PolycodeEntityEditor.cpp 68 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  37. this->number = number;
  38. }
  39. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  40. this->entity = entity;
  41. }
  42. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  43. editorOnly = true;
  44. this->light = light;
  45. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  46. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  47. addChild(spotSpot);
  48. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  49. spotSpot->enabled = false;
  50. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  51. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  52. fovMesh = fovSceneMesh->getMesh();
  53. fovMesh->indexedMesh = true;
  54. addChild(fovSceneMesh);
  55. fovMesh->addVertex(0.0, 0.0, 0.0);
  56. fovMesh->addVertex(-1.0, 1.0, -1.0);
  57. fovMesh->addVertex(1.0, 1.0, -1.0);
  58. fovMesh->addVertex(1.0, -1.0, -1.0);
  59. fovMesh->addVertex(-1.0, -1.0, -1.0);
  60. fovMesh->addIndexedFace(0, 1);
  61. fovMesh->addIndexedFace(0, 2);
  62. fovMesh->addIndexedFace(0, 3);
  63. fovMesh->addIndexedFace(0, 4);
  64. light->addChild(this);
  65. }
  66. LightDisplay::~LightDisplay() {
  67. }
  68. void LightDisplay::Update() {
  69. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  70. spotSpot->enabled = true;
  71. fovSceneMesh->enabled = true;
  72. Number distance = light->getIntensity() * 2.0;
  73. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  74. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  75. spotSpot->setPosition(0.0, 0.0, -distance);
  76. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  77. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  78. spotLightSize *= 0.5;
  79. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  80. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  81. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  82. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  83. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  84. } else {
  85. spotSpot->enabled = false;
  86. fovSceneMesh->enabled = false;
  87. }
  88. }
  89. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  90. editorOnly = true;
  91. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  92. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  93. fovMesh = fovSceneMesh->getMesh();
  94. fovMesh->indexedMesh = true;
  95. fovMesh->addVertex(0.0, 0.0, 0.0);
  96. fovMesh->addVertex(-1.0, 1.0, -1.0);
  97. fovMesh->addVertex(1.0, 1.0, -1.0);
  98. fovMesh->addVertex(1.0, -1.0, -1.0);
  99. fovMesh->addVertex(-1.0, -1.0, -1.0);
  100. fovMesh->addIndexedFace(0, 1);
  101. fovMesh->addIndexedFace(0, 2);
  102. fovMesh->addIndexedFace(0, 3);
  103. fovMesh->addIndexedFace(0, 4);
  104. fovMesh->addIndexedFace(1, 2);
  105. fovMesh->addIndexedFace(2, 3);
  106. fovMesh->addIndexedFace(3, 4);
  107. fovMesh->addIndexedFace(4, 1);
  108. addChild(fovSceneMesh);
  109. camera->addChild(this);
  110. this->camera = camera;
  111. }
  112. CameraDisplay::~CameraDisplay() {
  113. }
  114. void CameraDisplay::Update() {
  115. if(camera->getOrthoMode()) {
  116. Number xPos = camera->getOrthoSizeX() * 0.5;
  117. Number yPos = camera->getOrthoSizeY() * 0.5;
  118. Number zPos = 0.0;
  119. switch(camera->getOrthoSizeMode()) {
  120. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  121. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  122. break;
  123. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  124. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  125. break;
  126. case Camera::ORTHO_SIZE_VIEWPORT:
  127. xPos = camera->getViewport().w * 0.5;
  128. yPos = camera->getViewport().h * 0.5;
  129. break;
  130. }
  131. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  132. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  133. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  134. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  135. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  136. } else {
  137. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  138. Number displayScale = 3.0;
  139. Number xPos = cos(fovRad) * displayScale;
  140. Number yPos = xPos * 0.5625;
  141. Number zPos = -sin(fovRad) * displayScale * 0.5;
  142. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  143. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  144. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  145. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  146. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  147. }
  148. }
  149. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  150. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 28);
  151. addChild(bgRect);
  152. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  153. UILabel *label = new UILabel("CAMERA PREVIEW", 11);
  154. label->setColor(1.0, 1.0, 1.0, 1.0);
  155. addChild(label);
  156. label->setPosition(15, 3);
  157. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  158. previewRect->setPosition(8, 20);
  159. addChild(previewRect);
  160. enabled = false;
  161. camera = NULL;
  162. scene = NULL;
  163. renderTexture = NULL;
  164. }
  165. CameraPreviewWindow::~CameraPreviewWindow() {
  166. }
  167. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  168. this->camera = camera;
  169. this->scene = scene;
  170. if(camera) {
  171. enabled = true;
  172. if(renderTexture) {
  173. delete renderTexture;
  174. }
  175. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  176. previewRect->setTexture(renderTexture->getTargetTexture());
  177. } else {
  178. enabled = false;
  179. }
  180. }
  181. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  182. processInputEvents = true;
  183. multiselectIndex = 0;
  184. objectRootInstance = NULL;
  185. lightsDisabled = false;
  186. beforeData = NULL;
  187. this->editor = editor;
  188. mainScene = new Scene(Scene::SCENE_3D, true);
  189. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  190. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  191. mainScene->useClearColor = true;
  192. mainScene->rootEntity.processInputEvents = true;
  193. Number customFalloff = 0.006;
  194. // setup custom lights for disabled lighting
  195. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  196. customLight1->editorOnly = true;
  197. customLight1->setPosition(9999, 9999, 9999);
  198. mainScene->addLight(customLight1);
  199. customLight1->enabled = false;
  200. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  201. customLight2->editorOnly = true;
  202. customLight2->setPosition(-9999, -9999, -9999);
  203. mainScene->addLight(customLight2);
  204. customLight2->enabled = false;
  205. renderTextureShape = new UIRect(256, 256);
  206. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  207. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  208. addChild(renderTextureShape);
  209. renderTextureShape->setPosition(0, 30);
  210. renderTextureShape->focusable = true;
  211. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  212. cameraPreview = new CameraPreviewWindow();
  213. addChild(cameraPreview);
  214. cameraPreview->setPosition(5, 35);
  215. headerBg = new UIRect(10,10);
  216. addChild(headerBg);
  217. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  218. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  219. footerBg = new UIRect(10,10);
  220. addChild(footerBg);
