Skeleton.js 2.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677
  1. require('Polycode/Entity')
  2. function Skeleton(fileName) {
  3. if(arguments[0] != "__skip_ptr__") {
  4. this.__ptr = Polycode.Skeleton(fileName)
  5. }
  6. }
  7. Skeleton.prototype = Object.create(Entity.prototype)
  8. Duktape.fin(Skeleton.prototype, function (x) {
  9. if (x === Skeleton.prototype) {
  10. return;
  11. }
  12. Polycode.Skeleton__delete(x.__ptr)
  13. })
  14. Skeleton.prototype.loadSkeleton = function(fileName) {
  15. Polycode.Skeleton_loadSkeleton(this.__ptr, fileName)
  16. }
  17. Skeleton.prototype.playAnimationByName = function(animName,weight,once,restartIfPlaying) {
  18. Polycode.Skeleton_playAnimationByName(this.__ptr, animName, weight, once, restartIfPlaying)
  19. }
  20. Skeleton.prototype.setBaseAnimationByName = function(animName) {
  21. Polycode.Skeleton_setBaseAnimationByName(this.__ptr, animName)
  22. }
  23. Skeleton.prototype.stopAllAnimations = function() {
  24. Polycode.Skeleton_stopAllAnimations(this.__ptr)
  25. }
  26. Skeleton.prototype.addAnimation = function(name,fileName) {
  27. Polycode.Skeleton_addAnimation(this.__ptr, name, fileName)
  28. }
  29. Skeleton.prototype.stopAnimationByName = function(name) {
  30. Polycode.Skeleton_stopAnimationByName(this.__ptr, name)
  31. }
  32. Skeleton.prototype.Update = function() {
  33. Polycode.Skeleton_Update(this.__ptr)
  34. }
  35. Skeleton.prototype.getBoneByName = function(name) {
  36. var retVal = new Bone("__skip_ptr__")
  37. retVal.__ptr = Polycode.Skeleton_getBoneByName(this.__ptr, name)
  38. return retVal
  39. }
  40. Skeleton.prototype.bonesVisible = function(val) {
  41. Polycode.Skeleton_bonesVisible(this.__ptr, val)
  42. }
  43. Skeleton.prototype.getNumBones = function() {
  44. return Polycode.Skeleton_getNumBones(this.__ptr)
  45. }
  46. Skeleton.prototype.getBone = function(index) {
  47. var retVal = new Bone("__skip_ptr__")
  48. retVal.__ptr = Polycode.Skeleton_getBone(this.__ptr, index)
  49. return retVal
  50. }
  51. Skeleton.prototype.addBone = function(bone) {
  52. Polycode.Skeleton_addBone(this.__ptr, bone)
  53. }
  54. Skeleton.prototype.removeBone = function(bone) {
  55. Polycode.Skeleton_removeBone(this.__ptr, bone)
  56. }
  57. Skeleton.prototype.getBoneIndexByBone = function(bone) {
  58. return Polycode.Skeleton_getBoneIndexByBone(this.__ptr, bone)
  59. }