Ivan Safrin 9863e050cd Changed version for release %!s(int64=10) %!d(string=hai) anos
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork %!s(int64=14) %!d(string=hai) anos
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code %!s(int64=12) %!d(string=hai) anos
PolyBezierCurve.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files %!s(int64=11) %!d(string=hai) anos
PolyBone.h 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods %!s(int64=10) %!d(string=hai) anos
PolyCamera.h 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far %!s(int64=11) %!d(string=hai) anos
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. %!s(int64=13) %!d(string=hai) anos
PolyCocoaCore.h 94bfec4af7 Added native touch support on Mac %!s(int64=10) %!d(string=hai) anos
PolyColor.h 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support %!s(int64=11) %!d(string=hai) anos
PolyConfig.h 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. %!s(int64=12) %!d(string=hai) anos
PolyCore.h b0c08c7d8d Fixes #611 %!s(int64=11) %!d(string=hai) anos
PolyCoreInput.h c4b0b0d0cc Merged Windows pen pull request %!s(int64=10) %!d(string=hai) anos
PolyCoreServices.h 6ebb5576d0 Added CoreInput accessor to CoreServices %!s(int64=11) %!d(string=hai) anos
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor %!s(int64=12) %!d(string=hai) anos
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings %!s(int64=13) %!d(string=hai) anos
PolyEntity.h d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite %!s(int64=11) %!d(string=hai) anos
PolyEvent.h 680509fa3b Added a way for event handlers to cancel subsequent executions of an event %!s(int64=10) %!d(string=hai) anos
PolyEventDispatcher.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file %!s(int64=11) %!d(string=hai) anos
PolyEventHandler.h 3d1475dcb7 Removed deprecated secondary handler from EventHandler %!s(int64=12) %!d(string=hai) anos
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color %!s(int64=12) %!d(string=hai) anos
PolyFont.h c2963c38be Moved FTLibrary handle into FontManager %!s(int64=12) %!d(string=hai) anos
PolyFontGlyphSheet.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files %!s(int64=11) %!d(string=hai) anos
PolyFontManager.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file %!s(int64=11) %!d(string=hai) anos
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor %!s(int64=12) %!d(string=hai) anos
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes %!s(int64=12) %!d(string=hai) anos
PolyGLRenderer.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files %!s(int64=11) %!d(string=hai) anos
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code %!s(int64=12) %!d(string=hai) anos
PolyGLSLShader.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code %!s(int64=12) %!d(string=hai) anos
PolyGLSLShaderModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure %!s(int64=13) %!d(string=hai) anos
PolyGLVertexBuffer.h 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning %!s(int64=11) %!d(string=hai) anos
PolyGlobals.h 9863e050cd Changed version for release %!s(int64=10) %!d(string=hai) anos
PolyImage.h 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format %!s(int64=10) %!d(string=hai) anos
PolyInputEvent.h c4b0b0d0cc Merged Windows pen pull request %!s(int64=10) %!d(string=hai) anos
PolyInputKeys.h 17b8fc8a1e Home and End button don't scroll the Texteditor up and down, but let the cursor jump to the front / end of the line. (works with selection too) %!s(int64=11) %!d(string=hai) anos
PolyLabel.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file %!s(int64=11) %!d(string=hai) anos
PolyLogger.h da94a4d34c Fixes the Logger to not always create poly.log even if it does not log to a file, or logs to a correctly named file. %!s(int64=11) %!d(string=hai) anos
PolyMaterial.h 6ce695a414 -added explicit keywords %!s(int64=11) %!d(string=hai) anos
PolyMaterialManager.h 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card %!s(int64=11) %!d(string=hai) anos
PolyMatrix4.h 7d86739ff5 Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes %!s(int64=11) %!d(string=hai) anos
PolyMesh.h 5f660b6530 Added an OBJ file saving feature to Mesh %!s(int64=11) %!d(string=hai) anos
PolyModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
PolyObject.h 2d0c9bd161 Force fixed floating point format for ostringstream in ObjectEntry saving %!s(int64=10) %!d(string=hai) anos
PolyParticleEmitter.h bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly %!s(int64=11) %!d(string=hai) anos
PolyPeer.h 08598b6e91 Fixed reliable packets %!s(int64=12) %!d(string=hai) anos
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings %!s(int64=13) %!d(string=hai) anos