  221. footerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  222. footerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  223. bottomBar = new Entity();
  224. addChild(bottomBar);
  225. bottomBar->setPosition(0, 0);
  226. bottomBar->processInputEvents = true;
  227. topBar = new Entity();
  228. addChild(topBar);
  229. topBar->setPosition(0, 0);
  230. topBar->processInputEvents = true;
  231. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  232. mainScene->getDefaultCamera( )->lookAt(Vector3());
  233. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 10000);
  234. grid = new EditorGrid();
  235. mainScene->addChild(grid);
  236. objectRootBase = new Entity();
  237. mainScene->addChild(objectRootBase);
  238. objectRootBase->processInputEvents = true;
  239. sceneObjectRoot = new Entity();
  240. sceneObjectRoot->processInputEvents = true;
  241. objectRootBase->addChild(sceneObjectRoot);
  242. iconBase = new Entity();
  243. mainScene->addChild(iconBase);
  244. iconBase->processInputEvents = true;
  245. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  246. transformGizmo->enableGizmo = false;
  247. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  248. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  249. mainScene->addChild(transformGizmo);
  250. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  251. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  252. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  253. topBar->addChild(addEntityButton);
  254. addEntityButton->setPosition(4, 2);
  255. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  256. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  257. topBar->addChild(transformGizmoMenu);
  258. transformGizmoMenu->setPositionX(40);
  259. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  260. topBar->addChild(modeSwitchDropdown);
  261. modeSwitchDropdown->addComboItem("3D MODE");
  262. modeSwitchDropdown->addComboItem("2D MODE");
  263. modeSwitchDropdown->setSelectedIndex(0);
  264. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  265. shadeModeSelector = new UIIconSelector();
  266. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  267. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  268. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  269. topBar->addChild(shadeModeSelector);
  270. shadeModeSelector->setPosition(320, 3);
  271. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  272. lightingModeSelector = new UIIconSelector();
  273. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  274. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  275. topBar->addChild(lightingModeSelector);
  276. lightingModeSelector->setPosition(420, 3);
  277. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  278. moveUpButton = new UIImageButton("entityEditor/button_move_up.png", 1.0, 24, 24);
  279. bottomBar->addChild(moveUpButton);
  280. moveUpButton->setPosition(4, 2);
  281. moveUpButton->addEventListener(this, UIEvent::CLICK_EVENT);
  282. moveTopButton = new UIImageButton("entityEditor/button_move_top.png", 1.0, 24, 24);
  283. bottomBar->addChild(moveTopButton);
  284. moveTopButton->setPosition(30, 2);
  285. moveTopButton->addEventListener(this, UIEvent::CLICK_EVENT);
  286. moveDownButton = new UIImageButton("entityEditor/button_move_down.png", 1.0, 24, 24);
  287. bottomBar->addChild(moveDownButton);
  288. moveDownButton->setPosition(56, 2);
  289. moveDownButton->addEventListener(this, UIEvent::CLICK_EVENT);
  290. moveBottomButton = new UIImageButton("entityEditor/button_move_bottom.png", 1.0, 24, 24);
  291. bottomBar->addChild(moveBottomButton);
  292. moveBottomButton->setPosition(82, 2);
  293. moveBottomButton->addEventListener(this, UIEvent::CLICK_EVENT);
  294. editorMode = EDITOR_MODE_3D;
  295. input = CoreServices::getInstance()->getCore()->getInput();
  296. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  297. }
  298. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  299. return selectedEntities;
  300. }
  301. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  302. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  303. if(actionName == "move") {
  304. for(int i=0; i < selectedEntities.size(); i++) {
  305. if(i < sceneData->entries.size()) {
  306. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  307. }
  308. }
  309. } else if(actionName == "scale") {
  310. for(int i=0; i < selectedEntities.size(); i++) {
  311. if(i < sceneData->entries.size()) {
  312. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  313. }
  314. }
  315. } else if(actionName == "rotate") {
  316. for(int i=0; i < selectedEntities.size(); i++) {
  317. if(i < sceneData->entries.size()) {
  318. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  319. }
  320. }
  321. } else if(actionName == "select") {
  322. selectNone(false);
  323. if(sceneData) {
  324. for(int i=0; i < sceneData->entries.size(); i++) {
  325. selectEntity(sceneData->entries[i].entity, true, false);
  326. }
  327. }
  328. } else if(actionName == "delete") {
  329. if(sceneData->reverse) {
  330. selectNone(false);
  331. for(int i=0; i < sceneData->entries.size(); i++) {
  332. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  333. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[i].entity);
  334. if(sceneLight) {
  335. mainScene->addLight(sceneLight);
  336. }
  337. setEditorPropsRecursive(sceneData->entries[i].entity);
  338. selectEntity(sceneData->entries[i].entity, true, false);
  339. }
  340. sceneData->deleteEntitiesInDestructor = false;
  341. } else {
  342. deleteSelected(false);
  343. sceneData->deleteEntitiesInDestructor = true;
  344. }
  345. } else if(actionName == "create_entity") {
  346. if(sceneData->reverse) {
  347. deleteSelected(false);
  348. selectNone(false);
  349. for(int i=0; i < sceneData->entries.size(); i++) {
  350. selectEntity(sceneData->entries[i].entity, true, false);
  351. }
  352. } else {
  353. selectNone(false);
  354. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  355. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[0].entity);
  356. if(sceneLight) {
  357. mainScene->addLight(sceneLight);
  358. }
  359. setEditorPropsRecursive(sceneData->entries[0].entity);
  360. selectEntity(sceneData->entries[0].entity, true, false);
  361. }
  362. }
  363. }
  364. void EntityEditorMainView::setEditorMode(int newMode) {
  365. editorMode = newMode;
  366. if(editorMode == EDITOR_MODE_3D) {
  367. mainScene->setSceneType(Scene::SCENE_3D);
  368. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  369. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  370. mainScene->getDefaultCamera()->setOrthoMode(false);
  371. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  372. trackballCamera->disableRotation(false);
  373. } else {
  374. mainScene->setSceneType(Scene::SCENE_2D);
  375. mainScene->getDefaultCamera()->setOrthoMode(true);
  376. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  377. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  378. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  379. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  380. trackballCamera->disableRotation(true);
  381. Update();
  382. }
  383. }
  384. Entity *EntityEditorMainView::getSelectedEntity() {
  385. if(selectedEntities.size() > 0) {
  386. return selectedEntities[selectedEntities.size()-1];
  387. } else {
  388. return NULL;
  389. }
  390. }
  391. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  392. if(!hasFocus) {
