Ivan Safrin 2e0ae0533a Merge pull request #607 from fodinabor/transformFix před 10 roky
..
utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it před 12 roky
EditorGrid.cpp 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid před 11 roky
EntityEditorPropertyView.cpp 4c3720bfed Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on před 11 roky
EntityEditorSettingsView.cpp 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. před 12 roky
EntityEditorTreeView.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor před 11 roky
ExampleBrowserWindow.cpp 8acb29da25 UITree nodes with children will now toggleCollapsed when doubleclicked. When you doubleclick in the ExampleBrowser an example it will open automatically. před 11 roky
ExportProjectWindow.cpp f2639bd997 Fixed script compilation in 64-bit Mac polybuild, removed 'experimental' from compile scripts option checkbox před 12 roky
NewFileWindow.cpp a41c82fd2c Fixing left and right klick doubleclick toggleing in the UITree. Adding doubleclick to the NewFileWindow. před 11 roky
NewProjectWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board před 12 roky
PolycodeClipboard.cpp ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed před 11 roky
PolycodeConsole.cpp bc79fa9477 Made Polycode console use a buffer and a refresh timer to fix the IDE locking up when continuously printing to console před 11 roky
PolycodeEditor.cpp ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed před 11 roky
PolycodeEditorManager.cpp 3e7e351525 IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder před 12 roky
PolycodeEntityEditor.cpp 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format před 10 roky
PolycodeFontEditor.cpp 73c9c27a6c UI tweaks, light theme před 12 roky
PolycodeFrame.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
PolycodeIDEApp.cpp aa68c6dcbe Merge pull request #522 from fodinabor/FixIDEMenuWin před 11 roky
PolycodeImageEditor.cpp a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles před 12 roky
PolycodeMaterialEditor.cpp 8486ff0a5a Fix event listener not being removed properly in Scene destructor před 11 roky
PolycodeMeshEditor.cpp 47148ce4e0 IDE editors will disable virtual scene rendering when hidden před 11 roky
PolycodeProject.cpp b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials před 11 roky
PolycodeProjectBrowser.cpp 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format před 10 roky
PolycodeProjectEditor.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board před 12 roky
PolycodeProjectManager.cpp 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) před 12 roky
PolycodeProps.cpp 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format před 10 roky
PolycodeRemoteDebugger.cpp d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash před 11 roky
PolycodeSoundEditor.cpp d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. před 12 roky
PolycodeSpriteEditor.cpp c970884edd Fixed a problem with uniform sprite sheet grids not generating properly před 10 roky
PolycodeTextEditor.cpp bf58bbb300 Fixes: #232 před 11 roky
PolycodeToolLauncher.cpp 74617f3bed Fix Polycode IDE can't run projects on another drive. (fixes #591, fixes #601) před 11 roky
SettingsWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board před 12 roky
TextureBrowser.cpp 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format před 10 roky
ToolWindows.cpp 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid před 11 roky
TrackballCamera.cpp 6a4034bc75 Fixed camera tracking reversing direction. What was this added for, @randomteddybear? před 11 roky
TransformGizmo.cpp 3d778ce4fd Fix abs(double) not found on Linux. před 11 roky