| 12345678910111213141516171819202122 |
- varying vec3 normal;
- varying vec4 pos;
- varying vec4 rawpos;
- varying vec4 vertexColor;
- varying vec4 ShadowCoord0;
- varying vec4 ShadowCoord1;
- uniform mat4 shadowMatrix0;
- uniform mat4 shadowMatrix1;
- uniform mat4 modelMatrix;
- void main() {
- normal = gl_NormalMatrix * gl_Normal;
- gl_Position = ftransform();
- pos = gl_ModelViewMatrix * gl_Vertex;
- rawpos = gl_Vertex;
-
- ShadowCoord0 = shadowMatrix0 * modelMatrix * gl_Vertex;
- ShadowCoord1 = shadowMatrix1 * modelMatrix * gl_Vertex;
-
- vertexColor = gl_Color;
- gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
- }
|