  393. return;
  394. }
  395. selectNone(false);
  396. for(int i=0; i < data->entities.size(); i++) {
  397. Entity *entity = data->entities[i]->Clone(true, true);
  398. setEditorPropsRecursive(entity);
  399. sceneObjectRoot->addChild(entity);
  400. selectEntity(entity, true);
  401. }
  402. }
  403. void EntityEditorMainView::Update() {
  404. if(entitiesToSelect.size() != 0) {
  405. if(multiselectIndex > entitiesToSelect.size()-1) {
  406. multiselectIndex = 0;
  407. }
  408. selectEntity(entitiesToSelect[multiselectIndex], input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  409. multiselectIndex++;
  410. entitiesToSelect.clear();
  411. }
  412. if(editorMode == EDITOR_MODE_2D) {
  413. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  414. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  415. }
  416. for(int i=0; i < icons.size(); i++) {
  417. Number scale;
  418. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  419. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  420. icons[i]->setPosition(parentPosition);
  421. if(editorMode == EDITOR_MODE_2D) {
  422. scale = trackballCamera->getCameraDistance() * 0.1;
  423. } else {
  424. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  425. }
  426. icons[i]->setScale(scale, scale, scale);
  427. icons[i]->rebuildTransformMatrix();
  428. }
  429. }
  430. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  431. entity->removeAllHandlersForListener(this);
  432. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  433. iconPrimitive->setMaterialByName("Unlit");
  434. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  435. if(iconPrimitive->getLocalShaderOptions()) {
  436. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  437. }
  438. iconBase->addChild(iconPrimitive);
  439. iconPrimitive->billboardMode = true;
  440. iconPrimitive->setUserData((void*)entity);
  441. iconPrimitive->forceMaterial = true;
  442. iconPrimitive->processInputEvents = true;
  443. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  444. iconPrimitive->ignoreParentMatrix = true;
  445. iconPrimitive->addTag("");
  446. iconPrimitive->depthTest = false;
  447. iconPrimitive->depthWrite = false;
  448. iconPrimitive->editorOnly = true;
  449. iconPrimitive->alphaTest = true;
  450. iconPrimitive->setUserData(entity);
  451. icons.push_back(iconPrimitive);
  452. }
  453. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  454. setEditorProps(entity);
  455. for(int i=0; i < entity->getNumChildren(); i++) {
  456. if(!entity->getChildAtIndex(i)->editorOnly) {
  457. setEditorProps(entity->getChildAtIndex(i));
  458. }
  459. }
  460. }
  461. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  462. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  463. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  464. entity->setUserData((void*)parentInstance);
  465. entity->processInputEvents = true;
  466. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  467. entity->editorOnly = true;
  468. if(sceneMesh && !emitter) {
  469. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  470. sceneMesh->useGeometryHitDetection = true;
  471. }
  472. for(int i=0; i < entity->getNumChildren(); i++) {
  473. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  474. }
  475. }
  476. void EntityEditorMainView::setEditorProps(Entity *entity) {
  477. entity->processInputEvents = true;
  478. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  479. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  480. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  481. if(sceneMesh && !emitter) {
  482. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  483. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  484. sceneMesh->useGeometryHitDetection = true;
  485. }
  486. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  487. if(instance && instance != objectRootInstance) {
  488. for(int i=0; i < instance->getNumChildren(); i++) {
  489. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  490. instance->getResourceEntry()->reloadOnFileModify = true;
  491. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  492. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  493. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  494. }
  495. }
  496. }
  497. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  498. if(sceneLight) {
  499. createIcon(entity, "light_icon.png");
  500. LightDisplay *lightVis = new LightDisplay(sceneLight);
  501. if(!sceneLight->getParentScene()) {
  502. sceneLight->setParentScene(mainScene);
  503. mainScene->addLight(sceneLight);
  504. }
  505. }
  506. if(emitter) {
  507. createIcon(entity, "emitter_icon.png");
  508. }
  509. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  510. if(sound) {
  511. createIcon(entity, "sound_icon.png");
  512. }
  513. Camera *camera = dynamic_cast<Camera*>(entity);
  514. if(camera) {
  515. CameraDisplay *camVis = new CameraDisplay(camera);
  516. createIcon(entity, "camera_icon.png");
  517. }
  518. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  519. createIcon(entity, "empty_icon.png");
  520. }
  521. }
  522. void EntityEditorMainView::addEntityFromMenu(String command) {
  523. if(command == "add_primitive") {
  524. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  525. sceneObjectRoot->addChild(newPrimitive);
  526. setEditorProps(newPrimitive);
  527. newPrimitive->setPosition(cursorPosition);
  528. newPrimitive->setMaterialByName("Default");
  529. didPlaceEntity(newPrimitive);
  530. selectEntity(newPrimitive, false, false);
  531. return;
  532. }
  533. if(command == "add_empty") {
  534. Entity *newEntity = new Entity();
  535. sceneObjectRoot->addChild(newEntity);
  536. setEditorProps(newEntity);
  537. newEntity->setPosition(cursorPosition);
  538. didPlaceEntity(newEntity);
  539. selectEntity(newEntity, false, false);
  540. return;
  541. }
  542. if(command == "add_sound") {
  543. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  544. sceneObjectRoot->addChild(newSound);
  545. setEditorProps(newSound);
  546. newSound->setPosition(cursorPosition);
  547. didPlaceEntity(newSound);
  548. selectEntity(newSound, false, false);
  549. return;
  550. }
  551. if(command == "add_camera") {
  552. Camera *newCamera = new Camera(mainScene);
  553. sceneObjectRoot->addChild(newCamera);
  554. setEditorProps(newCamera);
  555. newCamera->setPosition(cursorPosition);
  556. didPlaceEntity(newCamera);
  557. selectEntity(newCamera, false, false);
  558. return;
  559. }
  560. if(command == "add_image") {
  561. assetSelectType = "image";
  562. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  563. std::vector<String> extensions;
  564. extensions.push_back("png");
  565. globalFrame->showAssetBrowser(extensions);
  566. return;
  567. }
  568. if(command == "add_sprite") {
  569. assetSelectType = "sprite";
  570. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  571. std::vector<String> extensions;
  572. extensions.push_back("sprite");
  573. globalFrame->showAssetBrowser(extensions);
  574. return;
  575. }
  576. if(command == "add_label") {
  577. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  578. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  579. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  580. newLabel->snapToPixels = false;
  581. newLabel->positionAtBaseline = false;
  582. sceneObjectRoot->addChild(newLabel);
  583. setEditorProps(newLabel);
