Polycode Player.xcscheme 2.7 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <Scheme
  3. version = "1.3">
  4. <BuildAction
  5. parallelizeBuildables = "YES"
  6. buildImplicitDependencies = "YES">
  7. <BuildActionEntries>
  8. <BuildActionEntry
  9. buildForTesting = "YES"
  10. buildForRunning = "YES"
  11. buildForProfiling = "YES"
  12. buildForArchiving = "YES"
  13. buildForAnalyzing = "YES">
  14. <BuildableReference
  15. BuildableIdentifier = "primary"
  16. BlueprintIdentifier = "8D15AC270486D014006FF6A4"
  17. BuildableName = "Polycode Player.app"
  18. BlueprintName = "Polycode Player"
  19. ReferencedContainer = "container:Polycode Player.xcodeproj">
  20. </BuildableReference>
  21. </BuildActionEntry>
  22. </BuildActionEntries>
  23. </BuildAction>
  24. <TestAction
  25. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
  26. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
  27. shouldUseLaunchSchemeArgsEnv = "YES"
  28. buildConfiguration = "Debug">
  29. <Testables>
  30. </Testables>
  31. </TestAction>
  32. <LaunchAction
  33. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
  34. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
  35. displayScaleIsEnabled = "NO"
  36. displayScale = "1.00"
  37. launchStyle = "0"
  38. useCustomWorkingDirectory = "NO"
  39. buildConfiguration = "Debug">
  40. <BuildableProductRunnable>
  41. <BuildableReference
  42. BuildableIdentifier = "primary"
  43. BlueprintIdentifier = "8D15AC270486D014006FF6A4"
  44. BuildableName = "Polycode Player.app"
  45. BlueprintName = "Polycode Player"
  46. ReferencedContainer = "container:Polycode Player.xcodeproj">
  47. </BuildableReference>
  48. </BuildableProductRunnable>
  49. <AdditionalOptions>
  50. </AdditionalOptions>
  51. </LaunchAction>
  52. <ProfileAction
  53. displayScaleIsEnabled = "NO"
  54. displayScale = "1.00"
  55. shouldUseLaunchSchemeArgsEnv = "YES"
  56. savedToolIdentifier = ""
  57. useCustomWorkingDirectory = "NO"
  58. buildConfiguration = "Release">
  59. <BuildableProductRunnable>
  60. <BuildableReference
  61. BuildableIdentifier = "primary"
  62. BlueprintIdentifier = "8D15AC270486D014006FF6A4"
  63. BuildableName = "Polycode Player.app"
  64. BlueprintName = "Polycode Player"
  65. ReferencedContainer = "container:Polycode Player.xcodeproj">
  66. </BuildableReference>
  67. </BuildableProductRunnable>
  68. </ProfileAction>
  69. <AnalyzeAction
  70. buildConfiguration = "Debug">
  71. </AnalyzeAction>
  72. <ArchiveAction
  73. buildConfiguration = "Release"
  74. revealArchiveInOrganizer = "YES">
  75. </ArchiveAction>
  76. </Scheme>