL(DIRECTORY ${PolycodeStandalone_SOURCE_DIR}/../Assets/Templates/Lua DESTINATION Template) ELSEIF(APPLE) INSTALL(DIRECTORY ${POLYCODE_RELEASE_DIR}/Framework/Player/PolycodePlayer.app DESTINATION Player USE_SOURCE_PERMISSIONS) INSTALL(DIRECTORY ${POLYCODE_RELEASE_DIR}/Framework/Player/StandalonePlayer.app DESTINATION Publish/Mac USE_SOURCE_PERMISSIONS) INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polybuild DESTINATION Bin) INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polyimport DESTINATION Bin) INSTALL(DIRECTORY ${PolycodeStandalone_SOURCE_DIR}/../Assets/Templates/Lua DESTINATION Template) ELSE(MSVC OR MINGW) INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Player/PolycodePlayer DESTINATION Player) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/default.pak DESTINATION Player) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/hdr.pak DESTINATION Player) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/api.pak DESTINATION Player) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/UI.pak DESTINATION Player) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics2D.pak DESTINATION Player) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics3D.pak DESTINATION Player) INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Player/StandalonePlayer DESTINATION Publish/Linux) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/default.pak DESTINATION Publish/Linux) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/hdr.pak DESTINATION Publish/Linux) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/api.pak DESTINATION Publish/Linux) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/UI.pak DESTINATION Publish/Linux) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics2D.pak DESTINATION Publish/Linux) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics3D.pak DESTINATION Publish/Linux) INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/main.polyapp DESTINATION Publish/Linux) INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polybuild DESTINATION Bin) INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polyimport DESTINATION Bin) INSTALL(DIRECTORY ${PolycodeStandalone_SOURCE_DIR}/../Assets/Templates/Lua DESTINATION Template) ENDIF(MSVC OR MINGW)