  584. newLabel->setPosition(cursorPosition);
  585. didPlaceEntity(newLabel);
  586. selectEntity(newLabel, false, false);
  587. return;
  588. }
  589. if(command == "add_light") {
  590. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  591. sceneObjectRoot->addChild(newLight);
  592. mainScene->addLight(newLight);
  593. newLight->enabled = !lightsDisabled;
  594. setEditorProps(newLight);
  595. newLight->setPosition(cursorPosition);
  596. didPlaceEntity(newLight);
  597. selectEntity(newLight, false, false);
  598. return;
  599. }
  600. if(command == "add_mesh") {
  601. assetSelectType = "mesh";
  602. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  603. std::vector<String> extensions;
  604. extensions.push_back("mesh");
  605. globalFrame->showAssetBrowser(extensions);
  606. return;
  607. }
  608. if(command == "add_entity") {
  609. assetSelectType = "entity";
  610. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  611. std::vector<String> extensions;
  612. extensions.push_back("entity");
  613. globalFrame->showAssetBrowser(extensions);
  614. return;
  615. }
  616. if(command == "add_particles") {
  617. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  618. newEmitter->bBox = Vector3(0.5, 0.5, 0.5);
  619. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  620. sceneObjectRoot->addChild(newEmitter);
  621. setEditorProps(newEmitter);
  622. newEmitter->setPosition(cursorPosition);
  623. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  624. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  625. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  626. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  627. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  628. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  629. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  630. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  631. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  632. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  633. selectEntity(newEmitter, false, false);
  634. didPlaceEntity(newEmitter);
  635. return;
  636. }
  637. }
  638. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  639. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  640. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  641. data->reverse = false;
  642. for(int i=0; i < selectedEntities.size(); i++) {
  643. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  644. }
  645. PolycodeSceneEditorActionDataEntry entry(entity);
  646. entry.parentEntity = sceneObjectRoot;
  647. data->entries.push_back(entry);
  648. editor->didAction("create_entity", beforeData, data);
  649. }
  650. void EntityEditorMainView::deleteSelected(bool doAction) {
  651. if(doAction) {
  652. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  653. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  654. data->reverse = false;
  655. oldData->deleteEntitiesInDestructor = true;
  656. for(int i=0; i < selectedEntities.size(); i++) {
  657. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  658. entry.parentEntity = selectedEntities[i]->getParentEntity();
  659. oldData->entries.push_back(entry);
  660. }
  661. editor->didAction("delete", oldData, data);
  662. }
  663. for(int i=0; i < selectedEntities.size(); i++) {
  664. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  665. SceneLight *sceneLight = dynamic_cast<SceneLight*>(selectedEntities[i]);
  666. if(sceneLight) {
  667. mainScene->removeLight(sceneLight);
  668. }
  669. }
  670. for(int i=0; i < selectedEntities.size(); i++) {
  671. selectedEntities[i]->setOwnsChildrenRecursive(true);
  672. for(int j=0; j < icons.size(); j++) {
  673. if(icons[j]->getUserData() == selectedEntities[i]) {
  674. delete icons[j];
  675. icons[j]->getParentEntity()->removeChild(icons[j]);
  676. icons.erase(icons.begin()+j);
  677. break;
  678. }
  679. }
  680. selectedEntities[i]->removeAllHandlers();
  681. }
  682. selectedEntities.clear();
  683. transformGizmo->setTransformSelection(selectedEntities);
  684. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  685. }
  686. void EntityEditorMainView::onGainFocus() {
  687. transformGizmo->enableGizmo = true;
  688. }
  689. void EntityEditorMainView::onLoseFocus() {
  690. transformGizmo->enableGizmo = false;
  691. }
  692. void EntityEditorMainView::handleEvent(Event *event) {
  693. if(event->getDispatcher() == transformGizmo) {
  694. if(event->getEventCode() == Event::CHANGE_EVENT) {
  695. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  696. switch(trasnformEvent->mode) {
  697. case TransformGizmo::TRANSFORM_MOVE:
  698. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  699. {
  700. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  701. for(int i=0; i < selectedEntities.size(); i++) {
  702. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  703. }
  704. editor->didAction("move", beforeData, data);
  705. }
  706. break;
  707. case TransformGizmo::TRANSFORM_SCALE:
  708. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  709. {
  710. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  711. for(int i=0; i < selectedEntities.size(); i++) {
  712. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  713. }
  714. editor->didAction("scale", beforeData, data);
  715. }
  716. break;
  717. case TransformGizmo::TRANSFORM_ROTATE:
  718. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  719. {
  720. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  721. for(int i=0; i < selectedEntities.size(); i++) {
  722. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  723. }
  724. editor->didAction("rotate", beforeData, data);
  725. }
  726. break;
  727. }
  728. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  729. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  730. switch(trasnformEvent->mode) {
  731. case TransformGizmo::TRANSFORM_MOVE:
  732. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  733. {
  734. beforeData = new PolycodeSceneEditorActionData();
  735. for(int i=0; i < selectedEntities.size(); i++) {
  736. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  737. }
  738. }
  739. break;
  740. case TransformGizmo::TRANSFORM_SCALE:
  741. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  742. {
  743. beforeData = new PolycodeSceneEditorActionData();
  744. for(int i=0; i < selectedEntities.size(); i++) {
  745. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  746. }
  747. }
  748. break;
  749. case TransformGizmo::TRANSFORM_ROTATE:
  750. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  751. {
  752. beforeData = new PolycodeSceneEditorActionData();
  753. for(int i=0; i < selectedEntities.size(); i++) {
  754. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  755. }
  756. }
  757. break;
  758. }
  759. }
  760. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  761. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  762. if(entry) {
  763. setEditorProps(entry->getInstance());
  764. }
  765. } else if(event->getDispatcher() == renderTextureShape) {
  766. focusSelf();
  767. } else if(event->getDispatcher() == trackballCamera) {
  768. Update();
  769. } else if(event->getDispatcher() == modeSwitchDropdown) {
  770. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  771. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  772. if(event->getEventCode() == UIEvent::OK_EVENT) {
  773. if(assetSelectType == "mesh") {
