Renderer.js 3.2 KB

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  1. function Renderer() {
  2. }
  3. Renderer.BLEND_MODE_NONE = 0
  4. Renderer.BLEND_MODE_NORMAL = 1
  5. Renderer.BLEND_MODE_LIGHTEN = 2
  6. Renderer.BLEND_MODE_COLOR = 3
  7. Renderer.BLEND_MODE_PREMULTIPLIED = 4
  8. Renderer.BLEND_MODE_MULTIPLY = 5
  9. Renderer.BLEND_MODE_MATERIAL = 6
  10. Renderer.DEPTH_FUNCTION_GREATER = 0
  11. Renderer.DEPTH_FUNCTION_LEQUAL = 1
  12. Duktape.fin(Renderer.prototype, function (x) {
  13. if (x === Renderer.prototype) {
  14. return;
  15. }
  16. Polycode.Renderer__delete(x.__ptr)
  17. })
  18. Renderer.prototype.setGraphicsInterface = function(core,graphicsInterface) {
  19. Polycode.Renderer_setGraphicsInterface(this.__ptr, core.__ptr, graphicsInterface.__ptr)
  20. }
  21. Renderer.prototype.getRenderThread = function() {
  22. var retVal = new RenderThread()
  23. retVal.__ptr = Polycode.Renderer_getRenderThread(this.__ptr)
  24. return retVal
  25. }
  26. Renderer.prototype.processDrawBuffer = function(buffer) {
  27. Polycode.Renderer_processDrawBuffer(this.__ptr, buffer.__ptr)
  28. }
  29. Renderer.prototype.setBackingResolutionScale = function(xScale,yScale) {
  30. Polycode.Renderer_setBackingResolutionScale(this.__ptr, xScale, yScale)
  31. }
  32. Renderer.prototype.getBackingResolutionScaleX = function() {
  33. return Polycode.Renderer_getBackingResolutionScaleX(this.__ptr)
  34. }
  35. Renderer.prototype.getBackingResolutionScaleY = function() {
  36. return Polycode.Renderer_getBackingResolutionScaleY(this.__ptr)
  37. }
  38. Renderer.prototype.enqueueFrameJob = function(jobType,data) {
  39. Polycode.Renderer_enqueueFrameJob(this.__ptr, jobType, data.__ptr)
  40. }
  41. Renderer.prototype.destroyRenderBufferPlatformData = function(platformData) {
  42. Polycode.Renderer_destroyRenderBufferPlatformData(this.__ptr, platformData.__ptr)
  43. }
  44. Renderer.prototype.destroyTexturePlatformData = function(platformData) {
  45. Polycode.Renderer_destroyTexturePlatformData(this.__ptr, platformData.__ptr)
  46. }
  47. Renderer.prototype.destroyProgramPlatformData = function(platformData) {
  48. Polycode.Renderer_destroyProgramPlatformData(this.__ptr, platformData.__ptr)
  49. }
  50. Renderer.prototype.destroyShaderPlatformData = function(platformData) {
  51. Polycode.Renderer_destroyShaderPlatformData(this.__ptr, platformData.__ptr)
  52. }
  53. Renderer.prototype.destroySubmeshPlatformData = function(platformData) {
  54. Polycode.Renderer_destroySubmeshPlatformData(this.__ptr, platformData.__ptr)
  55. }
  56. Renderer.prototype.setTextureParam = function(param,texture) {
  57. Polycode.Renderer_setTextureParam(this.__ptr, param.__ptr, texture.__ptr)
  58. }
  59. Renderer.prototype.setAnisotropyAmount = function(amount) {
  60. Polycode.Renderer_setAnisotropyAmount(this.__ptr, amount)
  61. }
  62. Renderer.prototype.getAnisotropyAmount = function() {
  63. return Polycode.Renderer_getAnisotropyAmount(this.__ptr)
  64. }
  65. Renderer.prototype.unProject = function(position,modelMatrix,projectionMatrix,viewport) {
  66. var retVal = new Vector3()
  67. retVal.__ptr = Polycode.Renderer_unProject(position, modelMatrix, projectionMatrix, viewport)
  68. return retVal
  69. }
  70. Renderer.prototype.project = function(position,modelMatrix,projectionMatrix,viewport) {
  71. var retVal = new Vector3()
  72. retVal.__ptr = Polycode.Renderer_project(position, modelMatrix, projectionMatrix, viewport)
  73. return retVal
  74. }
  75. Renderer.prototype.beginFrame = function() {
  76. Polycode.Renderer_beginFrame(this.__ptr)
  77. }
  78. Renderer.prototype.endFrame = function() {
  79. Polycode.Renderer_endFrame(this.__ptr)
  80. }