INCLUDE(ExternalProject) SET(box2d_PREFIX ${PROJECT_BINARY_DIR}/box2d) # Needs fpic to link in shared lib on Linux #IF(CMAKE_COMPILER_IS_GNUCXX) # SET(box2d_CXX_ARGS -DCMAKE_CXX_FLAGS=-fPIC) #ENDIF(CMAKE_COMPILER_IS_GNUCXX) SET(box2d_CMAKE_ARGS -DCMAKE_CXX_FLAGS=${CMAKE_CXX_FLAGS} -DCMAKE_INSTALL_PREFIX:PATH= -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE} -DCMAKE_OSX_ARCHITECTURES=${CMAKE_OSX_ARCHITECTURES} -DCMAKE_DEBUG_POSTFIX=_d -DBOX2D_INSTALL=ON -DBOX2D_BUILD_EXAMPLES=OFF ${box2d_CXX_ARGS} ) ExternalProject_Add(box2d PREFIX ${box2d_PREFIX} DOWNLOAD_DIR ${POLYCODE_DEPS_DOWNLOAD_DIR} URL http://box2d.googlecode.com/files/Box2D_v2.1.2.zip URL_MD5 59d142cd8d4d73e8832c7b67591f590c # Box2D's source isn't in the top level directory so add a dummy file to set cmake right PATCH_COMMAND ${CMAKE_COMMAND} -E echo ADD_SUBDIRECTORY(Box2D) > /CMakeLists.txt INSTALL_DIR ${POLYCODE_DEPS_MODULES_PREFIX} CMAKE_ARGS ${box2d_CMAKE_ARGS} )