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- Services.ResourceManager:addDirResource("Resources", false)
- scene = Scene(Scene.SCENE_3D)
- ground = ScenePrimitive(ScenePrimitive.TYPE_PLANE, 5,5)
- ground:setMaterialByName("GroundMaterial", Services.ResourceManager:getGlobalPool())
- scene:addEntity(ground)
- box = ScenePrimitive(ScenePrimitive.TYPE_TORUS, 0.8,0.3,30,20)
- box:setMaterialByName("CubeMaterial", Services.ResourceManager:getGlobalPool())
- box:setPosition(0.0, 0.5, 0.0)
- scene:addEntity(box)
- lightBase = Entity()
- scene:addChild(lightBase)
- light = SceneLight(SceneLight.POINT_LIGHT, scene, 20)
- light:setPosition(3,2,7)
- light:setLightColor(1,0,0)
- scene:addLight(light)
- light = SceneLight(SceneLight.POINT_LIGHT, scene, 20)
- light:setPosition(-3,2,7)
- light:setLightColor(0,1,0)
- scene:addLight(light)
- light = SceneLight(SceneLight.POINT_LIGHT, scene, 20)
- light:setPosition(-3,2,-7)
- light:setLightColor(0,0,1)
- scene:addLight(light)
- light = SceneLight(SceneLight.POINT_LIGHT, scene, 20)
- light:setPosition(3,2,-7)
- light:setLightColor(1,0,1)
- scene:addLight(light)
- light = SceneLight(SceneLight.SPOT_LIGHT, scene, 10)
- light:setPosition(0,3,1)
- light:setLightColor(1,1,0)
- scene:addLight(light)
- lightBase:addChild(light)
- light:lookAt(Vector3(0,0,0), Vector3(0,1,0))
- light:enableShadows(true)
- light = SceneLight(SceneLight.SPOT_LIGHT, scene, 10)
- light:setPosition(0,3,-1)
- light:setLightColor(0,1,1)
- scene:addLight(light)
- lightBase:addChild(light)
- light:lookAt(Vector3(0,0,0), Vector3(0,1,0))
- light:enableShadows(true)
- scene:getDefaultCamera():setPosition(5,5,5)
- scene:getDefaultCamera():lookAt(Vector3(0,0,0), Vector3(0,1,0))
- function Update(elapsed)
- lightBase:setYaw(lightBase:getYaw()+ (elapsed * 10.0))
- end
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