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- scene = PhysicsScene2D(0.1, 50)
- ceiling = ScenePrimitive(ScenePrimitive.TYPE_VPLANE, 2.0, 0.1)
- ceiling:setColor(0.0, 0.0, 0.0, 1.0)
- ceiling:setPosition(0, 0.5)
- scene:addPhysicsChild(ceiling, PhysicsScene2DEntity.ENTITY_RECT, true)
-
- --Revolute Joint
- shape = ScenePrimitive(ScenePrimitive.TYPE_VPLANE, 0.03, 0.2)
- shape:setAnchorPoint(Vector3(0.0, 1.0, 0.0))
- shape:setPosition(-0.3, 0.48)
- scene:addPhysicsChild(shape, PhysicsScene2DEntity.ENTITY_RECT, false)
- scene:createRevoluteJoint(shape, ceiling, 0.0, 0.01)
- scene:applyImpulse(shape, 10, 0)
-
- --Distance Joint
- shape = ScenePrimitive(ScenePrimitive.TYPE_VPLANE, 0.1, 0.02)
- shape:setPosition(0.0, 0.2)
- scene:addPhysicsChild(shape, PhysicsScene2DEntity.ENTITY_RECT, false)
- scene:createDistanceJoint(shape, ceiling, false)
- scene:applyImpulse(shape, 2, 0)
-
- line = SceneLine(shape, ceiling)
- line:setColor(1.0, 0.0, 0.0, 1.0)
- scene:addChild(line)
- --Prismatic Joint
- shape = ScenePrimitive(ScenePrimitive.TYPE_VPLANE, 0.05, 0.1)
- shape:setPosition(0.3, 0.3)
- scene:addPhysicsChild(shape, PhysicsScene2DEntity.ENTITY_RECT, false)
- scene:createPrismaticJoint(ceiling, shape, Vector2(0,1), 0,0, false, -0.3, 0, true)
- lineAnchor = Entity()
- lineAnchor:setPosition(0.3,0.5)
- line = SceneLine(shape, lineAnchor)
- line:setColor(0.0, 1.0, 0.0, 1.0)
- scene:addChild(line)
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