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2DPhysics
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8912d89935
Moved physics event dispatching to fire after every Step() call, not after all Step() calls are complete
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12 yıl önce |
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3DPhysics
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 yıl önce |
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Awesomium
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29c653a2e6
Native Windows multi-touch support and fixes
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13 yıl önce |
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CgShading
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 yıl önce |
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Curl
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dda069be43
Threaded event fixes
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13 yıl önce |
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GLSL
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 yıl önce |
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Kinect
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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14 yıl önce |
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Lightmaps
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7cc9015fd0
Initial import from old repository
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15 yıl önce |
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TUIO
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023a413d34
Fix some warnings
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13 yıl önce |
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Terrain
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7cc9015fd0
Initial import from old repository
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15 yıl önce |
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UI
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16bb6c43bb
Added doxygen comments to PolyUIScrollContainer.h
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12 yıl önce |
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CMakeLists.txt
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 yıl önce |