  774. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  775. newMesh->cacheToVertexBuffer(true);
  776. sceneObjectRoot->addChild(newMesh);
  777. setEditorProps(newMesh);
  778. newMesh->setMaterialByName("Default");
  779. newMesh->setPosition(cursorPosition);
  780. didPlaceEntity(newMesh);
  781. selectEntity(newMesh, false, false);
  782. } else if(assetSelectType == "image") {
  783. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  784. newImage->setMaterialByName("Unlit");
  785. if(newImage->getLocalShaderOptions()) {
  786. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  787. }
  788. sceneObjectRoot->addChild(newImage);
  789. setEditorProps(newImage);
  790. newImage->setPosition(cursorPosition);
  791. didPlaceEntity(newImage);
  792. selectEntity(newImage, false, false);
  793. } else if(assetSelectType == "sprite") {
  794. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  795. if(newSprite->getNumAnimations()) {
  796. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  797. }
  798. newSprite->setMaterialByName("Unlit");
  799. if(newSprite->getLocalShaderOptions()) {
  800. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  801. }
  802. sceneObjectRoot->addChild(newSprite);
  803. setEditorProps(newSprite);
  804. newSprite->setPosition(cursorPosition);
  805. didPlaceEntity(newSprite);
  806. selectEntity(newSprite, false, false);
  807. } else if(assetSelectType == "entity") {
  808. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  809. sceneObjectRoot->addChild(newEntity);
  810. setEditorProps(newEntity);
  811. newEntity->setPosition(cursorPosition);
  812. didPlaceEntity(newEntity);
  813. selectEntity(newEntity, false, false);
  814. }
  815. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  816. globalFrame->hideModal();
  817. }
  818. } else if(event->getDispatcher() == addEntityMenu) {
  819. addEntityMenu->removeAllHandlersForListener(this);
  820. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  821. addEntityMenu = NULL;
  822. addEntityFromMenu(command);
  823. } else if(event->getDispatcher() == addEntityButton) {
  824. addEntityMenu = globalMenu->showMenuAtMouse(150);
  825. addEntityMenu->addOption("Add Primitive", "add_primitive");
  826. addEntityMenu->addOption("Add Mesh", "add_mesh");
  827. addEntityMenu->addOption("Add Entity", "add_entity");
  828. addEntityMenu->addDivider();
  829. addEntityMenu->addOption("Add Sprite", "add_sprite");
  830. addEntityMenu->addOption("Add Image", "add_image");
  831. addEntityMenu->addOption("Add Label", "add_label");
  832. addEntityMenu->addDivider();
  833. addEntityMenu->addOption("Add Light", "add_light");
  834. addEntityMenu->addOption("Add Particle System", "add_particles");
  835. addEntityMenu->addOption("Add Sound", "add_sound");
  836. addEntityMenu->addOption("Add Camera", "add_camera");
  837. addEntityMenu->addDivider();
  838. addEntityMenu->addOption("Add Empty", "add_empty");
  839. addEntityMenu->fitToScreenVertical();
  840. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  841. } else if(event->getDispatcher() == input) {
  842. InputEvent *inputEvent = (InputEvent*) event;
  843. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  844. switch(inputEvent->key) {
  845. case KEY_BACKSPACE:
  846. case KEY_DELETE:
  847. if(hasFocus) {
  848. deleteSelected(true);
  849. }
  850. break;
  851. case KEY_ESCAPE:
  852. {
  853. selectNone(true);
  854. }
  855. break;
  856. }
  857. }
  858. } else if(event->getDispatcher() == lightingModeSelector) {
  859. switch(lightingModeSelector->getSelectedIndex()) {
  860. case 0:
  861. disableLighting(false);
  862. break;
  863. case 1:
  864. disableLighting(true);
  865. break;
  866. }
  867. } else if(event->getDispatcher() == shadeModeSelector) {
  868. switch(shadeModeSelector->getSelectedIndex()) {
  869. case 0:
  870. mainScene->setOverrideMaterial(NULL);
  871. break;
  872. case 1:
  873. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  874. break;
  875. case 2:
  876. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  877. break;
  878. }
  879. } else if(event->getDispatcher() == moveUpButton) {
  880. moveSelectedUp();
  881. } else if(event->getDispatcher() == moveTopButton) {
  882. moveSelectedTop();
  883. } else if(event->getDispatcher() == moveDownButton) {
  884. moveSelectedDown();
  885. } else if(event->getDispatcher() == moveBottomButton) {
  886. moveSelectedBottom();
  887. } else {
  888. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  889. InputEvent *inputEvent = (InputEvent*) event;
  890. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  891. Entity* targetEntity = (Entity*) event->getDispatcher();
  892. // if it's an icon, select the entity linked to the icon
  893. for(int i=0; i < icons.size(); i++) {
  894. if(icons[i] == targetEntity) {
  895. targetEntity = (Entity*)targetEntity->getUserData();
  896. }
  897. }
  898. entitiesToSelect.push_back(targetEntity);
  899. }
  900. }
  901. }
  902. }
  903. void EntityEditorMainView::moveSelectedUp() {
  904. for(int i=0; i < selectedEntities.size(); i++) {
  905. Entity *parent = selectedEntities[i]->getParentEntity();
  906. if(parent) {
  907. parent->moveChildUp(selectedEntities[i]);
  908. }
  909. }
  910. }
  911. void EntityEditorMainView::moveSelectedDown() {
  912. for(int i=0; i < selectedEntities.size(); i++) {
  913. Entity *parent = selectedEntities[i]->getParentEntity();
  914. if(parent) {
  915. parent->moveChildDown(selectedEntities[i]);
  916. }
  917. }
  918. }
  919. void EntityEditorMainView::moveSelectedTop() {
  920. for(int i=0; i < selectedEntities.size(); i++) {
  921. Entity *parent = selectedEntities[i]->getParentEntity();
  922. if(parent) {
  923. parent->moveChildTop(selectedEntities[i]);
  924. }
  925. }
  926. }
  927. void EntityEditorMainView::moveSelectedBottom() {
  928. for(int i=0; i < selectedEntities.size(); i++) {
  929. Entity *parent = selectedEntities[i]->getParentEntity();
  930. if(parent) {
  931. parent->moveChildBottom(selectedEntities[i]);
  932. }
  933. }
  934. }
  935. void EntityEditorMainView::selectNone(bool doAction) {
  936. if(doAction) {
  937. beforeData = new PolycodeSceneEditorActionData();
  938. for(int i=0; i < selectedEntities.size(); i++) {
  939. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  940. }
  941. editor->didAction("select", beforeData, NULL, false);
  942. }
  943. for(int i=0; i < selectedEntities.size(); i++) {
  944. doEntityDeselect(selectedEntities[i]);
  945. }
  946. selectedEntities.clear();
  947. transformGizmo->setTransformSelection(selectedEntities);
  948. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  949. }
  950. void EntityEditorMainView::disableLighting(bool disable) {
  951. lightsDisabled = disable;
  952. for(int i=0; i < mainScene->getNumLights(); i++) {
  953. SceneLight *light = mainScene->getLight(i);
  954. light->enabled = !disable;
  955. }
  956. if(disable) {
  957. customLight1->enabled = true;
  958. customLight2->enabled = true;
  959. } else {
  960. customLight1->enabled = false;
  961. customLight2->enabled = false;
  962. }
  963. }
  964. Scene *EntityEditorMainView::getMainScene() {
  965. return mainScene;
  966. }
  967. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  968. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  969. if(sceneMesh) {
  970. sceneMesh->overlayWireframe = false;
  971. }
  972. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  973. if(instance) {
