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- <?xml version="1.0" ?>
- <polycode>
- <shaders>
- <shader type="glsl" name="DefaultShader" numPointLights="6" numSpotLights="2">
- <vp source="default/DefaultShader.vert"/>
- <fp source="default/DefaultShader.frag"/>
- </shader>
- <shader type="glsl" name="ColSpecEmit" numPointLights="6" numSpotLights="2">
- <vp source="default/DefaultShader.vert"/>
- <fp source="default/ColSpecEmit.frag"/>
- </shader>
- <shader type="glsl" name="DefaultShaderNoTexture" numPointLights="6" numSpotLights="2">
- <vp source="default/DefaultShader.vert"/>
- <fp source="default/DefaultShaderNoTexture.frag"/>
- </shader>
- <shader type="glsl" name="DefaultShaderShadows" numPointLights="6" numSpotLights="2">
- <vp source="default/DefaultShaderShadows.vert"/>
- <fp source="default/DefaultShaderShadows.frag"/>
- </shader>
- <shader type="glsl" name="DefaultShaderVertex" numPointLights="6" numSpotLights="2">
- <vp source="default/DefaultShaderVertex.vert"/>
- <fp source="default/DefaultShaderVertex.frag"/>
- </shader>
- <shader type="glsl" name="DefaultShaderVertexNoTexture" numPointLights="6" numSpotLights="2">
- <vp source="default/DefaultShaderVertex.vert"/>
- <fp source="default/DefaultShaderVertexNoTexture.frag"/>
- </shader>
- <shader type="glsl" name="DefaultParticleShader" numPointLights="6" numSpotLights="2">
- <vp source="default/DefaultShader.vert"/>
- <fp source="default/DefaultParticleShader.frag"/>
- </shader>
- <shader type="glsl" name="Unlit" numPointLights="0" numSpotLights="0">
- <vp source="default/Unlit.vert"/>
- <fp source="default/Unlit.frag"/>
- </shader>
- <shader type="glsl" name="UnlitUntextured" numPointLights="0" numSpotLights="0">
- <vp source="default/Unlit.vert"/>
- <fp source="default/UnlitUntextured.frag"/>
- </shader>
- <shader type="glsl" name="LightCube" numPointLights="0" numSpotLights="0">
- <vp source="default/LightCube.vert"/>
- <fp source="default/LightCube.frag"/>
- </shader>
- <shader type="glsl" name="SkyBox" numPointLights="0" numSpotLights="0">
- <vp source="default/LightCube.vert"/>
- <fp source="default/SkyBox.frag"/>
- </shader>
- <shader type="glsl" name="NorColSpec" numPointLights="6" numSpotLights="2">
- <vp source="default/NormalShader.vert"/>
- <fp source="default/NorColSpec.frag"/>
- </shader>
- <shader type="glsl" name="PassThrough" screen="true">
- <vp source="default/ScreenShader.vert"/>
- <fp source="default/PassThrough.frag"/>
- </shader>
- </shaders>
- <materials>
- <material name="DefaultVertex">
- <shader name="DefaultShaderVertexNoTexture">
- </shader>
- </material>
- <material name="DefaultVertexTextured">
- <shader name="DefaultShaderVertex">
- </shader>
- </material>
- <material name="DefaultVertexTexturedAdditive" blendingMode="2">
- <shader name="DefaultShaderVertex">
- </shader>
- </material>
- <material name="Default">
- <shader name="DefaultShaderNoTexture">
- </shader>
- </material>
- <material name="DefaultTextured">
- <shader name="DefaultShader">
- <textures>
- </textures>
- </shader>
- </material>
- <material name="ColSpecEmit">
- <shader name="ColSpecEmit">
- <textures>
- </textures>
- </shader>
- </material>
- <material name="DefaultTexturedAdditive" blendingMode="2">
- <shader name="DefaultShader">
- <textures>
- </textures>
- </shader>
- </material>
- <material name="UnlitWireframe" wireframe="true">
- <shader name="UnlitUntextured">
- </shader>
- </material>
- <material name="UnlitUntextured">
- <shader name="UnlitUntextured">
- </shader>
- </material>
- <material name="UnlitUntexturedAdditive" blendingMode="2">
- <shader name="UnlitUntextured">
- </shader>
- </material>
- <material name="Unlit">
- <shader name="Unlit">
- <textures>
- </textures>
- </shader>
- </material>
- <material name="UnlitAdditive" blendingMode="2">
- <shader name="Unlit">
- <textures>
- </textures>
- </shader>
- </material>
- <material name="UnlitAdditive" blendingMode="2">
- <shader name="Unlit">
- <textures>
- </textures>
- </shader>
- </material>
- <material name="DefaultWithShadows">
- <shader name="DefaultShaderShadows">
- <textures>
- </textures>
- </shader>
- </material>
- <material name="Particles">
- <shader name="DefaultParticleShader">
- <textures>
- </textures>
- </shader>
- </material>
- <material name="ParticlesAdditive" blendingMode="2">
- <shader name="DefaultParticleShader">
- <textures>
- </textures>
- </shader>
- </material>
- <material name="LightCube">
- <shader name="LightCube">
- <textures>
- </textures>
- </shader>
- </material>
- <material name="SkyBox">
- <shader name="SkyBox">
- <textures>
- </textures>
- </shader>
- </material>
- <material name="NormalColorSpecular">
- <shader name="NorColSpec">
- <textures>
- </textures>
- </shader>
- </material>
- </materials>
- </polycode>
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