PolyQuaternion.h fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 %!s(int64=12) %!d(string=hai) anos
PolyQuaternionCurve.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor %!s(int64=11) %!d(string=hai) anos
PolyRay.h 336eb51af0 Gizmo Changes %!s(int64=11) %!d(string=hai) anos
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class %!s(int64=12) %!d(string=hai) anos
PolyRenderDataArray.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files %!s(int64=11) %!d(string=hai) anos
PolyRenderer.h 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far %!s(int64=11) %!d(string=hai) anos
PolyResource.h 207ed4ddbf Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools %!s(int64=11) %!d(string=hai) anos
PolyResourceManager.h ba879693a6 Added global resource autoreload settings %!s(int64=11) %!d(string=hai) anos
PolySDLCore.h 16e2fb0d69 Fix virtual functions in Linux PolycodePlayer %!s(int64=11) %!d(string=hai) anos
PolyScene.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop %!s(int64=11) %!d(string=hai) anos
PolySceneEntityInstance.h 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid %!s(int64=11) %!d(string=hai) anos
PolySceneImage.h 6ce695a414 -added explicit keywords %!s(int64=11) %!d(string=hai) anos
PolySceneLabel.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code %!s(int64=12) %!d(string=hai) anos
PolySceneLight.h c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes %!s(int64=12) %!d(string=hai) anos
PolySceneLine.h 16de993f35 Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation %!s(int64=11) %!d(string=hai) anos
PolySceneManager.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop %!s(int64=11) %!d(string=hai) anos
PolySceneMesh.h 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning %!s(int64=11) %!d(string=hai) anos
PolyScenePrimitive.h b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres %!s(int64=11) %!d(string=hai) anos
PolySceneRenderTexture.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. %!s(int64=12) %!d(string=hai) anos
PolySceneSound.h 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE %!s(int64=11) %!d(string=hai) anos
PolySceneSprite.h c970884edd Fixed a problem with uniform sprite sheet grids not generating properly %!s(int64=10) %!d(string=hai) anos
PolyServer.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. %!s(int64=12) %!d(string=hai) anos
PolyServerWorld.h 634df503e7 Moved networking module into the core %!s(int64=13) %!d(string=hai) anos
PolyShader.h 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning %!s(int64=11) %!d(string=hai) anos
PolySkeleton.h 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods %!s(int64=10) %!d(string=hai) anos
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes %!s(int64=12) %!d(string=hai) anos
PolySound.h 3825606a2b Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes %!s(int64=11) %!d(string=hai) anos
PolySoundManager.h ed43849593 Added support for streaming Sounds %!s(int64=11) %!d(string=hai) anos
PolyString.h e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default %!s(int64=12) %!d(string=hai) anos
PolyTextMesh.h 4205ef20a8 Mesh-based text-from-spritesheet renderer %!s(int64=12) %!d(string=hai) anos
PolyTexture.h cfcd9d5668 Added octosphere and optimized subdivider so it doesn't make too many vertices. %!s(int64=11) %!d(string=hai) anos
PolyThreaded.h dda069be43 Threaded event fixes %!s(int64=13) %!d(string=hai) anos
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings %!s(int64=13) %!d(string=hai) anos
PolyTween.h d8453c220f Added a way to remove tweens based on their target %!s(int64=10) %!d(string=hai) anos
PolyTweenManager.h d8453c220f Added a way to remove tweens based on their target %!s(int64=10) %!d(string=hai) anos
PolyVector2.h 6a1b8a5969 Added overloaded Number multiplication operator for Vector2 %!s(int64=11) %!d(string=hai) anos
PolyVector3.h 09c2adc56b Vector3::lengthSquared %!s(int64=11) %!d(string=hai) anos
PolyVector4.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes %!s(int64=12) %!d(string=hai) anos
PolyWinCore.h c4b0b0d0cc Merged Windows pen pull request %!s(int64=10) %!d(string=hai) anos
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode %!s(int64=14) %!d(string=hai) anos
Polycode.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files %!s(int64=11) %!d(string=hai) anos
rgbe.h e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation %!s(int64=11) %!d(string=hai) anos
stb_image.h 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format %!s(int64=10) %!d(string=hai) anos
tinystr.h 7cc9015fd0 Initial import from old repository %!s(int64=15) %!d(string=hai) anos
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now %!s(int64=15) %!d(string=hai) anos