  974. setOverlayWireframeRecursive(targetEntity, false);
  975. }
  976. }
  977. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  978. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  979. if(sceneMesh) {
  980. sceneMesh->overlayWireframe = val;
  981. }
  982. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  983. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  984. }
  985. }
  986. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  987. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  988. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  989. if(sceneMesh && ! emitter) {
  990. sceneMesh->overlayWireframe = true;
  991. }
  992. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  993. if(instance) {
  994. setOverlayWireframeRecursive(targetEntity, true);
  995. }
  996. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  997. cameraPreview->setCamera(mainScene, camera);
  998. }
  999. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  1000. if(doAction) {
  1001. beforeData = new PolycodeSceneEditorActionData();
  1002. for(int i=0; i < selectedEntities.size(); i++) {
  1003. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1004. }
  1005. }
  1006. if(targetEntity->getUserData()) {
  1007. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  1008. targetEntity = instance;
  1009. }
  1010. bool doNotReselect = false;
  1011. if(!addToSelection) {
  1012. for(int i=0; i < selectedEntities.size(); i++) {
  1013. doEntityDeselect(selectedEntities[i]);
  1014. }
  1015. selectedEntities.clear();
  1016. } else {
  1017. for(int i=0; i < selectedEntities.size(); i++) {
  1018. if(targetEntity == selectedEntities[i]) {
  1019. doEntityDeselect(targetEntity);
  1020. selectedEntities.erase(selectedEntities.begin() + i);
  1021. doNotReselect = true;
  1022. break;
  1023. }
  1024. }
  1025. }
  1026. if(!doNotReselect) {
  1027. selectedEntities.push_back(targetEntity);
  1028. doEntitySelect(targetEntity);
  1029. }
  1030. if(doAction) {
  1031. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1032. for(int i=0; i < selectedEntities.size(); i++) {
  1033. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1034. }
  1035. editor->didAction("select", beforeData, data);
  1036. }
  1037. transformGizmo->setTransformSelection(selectedEntities);
  1038. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1039. }
  1040. Entity *EntityEditorMainView::getObjectRoot() {
  1041. return sceneObjectRoot;
  1042. }
  1043. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  1044. objectRootInstance = entity;
  1045. if(sceneObjectRoot) {
  1046. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  1047. delete sceneObjectRoot;
  1048. }
  1049. sceneObjectRoot = entity;
  1050. sceneObjectRoot->processInputEvents = true;
  1051. objectRootBase->addChild(sceneObjectRoot);
  1052. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  1053. }
  1054. EntityEditorMainView::~EntityEditorMainView() {
  1055. delete mainScene;
  1056. delete renderTexture;
  1057. delete transformGizmo;
  1058. delete transformGizmoMenu;
  1059. delete trackballCamera;
  1060. delete grid;
  1061. delete cameraPreview;
  1062. input->removeAllHandlersForListener(this);
  1063. }
  1064. void EntityEditorMainView::Resize(Number width, Number height) {
  1065. headerBg->Resize(width, 30);
  1066. footerBg->Resize(width, 30);
  1067. footerBg->setPosition(0.0, height-30);
  1068. bottomBar->setPosition(0.0, height-30);
  1069. modeSwitchDropdown->setPosition(width-110, 4);
  1070. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  1071. renderTexture->resizeRenderTexture(width, height-60);
  1072. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  1073. renderTextureShape->Resize(width, height-60);
  1074. mainScene->sceneMouseRect.x = screenPos.x;
  1075. mainScene->sceneMouseRect.y = screenPos.y;
  1076. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  1077. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  1078. mainScene->remapMouse = true;
  1079. Update();
  1080. }
  1081. EntityEditorPropertyContainer::EntityEditorPropertyContainer(PolycodeEditor *editor) : UIElement() {
  1082. this->editor = editor;
  1083. propIconSelector = new UIIconSelector();
  1084. addChild(propIconSelector);
  1085. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1086. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1087. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1088. propIconSelector->setPosition(10.0, 3.0);
  1089. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1090. propertyView = new EntityEditorPropertyView();
  1091. propertyView->addEventListener(this, PropEvent::EVENT_PROP_CHANGE);
  1092. addChild(propertyView);
  1093. propertyView->setPosition(0.0, 30.0);
  1094. currentView = propertyView;
  1095. treeView = new EntityEditorTreeView();
  1096. addChild(treeView);
  1097. treeView->setPosition(0.0, 30.0);
  1098. treeView->visible = false;
  1099. treeView->enabled = false;
  1100. settingsView = new EntityEditorSettingsView();
  1101. addChild(settingsView);
  1102. settingsView->setPosition(0.0, 30.0);
  1103. settingsView->visible = false;
  1104. settingsView->enabled = false;
  1105. }
  1106. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1107. if(event->getDispatcher() == propIconSelector) {
  1108. currentView->visible = false;
  1109. currentView->enabled = false;
  1110. switch(propIconSelector->getSelectedIndex()) {
  1111. case 0:
  1112. currentView = propertyView;
  1113. break;
  1114. case 1:
  1115. currentView = treeView;
  1116. treeView->refreshTree();
  1117. break;
  1118. case 2:
  1119. currentView = settingsView;
  1120. break;
  1121. }
  1122. currentView->visible = true;
  1123. currentView->enabled = true;
  1124. } else if(event->getDispatcher() == propertyView) {
  1125. if(event->getEventCode() == PropEvent::EVENT_PROP_CHANGE) {
  1126. PropEvent *propEvent = (PropEvent*) event;
  1127. editor->didAction("prop_change", propEvent->beforeData, propEvent->afterData);
  1128. }
  1129. }
  1130. }
  1131. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1132. }
  1133. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1134. propertyView->Resize(width, height-30);
  1135. treeView->Resize(width, height-30);
  1136. settingsView->Resize(width, height-30);
  1137. }
  1138. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1139. mainSizer = new UIHSizer(300, 300, 300, false);
  1140. addChild(mainSizer);
  1141. mainView = new EntityEditorMainView(this);
  1142. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1143. mainSizer->addLeftChild(mainView);
  1144. mainSizer->setMinimumSize(200);
  1145. propertyContainer = new EntityEditorPropertyContainer(this);
  1146. propertyView = propertyContainer->propertyView;
  1147. treeView = propertyContainer->treeView;
  1148. settingsView = propertyContainer->settingsView;
  1149. treeView->addEventListener(this, Event::CHANGE_EVENT);
  1150. mainSizer->addRightChild(propertyContainer);
  1151. }
  1152. void PolycodeEntityEditor::handleEvent(Event *event) {
  1153. if(event->getDispatcher() == treeView) {
  1154. mainView->selectEntity(treeView->getSelectedEntity());
  1155. }
  1156. if(event->getDispatcher() == mainView) {
  1157. switch(event->getEventCode()) {
  1158. case Event::CHANGE_EVENT:
  1159. propertyView->setEntity(mainView->getSelectedEntity());
  1160. treeView->setSelectedEntity(mainView->getSelectedEntity());
  1161. break;
  1162. }
  1163. }
