| .. |
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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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преди 14 години |
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OSBasics.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyBezierCurve.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyBone.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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преди 13 години |
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PolyCamera.h
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9fce1e5c5b
Updated some documentation
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преди 13 години |
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PolyClient.h
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634df503e7
Moved networking module into the core
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преди 13 години |
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PolyCocoaCore.h
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a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
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преди 13 години |
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PolyColor.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyConfig.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyCore.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyCoreInput.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyCoreServices.h
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3f824e8dfd
Single focused entity through CoreServices singleton
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преди 13 години |
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PolyCubemap.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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преди 13 години |
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PolyData.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyEntity.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyEvent.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyEventDispatcher.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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преди 13 години |
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PolyEventHandler.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyFixedShader.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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преди 13 години |
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PolyFont.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyFontManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyGLCubemap.h
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94c4d628d1
Win32 compile fixes.
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преди 14 години |
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PolyGLES1Renderer.h
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67e5654afc
Changed private members to protected in non-manager classes.
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преди 14 години |
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PolyGLES1Texture.h
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c9406f5051
Code cleanup and documentation.
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преди 14 години |
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PolyGLHeaders.h
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19d64a03df
Fixed some stuff MingW patch broke and added mouse warp support in Windows
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преди 13 години |
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PolyGLRenderer.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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преди 13 години |
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PolyGLSLProgram.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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преди 13 години |
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PolyGLSLShader.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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преди 13 години |
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PolyGLSLShaderModule.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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преди 13 години |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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преди 13 години |
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PolyGLVertexBuffer.h
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4d4235dd40
Tangent support in VBOs
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преди 14 години |
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PolyGlobals.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyImage.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyInputEvent.h
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1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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преди 13 години |
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PolyInputKeys.h
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c9406f5051
Code cleanup and documentation.
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преди 14 години |
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PolyLabel.h
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0f8b40abc1
Syntax hilighting theme support and Solarized Dark theme for IDE
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преди 13 години |
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PolyLogger.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyMaterial.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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преди 13 години |
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PolyMaterialManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyMatrix4.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyMesh.h
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272e763c7a
LINE_LOOP_MESH support
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преди 13 години |
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PolyModule.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyObject.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyParticle.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyParticleEmitter.h
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65f80c19cd
Fixed 3d particles
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преди 13 години |
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PolyPeer.h
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634df503e7
Moved networking module into the core
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преди 13 години |
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PolyPerlin.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyPolygon.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyQuaternion.h
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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преди 13 години |
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PolyQuaternionCurve.h
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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преди 13 години |
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PolyRectangle.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyRenderer.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyResource.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyResourceManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolySDLCore.h
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22c059054f
Minor Linux fixes: Don't build TUIO, support warpCursor()
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преди 13 години |
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PolyScene.h
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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преди 13 години |
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PolySceneEntity.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolySceneLabel.h
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f6edf81027
Premultiplied alpha support in labels
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преди 13 години |
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PolySceneLight.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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преди 14 години |
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PolySceneLine.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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преди 13 години |
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PolySceneManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolySceneMesh.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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преди 13 години |
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PolyScenePrimitive.h
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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преди 13 години |
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PolySceneRenderTexture.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolySceneSound.h
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54c63c1ef2
Fixed orientation issues with positional sound
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преди 13 години |
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PolyScreen.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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преди 13 години |
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PolyScreenCurve.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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преди 13 години |
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PolyScreenEntity.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyScreenEntityInstance.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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преди 13 години |
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PolyScreenEvent.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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преди 13 години |
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PolyScreenImage.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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преди 13 години |
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PolyScreenLabel.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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преди 13 години |
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PolyScreenLine.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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преди 13 години |
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PolyScreenManager.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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преди 14 години |
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PolyScreenMesh.h
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87be8d27f2
Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer
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преди 13 години |
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PolyScreenShape.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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преди 13 години |
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PolyScreenSound.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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преди 13 години |
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PolyScreenSprite.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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преди 13 години |
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PolyServer.h
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0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
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преди 13 години |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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преди 13 години |
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PolyShader.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolySkeleton.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolySocket.h
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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преди 13 години |
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PolySound.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolySoundManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyString.h
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3b371b3df5
Major speed improvements to UITextInput when dealing with large text files
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преди 13 години |
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PolyTexture.h
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1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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преди 13 години |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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преди 13 години |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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преди 13 години |
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PolyTimerManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyTween.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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преди 13 години |
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PolyTweenManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyVector2.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyVector3.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyVertex.h
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04a22925fc
Tangent generation and normal map shader support
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преди 14 години |
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PolyWinCore.h
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ebac791192
Windows should mostly work now, except for examples project
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преди 13 години |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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преди 14 години |
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Polycode.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyiPhoneCore.h
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c9406f5051
Code cleanup and documentation.
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преди 14 години |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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преди 15 години |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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преди 15 години |