  1164. PolycodeEditor::handleEvent(event);
  1165. }
  1166. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1167. if(actionName == "prop_change") {
  1168. PolycodeEditorPropActionData *propData = (PolycodeEditorPropActionData*) data;
  1169. propData->sheet->applyPropActionData(propData);
  1170. } else {
  1171. mainView->doAction(actionName, data);
  1172. }
  1173. }
  1174. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1175. delete mainView;
  1176. }
  1177. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1178. PolycodeEditor::openFile(filePath);
  1179. // return true;
  1180. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1181. mainView->setObjectRoot(loadedInstance);
  1182. mainView->setEditorPropsRecursive(loadedInstance);
  1183. treeView->setRootEntity(loadedInstance);
  1184. propertyView->setEntityInstance(loadedInstance);
  1185. settingsView->setEntityInstance(loadedInstance);
  1186. return true;
  1187. }
  1188. void PolycodeEntityEditor::Activate() {
  1189. Resize(getWidth(), getHeight());
  1190. }
  1191. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1192. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1193. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1194. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1195. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1196. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1197. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1198. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1199. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1200. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1201. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1202. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1203. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1204. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1205. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1206. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1207. }
  1208. }
  1209. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1210. if(entity->editorOnly)
  1211. return;
  1212. entry->addChild("id", entity->id);
  1213. String tagString = "";
  1214. for(int i=0; i < entity->getNumTags(); i++) {
  1215. if(i != 0) {
  1216. tagString += ",";
  1217. }
  1218. tagString += entity->getTagAtIndex(i);
  1219. }
  1220. entry->addChild("tags", tagString);
  1221. if(entity->entityProps.size() > 0) {
  1222. ObjectEntry *props = entry->addChild("props");
  1223. for(int i=0; i < entity->entityProps.size(); i++) {
  1224. ObjectEntry *prop = props->addChild("prop");
  1225. prop->addChild("name", entity->entityProps[i].propName);
  1226. prop->addChild("value", entity->entityProps[i].propValue);
  1227. }
  1228. }
  1229. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1230. if(!(*(entry))["type"]) {
  1231. entry->addChild("type", "SceneEntityInstance");
  1232. }
  1233. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1234. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1235. instanceEntry->addChild("filePath", instance->getFileName());
  1236. }
  1237. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1238. if(!(*(entry))["type"])
  1239. entry->addChild("type", "SceneParticleEmitter");
  1240. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1241. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1242. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1243. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1244. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1245. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1246. emitterEntry->addChild("size", emitter->getParticleSize());
  1247. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1248. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1249. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1250. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1251. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1252. emitterEntry->addChild("gX", emitter->getGravity().x);
  1253. emitterEntry->addChild("gY", emitter->getGravity().y);
  1254. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1255. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1256. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1257. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1258. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1259. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1260. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1261. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1262. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1263. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1264. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1265. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1266. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1267. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1268. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1269. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1270. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1271. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1272. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1273. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1274. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1275. }
  1276. if(dynamic_cast<SceneSprite*>(entity)) {
  1277. if(!(*(entry))["type"])
  1278. entry->addChild("type", "SceneSprite");
  1279. SceneSprite *sprite = (SceneSprite*) entity;
  1280. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1281. spriteEntry->addChild("filePath", sprite->getFileName());
  1282. String animName = "";
  1283. if(sprite->getCurrentAnimation()) {
  1284. animName = sprite->getCurrentAnimation()->name;
  1285. }
  1286. spriteEntry->addChild("anim", animName);
  1287. }
  1288. if(dynamic_cast<SceneLabel*>(entity)) {
  1289. SceneLabel *label = (SceneLabel*) entity;
  1290. if(!(*(entry))["type"])
  1291. entry->addChild("type", "SceneLabel");
  1292. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  1293. labelEntry->addChild("text", label->getText());
  1294. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  1295. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  1296. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1297. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1298. }
  1299. if(dynamic_cast<SceneLight*>(entity)) {
  1300. SceneLight *light = (SceneLight*) entity;
  1301. if(!(*(entry))["type"]) {
  1302. entry->addChild("type", "SceneLight");
  1303. }
  1304. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1305. lightEntry->addChild("type", light->getType());
  1306. lightEntry->addChild("cR", light->lightColor.r);
  1307. lightEntry->addChild("cG", light->lightColor.g);
  1308. lightEntry->addChild("cB", light->lightColor.b);
  1309. lightEntry->addChild("cA", light->lightColor.a);
  1310. lightEntry->addChild("scR", light->specularLightColor.r);
  1311. lightEntry->addChild("scG", light->specularLightColor.g);
  1312. lightEntry->addChild("scB", light->specularLightColor.b);
  1313. lightEntry->addChild("scA", light->specularLightColor.a);
  1314. lightEntry->addChild("intensity", light->getIntensity());
  1315. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1316. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1317. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1318. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1319. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1320. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1321. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1322. if(light->areShadowsEnabled()) {
  1323. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1324. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1325. }
  1326. }
  1327. }
  1328. if(dynamic_cast<SceneSound*>(entity)) {
  1329. SceneSound *sound = (SceneSound*) entity;
  1330. if(!(*(entry))["type"]) {
  1331. entry->addChild("type", "SceneSound");
  1332. }
  1333. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1334. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1335. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1336. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1337. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1338. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1339. }
  1340. if(dynamic_cast<Camera*>(entity)) {
  1341. Camera *camera = (Camera*) entity;
  1342. if(!(*(entry))["type"]) {
  1343. entry->addChild("type", "Camera");
  1344. }
  1345. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1346. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1347. cameraEntry->addChild("nearClip", camera->getNearClippingPlane());
  1348. cameraEntry->addChild("farClip", camera->getFarClippingPlane());
  1349. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1350. if(camera->getOrthoMode()) {
  1351. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1352. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1353. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1354. } else {
  1355. cameraEntry->addChild("fov", camera->getFOV());
  1356. }
  1357. }
  1358. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1359. if(!(*(entry))["type"]) {
  1360. entry->addChild("type", "ScenePrimitive");
  1361. }
  1362. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1363. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1364. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1365. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1366. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1367. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1368. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1369. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1370. }
  1371. if(dynamic_cast<SceneMesh*>(entity)) {
  1372. if(!(*(entry))["type"]) {
  1373. entry->addChild("type", "SceneMesh");
  1374. }
  1375. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1376. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1377. if(sceneMesh->getFilename() != "") {
  1378. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1379. }
  1380. if(sceneMesh->getMaterial()) {
  1381. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1382. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1383. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1384. }
  1385. }
  1386. if(!(*(entry))["type"])
  1387. entry->addChild("type", "Entity");
  1388. entry->addChild("cR", entity->color.r);
  1389. entry->addChild("cG", entity->color.g);
  1390. entry->addChild("cB", entity->color.b);
  1391. entry->addChild("cA", entity->color.a);
  1392. entry->addChild("blendMode", entity->blendingMode);
  1393. entry->addChild("sX", entity->getScale().x);
  1394. entry->addChild("sY", entity->getScale().y);
  1395. entry->addChild("sZ", entity->getScale().z);
  1396. entry->addChild("rX", entity->getPitch());
  1397. entry->addChild("rY", entity->getYaw());
  1398. entry->addChild("rZ", entity->getRoll());
  1399. entry->addChild("pX", entity->getPosition().x);
  1400. entry->addChild("pY", entity->getPosition().y);
  1401. entry->addChild("pZ", entity->getPosition().z);
  1402. entry->addChild("bbX", entity->bBox.x);
  1403. entry->addChild("bbY", entity->bBox.y);
  1404. entry->addChild("bbZ", entity->bBox.z);
  1405. ObjectEntry *children = NULL;
  1406. for(int i=0; i < entity->getNumChildren(); i++) {
  1407. if(!entity->getChildAtIndex(i)->editorOnly) {
  1408. if(!children)
  1409. children = entry->addChild("children");
  1410. ObjectEntry *child = children->addChild("child");
  1411. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1412. }
  1413. }
  1414. }
  1415. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1416. if(material->getNumShaders() > 0) {
  1417. for(int s=0; s < material->getNumShaders(); s++) {
  1418. Shader *shader = material->getShader(s);
  1419. ObjectEntry *shaderEntry = entry->addChild("shader");
  1420. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1421. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1422. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1423. if(texture) {
  1424. String texturePath = texture->getResourcePath();
  1425. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1426. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1427. textureEntry->addChild("name", shader->expectedTextures[j]);
  1428. }
  1429. }
  1430. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1431. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1432. if(cubemap) {
  1433. String cubemapName = cubemap->getResourceName();
  1434. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1435. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1436. }
  1437. }
  1438. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1439. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1440. for(int j=0; j < shader->expectedParams.size(); j++) {
  1441. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1442. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1443. paramEntry->addChild("name", shader->expectedParams[j].name);
  1444. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1445. }
  1446. }
  1447. }
  1448. }
  1449. }
  1450. }
  1451. String PolycodeEntityEditor::Copy(void **data) {
  1452. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  1453. if(selectedEntities.size() > 0) {
  1454. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  1455. for(int i=0; i < selectedEntities.size(); i++) {
  1456. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  1457. newData->entities.push_back(clone);
  1458. }
  1459. *data = (void*) newData;
  1460. }
  1461. return "Entity";
  1462. }
  1463. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  1464. if(type == "Entity") {
  1465. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  1466. for(int i=0; i < oldData->entities.size(); i++) {
  1467. delete oldData->entities[i];
  1468. }
  1469. delete oldData;
  1470. }
  1471. }
  1472. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  1473. if(!data) {
  1474. return;
  1475. }
  1476. if(clipboardType == "Entity") {
  1477. mainView->Paste((EntityEditorClipboardData*)data);
  1478. }
  1479. }
  1480. void PolycodeEntityEditor::saveFile() {
  1481. Object saveObject;
  1482. ObjectEntry *settings = saveObject.root.addChild("settings");
  1483. ObjectEntry *linkedMaterialFiles = settings->addChild("matFiles");
  1484. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1485. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1486. linkedMaterialFiles->addChild("matFile")->addChild("path", pool->getName());
  1487. }
  1488. saveObject.root.name = "entity";
  1489. ObjectEntry *children = saveObject.root.addChild("root");
  1490. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1491. saveObject.saveToXML(filePath);
  1492. setHasChanges(false);
  1493. }
  1494. void PolycodeEntityEditor::Resize(int x, int y) {
  1495. mainSizer->Resize(x, y);
  1496. PolycodeEditor::Resize(x,y);
  1497. }